Spelunky is possibly the best and worst experience I've had in my life. It is psychological torture as I get close to the end--to get to the end or unlock Hell, only to die by something I couldn't see coming by "terrible decisions" my brain says. You will start to doubt yourself in this hellish game, questioning every move you make to ask 'is this worth it' when you start to make those plays such as angering the shopkeeper or making a dangerous trek through enemies when you could've just bombed to the exit. When I kept dying, I always bickered to myself that I should've done [X], kept [Y], went to [Z], and so forth. I said so many 'should've' and 'could've' in my thoughts I was starting to think this game drove me crazy. The game itself is probably the best platformer I've played no doubt. The design in this game is fantastic for constant repeatability, if the generated levels and enemies weren't placed to be grueling. I hate the bats, the snakes, the yetis, the anubises, the mummies, and every enemy I could try to remember. Oh, and fuck the dark levels--god the dark levels. You might as well reset the game because you will have a high chance to die or throw away that item you kept so preciously close to you. There will always be risks and rewards, but very high risks that you must conquer with skill. Am I saying this game this bad? Absolutely not, Spelunky is a blast and has great game design. Is this game easy to pick up? No. There will be a lot of trial and error when encountering new levels and your platforming as well with your quick decision making decides if you're going to be alive. Every death left me either laughing or pissed. Do I recommend anyone this game? No, oh no way. Unless you're looking for a way to have your self esteem destroyed, don't play this unless you know what you're getting yourself into.
Spelunky is a staple of the roguelike genre, and is a must play for any fan. The biggest issue with the game is the fact that Spelunky has a very high skill floor, but the skill cap is not much higher. There isn't too much expression in the game, and if you beat it once you aren't far off from beating it again.
Título aclamado, louvado, idolatrado, mas que não conseguiu mover uma palha da minha alma.
Minha experiência foi majoritariamente desinteressante e maçante. Mesmo com conceitos maravilhosos de design, foco na habilidade manual e no aprendizado de tentativa, erro e treino, a física, a mecânica e a estrutura do jogo não me agradaram ao ponto de continuar insistindo no loop.
Uma pena, mas como dizem "nem todo jogo é pra todo mundo".
Minha experiência foi majoritariamente desinteressante e maçante. Mesmo com conceitos maravilhosos de design, foco na habilidade manual e no aprendizado de tentativa, erro e treino, a física, a mecânica e a estrutura do jogo não me agradaram ao ponto de continuar insistindo no loop.
Uma pena, mas como dizem "nem todo jogo é pra todo mundo".
A very well-made Rogue-like/Post-Rogue with style, charm, and great mechanics. It sometimes doesn't generate well, and the last world is pretty hard, but don't let that stop you.
Full Review: https://youtu.be/vMAYVru68Ow
Full Review: https://youtu.be/vMAYVru68Ow
Spelunky feels unique in that, whilst being a multiple floor dungeon run type of roguelike, it surpasses the average game of the genre by having a lot of variables in it (and i don't mean potion effects). There's different variants of levels, different types of levels you can access on each floor...SECRETS! The game is built on secrets! What seems at first to be maybe a simple but fun indiana jones simulator turns into a game that has a lot more depth than you first thought. The world of Spelunky is always interesting and dynamic and for that I have to give it a buttload of credit cus it's what makes this game timeless and replayable even 7 years after first playing it.
Where do I start here...
Emergent game play mechanics come together to create a world that actively rube Goldberg's you into your own doom.
Secretive game play mechanics are hinted at and beg you to explore.
The deeper you get the deeper you want to go.
This game is just one of THE roguelikes. If you get frustrated easily, it's hard to recommend. Obviously I love this shit.
Emergent game play mechanics come together to create a world that actively rube Goldberg's you into your own doom.
Secretive game play mechanics are hinted at and beg you to explore.
The deeper you get the deeper you want to go.
This game is just one of THE roguelikes. If you get frustrated easily, it's hard to recommend. Obviously I love this shit.