Reviews from

in the past


Pretty fun/beautiful puzzle game but lacking direction at some points. If you enjoy puzzle games it is a short and relaxing game.

Voll von Bugs und Szenen die keiner braucht.
Wer sich gerne auf spirituellen Mist einlässt, kann dem Spiel sicher was abgewinnen, aber für alle anderen ist das keine Empfehlung.

Das Spiel ist langsam, die Spielwelt tot, Story gibt es keine (vermutlich soll sie "tiefgründig" sein, aber faktisch gibt es keine)

Der Soundtrack ist nicht über dem Durchschnitt.

Keine Ahnung, wie man sowas produzieren kann.

Visually great but very frustrating gameplay...

This game needs a polish. Weird graphics and movement at times. Good art design but I'm afraid it's just that. I had trouble understanding the point of the story or getting into it at all. Some puzzles didn't make sense and seemed very pointless. Recharging the power constantly and getting out of the water had repetitive and annoying animations that you had no choice but to wait. The game would probably be shorter if the parts where the fox was sick or hurt were sped up.


Beautiful graphics and soundtrack, but really not much beyond that.

The world looks amazing but is much bigger than the game needs, and so feels very empty. Some games such as Journey can pull this off, but this game doesn't in my opinion, as you'd expect these environments to have things like wild animals in them.

The gameplay is also fairly tedious and mostly consists of finding walking sticks and jumping on switches to unlock doors. Again, I feel like adding more stuff to the world would really help here.

I can't express enough how good-looking and atmospheric this game is, but it has all the depth of an interactive desktop background. Disappointing, especially for this price.

this game has a beautiful and magical atmosphere going for it but the controls and movement are frustrating

Boring and tries to be something great following footsteps of other indie games like journey but indeed the final product is a letdown. I am sure I am not going to play it again UNINSTALL

Tepid puzzle adventure game that ultimately boils down to a superficial sight-seeing tour of pretty but soulless environments.
+ generally great-looking realistic graphic style with a few caveats: poor close-up textures, frequent clipping, and a lack of individuality
+ classical piano- and string-based soundtrack that accompanies every step as pleasant ambiance
+ no difficult hurdles to delay progression
- clunky controls hindering the constant platforming
- crude level design with a main path that is either too open and empty or overly narrow with invisible walls
- uninspired hidden collectibles
- not the least bit of interesting story or lore to be found
- wholly unsatisfying conclusion

This is a game that I want to love, but only like. It's setting is beautiful, the concept haunting, and the music perfect for the vast world you find yourself. However, a good number of points are taken away from the bugs and quasi-broken controls. Unlike in other exploration games, there really isn't many places for you to actually explore. The path ahead is pretty railroaded, though not always obvious. I completed the game because I was curious about the ending. However, I'm not sure I would recommend it.

Spirit of the North has the proposal to bring the player the rest of the mind, where you are a free fox in the field, being able to run, seeing the beautiful landscapes around you, while following your journey. However, this is all broken with the mechanics bad, it's tiring to have problems jumping over a simple rock, somewhat confusing scenery, which can be a little difficult for people without a sense of direction, and a huge frustration of trying to access a certain suggestive area of the game and discovering that there is no it is possible to access.
In the end, I only recommend the game for its beauty and for anyone who has the patience to play.

Positive point: the camera is free, it may be possible to take beautiful pictures
Positive point: playing as a fox is quite rewarding

Poor controller support (had to play with mouse & keyboard), a bit janky, and there could've been more autosaves per chapter. Despite those things, I think the breathtakingly beautiful visuals, decent levels, sound design, and music make up for it.

The game managed to immerse me into its world and I enjoyed every last bit of it till the end. Recommended if you like short, relaxing and atmospheric games with simple puzzles.

Looking forward to Infuse Studio's next game.

im kinda surprised by how low the ratings for this are tbh ?? i feel like it lives up to what it's advertised as, and for what it is it does a pretty good job of it. the visuals are stunning and i personally really enjoyed the slow pace and taking time to explore the landscapes. the controls were a bit wonky for me at times, but no more than any other game ive played. overall i really enjoyed this game, and i could see myself playing through it again pretty soon.

it's no secret I'm a big fan of the Journey/ABZU-like subgenre, but it's also an easy subgenre to get wrong, and Spirit of the North unfortunately falls into that category. slow pacing, uninteresting level design with frequently unclear objectives, and clunky platforming mechanics were enough to turn me off after only a few chapters. at least it's pretty!

The game is cute and it plays really well despite being jank

But holly fuck that Chapter 7 is like it's made by somebody else from whoever was making the first 6 chapters!
No real indication about what you're doing or where you're going (the game originally easy to read and have indications), easy to lost in the huge open space (there isn't a map/zone/chapter like that in the game). It took me sooo long to figure out and in the process I even got super lost AGAIN right at the very end of the chapter and had to do the whole chapter again...

The game already gets boring by the time you get into the chapter 7 but that chapter butchers the game a lot and makes me not recommend this game.

Is a wonderful and beautiful game but is a bit short either that or a just zoned out of time from the awesome looking surroundings.

It has it's charm, certainly a beautiful world visually. But it's not polished.

You're constantly fighting the terrain (felt like I was playing Death Stranding at times) which sometimes could work in your favor as I found you could sometimes scale some walls and get to the next area without going the intended way. I did also manage to get to one area (the intended way) where I had no way to recharge the spirit, so had to reload to my last save.

Probably the thing that made it less enjoyable for me was how it didn't seem to respect your time. The biggest offender is recharging the spirit (which is a thing you're constantly doing). You can't just activate a flower and continue, you had to activate it then stand there while it opened and have the spirit recharge you. Key sections where the fox would become sick or hurt would slow the fox right down to a crawl while still making you walk massive distances like that. Falling into the water meant slowly dog paddling your way out and then watching the animation of the fox shaking before you could continue. Key scenic sections where you're just running forward, I get that I'm meant to be taking in the music and the visuals in those parts but I'm just holding forward in those parts and they just go on for a bit too long imo.

Last criticism would be that I found it a bit too directionless in parts.

Having said that, there were many moments and aspects that I also enjoyed. For a short game it was an ok experience.

I am sorry I got so bored, concept is cool but I had to limp with that broken paw for like 20 mins and just never recovered from that

absolutely beautiful! but i started getting frustrated when the fox started limping. the game got boring for me and i stopped after that. may return to it soon, though.

Really, really boring. The graphics, atmosphere, puzzle design, soundtrack etc...none makes the tedium worthwhile or interesting.

Built on one of my biggest pet peeves in gaming: games that demand precision platforming without having the level design or character movement to make it fun.

The game was enjoyable, though it has bigger potentional. I think if it had some decently and properly thought out story the game would be much better.

Despite being a bit buggy with the physics sometimes, this game was a BEAUTIFUL experience with stunning landscapes to explore, good OST and chill vibes. It truly gives that sense of melancholy and longing for something that has been lost long ago and also makes you realize the insignificance of man against the vastness of the world.

Regarding the level design, I think it's a bit flawed since sometimes the environment/narrative doesn't communicate well enough what the game expects you to do. For example, it's really easy to get lost in the last chapter, I would have loved to see more path indicators there, spent too much time running around without really knowing what I had to look for.

I wanted to like it. I loved the scenery, the concept and the puzzles aspect, but it seemed to fall flat many times. I didn't quite understand some of the controls and how to "harness" the spirit, something the game also didn't do a great job of explaining. Maybe someday I'll pick this game up again and finish it, but for now I'll leave it at that.

Boring..... generic ass piano song, soul-less environments with nothing to look at why is the fox barking??


This game wants me to be amazed and emotional but it all feels so forced. The gameplay itself is just running back and forth from flowers that juice you up. You get a few abilities that help you do that in slightly different ways. It does not have the graphical fidelity for me to be in awe of anything it's showing me. There were a few times a bug or oversight resulted in me having to reload a save. One time I did things in an order that rendered progression impossible. Another time I got pushed below the surface of the water which created an inescapable ceiling. There is a sequel in the works and I can imagine it will be much better but at this time I'm not feeling inspired by the idea of playing more.

A very poor game.
A lot of running around with very little reward to the player.

I get it that it is meant to be emotional, but the only emotion I got from playing this was boredom.

I'm familiar with the genre and I don't get bored playing it, but there's too much missing and it's glaring. Chapter designs are not strong, character dynamics are weak, animation could be better. There could be NPCs to interact with. They could have kept the pace a little faster. The music accompanying us in the background is nice, but in general the game can suffocate you at some point.

Meant to be a relaxing game however turned frustrating. Spirit of the North is like when you take an idie game like Journey, and take all the creativity and soul out of it.

The point of the game is to take a journey all the way across Scandinavia (I assume) to the to the mountain and stop the evil energy pouring out of it.

Along this journey, you are meant to solve puzzles to get you across. The biggest downfall of this game is how awful these puzzles are. 90% of the game consists of the same puzzle; where you need find a certain flower, take the energy of that flower and store the energy in some sort of keystone. And you will be doing this puzzle over and over again to the point where it just becomes boring and tedious.

I also played the PS5 version of this game which was shocking when I saw that this last gen game performs absolutely horribly on the PS5?? I played this game for free via PS plus however I still do not recommend it.

The art, visuals and music of this game are gorgeous. But that's all it has going for it.