SkizoidMan
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i keep forgetting to update THIS GRAHHHHHHHHHHHHHHHHHHHHHHH
i keep forgetting to update THIS GRAHHHHHHHHHHHHHHHHHHHHHHH
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GOTY '23
Participated in the 2023 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
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Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
583
Total Games Played
000
Played in 2024
019
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Despite all that was happening with Bungie and the community during this time, Season of the Witch is one of the better experiences Destiny has delivered in quite a while. For starters, this seasons story is the best one we have gotten in a while. Eris continues to be the best written character in the series, and the overarching narrative with the power struggle of her usurping Xivu Arath was compelling and well executed.
Gameplay this season was not lacking either, with two great seasonal activities in Savathuns Spire and Altars of Summoning. These built upon Deep Dives introduction of Rougelite ideas in a very fun way, with the latter including elements from the vaunted (for some reason) Court of Oryx of Destiny 1...but this time it was actually good! Seasonal activities aside, we also had the enigmatic Imbaru Engine which delivered some of the best puzzles this franchise has seen to date, especially the last one which is quite a mind-bender that's extremely satisfying to solve.
Season of the Witch also saw the reprisal of Crota's End, which was absolutely phenomenal. Many doubted the ability for CE to translate to modern day, but Bungie went above and beyond in making sure this raid would be difficult enough for modern standards while also keeping its identity. Easily the best reprisal and honestly a top 3 raid for me overall.
All and all Season of the Witch is one of the best seasonal experiences this game has ever put out, but in the end it's just that; a seasonal experience. Fatigue is at an all time high, and getting more of the same is only exemplifying it.
Gameplay this season was not lacking either, with two great seasonal activities in Savathuns Spire and Altars of Summoning. These built upon Deep Dives introduction of Rougelite ideas in a very fun way, with the latter including elements from the vaunted (for some reason) Court of Oryx of Destiny 1...but this time it was actually good! Seasonal activities aside, we also had the enigmatic Imbaru Engine which delivered some of the best puzzles this franchise has seen to date, especially the last one which is quite a mind-bender that's extremely satisfying to solve.
Season of the Witch also saw the reprisal of Crota's End, which was absolutely phenomenal. Many doubted the ability for CE to translate to modern day, but Bungie went above and beyond in making sure this raid would be difficult enough for modern standards while also keeping its identity. Easily the best reprisal and honestly a top 3 raid for me overall.
All and all Season of the Witch is one of the best seasonal experiences this game has ever put out, but in the end it's just that; a seasonal experience. Fatigue is at an all time high, and getting more of the same is only exemplifying it.
Probably some of the worst loot ever from a season...none of the weapons are at all desirable. The overarching seasonal story was very boring. "Collect coral and listen to sea monster," is not a compelling narrative experience, even if it had some really cool and good lore revelations (revelations that shouldve been in lightfall!!)
Ghosts of the Deep is an alright dungeon, fun gameplay with TERRIBLE pacing issues. Salvage is the worst "menagerie like" seasonal activity period, but Deep Dives were actually a really cool and interesting experiment on what an activity could be. Plus, the secret Whetstone mission and boss fight was extremely cool and refreshing to see, albeit the exotic reward itself is meh.
Overall this season did nothing to help the damage lightfall did, only made the game feel it was really in a freefall
Ghosts of the Deep is an alright dungeon, fun gameplay with TERRIBLE pacing issues. Salvage is the worst "menagerie like" seasonal activity period, but Deep Dives were actually a really cool and interesting experiment on what an activity could be. Plus, the secret Whetstone mission and boss fight was extremely cool and refreshing to see, albeit the exotic reward itself is meh.
Overall this season did nothing to help the damage lightfall did, only made the game feel it was really in a freefall