Reviews from

in the past


Full video review: https://www.youtube.com/watch?v=RKDWjhyPFuw

SpongeBob SquarePants: The Cosmic Shake is one of the best, if not, the best SpongeBob game of all time. From the animations, the writing, the voice acting, the visuals, it’s downright beautiful and feels like a true extension of the TV show. I had my doubts that Purple Lamp Studios could pull off a true, original sequel to Battle for Bikini Bottom, but the madlads have done it. Pick this game up ASAP.

What a disappointment for a game I was hoping could at least be passable. I should have expected this, and I partially did, but wow.

Cosmic Shake claims to be the sequel to Battle For Bikini Bottom, but it's not the sequel to that beloved classic from our childhood, no it's for the overly saturated slow and clunky remake we got a few years ago. 3 years later and we not only have the same bugs and glitches but completely new ones to this game. You're not supposed to go backwards like that! It honestly just reeks of a strained budget and a team who doesn't know what they are doing at this point, which seems to be a thing with most modern Nickelodeon games.

Gameplay is...there? Yeah you platform across big levels, but there is just this emptiness that exists in each area. What made BFBB so much of a joy is that while there was a main objective to each area, there were still side objectives and goodies to find that were mandatory to beat the game, incentivizing exploration. Here it's just jellies and doubloons which are only used for an optional costume shop. Without the incentive of primary (golden spatulas, goober tokens) or secondary (socks, extras) collectables and all we have are the tertiary ones, there just feels like there is no point to going around looking for secrets or doing anything but the main objective. So you are just left in large linear areas with the most forgettable music of all time and nothing to do besides barebones platforming and combat that was nerfed from BFBB. Yeah let's get into the combat...

There are now set action scenes that require you to fight enemies to progress. Sure that's fine, but the issue lies when the enemies in this game are not fun to fight. They're all loosely based off robots from BFBB, but they just feel worst to fight. The duplicatotron expy has 3 hit points and between each hit has an aoe unblockable stun attack, or the giant beefcakes who can't be damaged until they just conveniently do that one attack that makes them able to take damage, who also have 3 hp. It makes combat a slog when it was very snappy in other Spongebob games, not just BFBB or Movie but like Creature as well. Sure, you unlock new abilities in each level, but they all feel clunky to use like nearly everything else in this game.

This show also has that modern Spongebob folly to never stand on its own two feet and must rely on stuff from the show to keep going. While I understand it's cool to have references in a license game, I loved when BFBB did that, it is just so ham fisted that nearly everything in this game was "LOOK AT THE THING! ITS THE THING FROM THE SHOW/BFBB!!!!!" and it feels like this game barely has an identity to stand on. I think the trailers mainly using Band Geeks music as well as showing off all the costumes from other episodes really shows how little creativity went into this game. It hopes you cling onto your nostalgia the entire time without any substance.

Oh yeah speaking of those costumes, fun fact. This game came with a day 1 DLC for all the costumes you would most likely want that were shown in trailers mind you. Kind of fucked to see that you can play as spongegar in the trailers and then realize hes locked behind a $10 paywall. I know it's not important but this kind of backhanded marketing kind of fucked me up. Like there is already an in game costume shop but w/e.

I was originally going to give this game a 5/10 / 2.5/5, and in my mind it still is that. That is basically the dead zone of games for me, those that do absolutely nothing and while are technically functional give me nothing to enjoy or even really hate besides a massive blah. That swamp of mediocrity where games are forgotten, the worst fate any media could have. The only reason I gave this game a lower score was mainly because of how much it pisses me off, how the bugs are even more apparent, how there's DLC that isn't needed, how this is supposed to be a sequel to one of my favorite games of all time without knowing what made that game great. It all just breaks my heart and I wish I had bought Pizza Tower or fucking hell even Fire Emblem Engage over this, at least that game would've been funny bad with good gameplay as I've heard.

Do yourself a favor and just play BFBB. The original, the one that's actually good. Or even the movie game, which is a lot better of a sequel despite its flaws.

We owe that IGN guy an apology.

This review contains spoilers

The game started off slow and the story started out pretty bad I wont lie, it just made no sense. I was also kind of expecting a collectathon and having a lot of freedom which this game isn't. This game is more straight forward and you have to do everything the game says unlike the freedom of battle for bikini bottom. The first 2 worlds also made me feel tired after I beat them but maybe that's because I wasn't in the best mood. But today I played the rest of the game and I enjoyed myself. It's obviously nothing crazy its a SpongeBob game but I found it pretty enjoyable even if it doesn't give you as much freedom. The worlds were pretty cool and unique, my 2 favorite being Glove World and The Pirate one. Glove world had great music and you could play the games which I thought was really cool. The idea of the glove guy being the bad guy was great. And for the Pirate world I loved the music and it was pretty and really colorful. The rest of the worlds however were kind of whatever Rock bottom probably being my 3rd favorite then jellyfish fields then everything else. I personally enjoyed the freedom collectathon aspect of bfbb making it better than this game in my opinion, but this game is not bad at all. It's definitely the 2nd best spongebob game ever made and I'm sure some people might enjoy this more than bfbb. Ok I'm done talking it was good I enjoyed it but some of the levels were pretty whatever and not as fun. (The reef blower mechanic was amazing i loved it) (the final boss was also so fucking easy the ending was so bad too lol)

Um jogo muito bom que é DERRUBADO por problemas técnicos. Quedas de frame rate, travamentos, jogo crashando... mas ainda assim é super divertido.
A movimentação do personagem é boa, as cutscenes são incríveis e eu curti muito ele.


Kinda fun but disappointing.

Before I get into my criticisms, I want to talk about what I enjoyed about the game. The game can be fun to play, I like that SpongeBob has new moves, I liked the different themes for the worlds and some of the levels were enjoyable, and I liked Madame Kassandra.

However, the game has issues. It was developed by Purple Lamp, who developed the Battle for Bikini Bottom remake that came out in 2020, and sadly the issues that I had with that game are still present in this game.

The first one is the gameplay, SpongeBob moves a little slow when controlling him, which is basically it for gameplay. The other issue is the visuals. The textures don't load for a second or two after they're supposed to, and the game looks too oversaturated. Early on in the game I had to turn up the gamma in the settings menu to make a bit more bearable. I reset it to the default settings after finishing the story and it does get a bit easier on the eyes in the later levels but early on is when it's at its worst. I'm not going to blame the visual issues on the fact I'm playing the Switch port because I played BFBBR on PS4 and had the same issues.

Most of the levels aren't too bad in terms of length, but Pirate Goo Lagoon goes on for way too long. Thankfully when going back to get the other collectables after finishing the story you can just choose the checkpoint it's in from the menu so you don't have to play them all the way through again.

Also the game ends with one of the most insultingly easiest final bosses I've fought in a while.

I do enjoy this game overall, but it's not one I see myself coming back to replay often like I would with something like the original BFBB. I'm glad that we're getting new SpongeBob games but I wish they weren't being developed by Purple Lamp or at least I wish they would learn from these two games and actually improve the gameplay and visuals.

Very fun, SpongeBob games are generally very fun to play, especially for children and this one is no different.

The story is cool, the gameplay too, but the part that caught my attention is the artistic look (like the animation and etc...), they are very beautiful and creative...

I highly recommend it for those with children at home, and for older people it works too.

An overall decent successor to Battle for Bikini Bottom that's as basic of a platformer as you can get, but not one without some smiles to be had.

The level design is very linear but it keeps the game feeling fresh and engaging as it goes. It's just not something worth going for completion with because all you net are costumes which are fine but merely cosmetic.

It's worth a look if you're a SpongeBob and/or platformer fan, but do keep your expectations in check.

So, Spongebob is back with a new game, and despite having not watched the show in a long while, I still kept some tabs on it here and there and even preordered it. I mean, it's THE Millennial and Gen Z icon after all, how could I not! But wait, something's off here. A strictly linear structure, forgoing the open-ended ethos? Prominent utilizations of gimmicks and minigame segments? A downscaled focus on optional knick-knacks, usually centering the maguffins on one item? Why, this isn't quite the (spiritual) successor to BfBB as I was led to believe, instead this is taking cues from the far, far inferior descendants Movie Game and Creature From The Krusty Krab! Oh, the hu-manatee! I kid, it's not that bad, but it could stand to be a little better.

Spongebob's doing a solo venture this time around, and he controls pretty adequately thankfully. Jumping and attacking is just as good as ever, turning's a little heavier than before but I got used to it, and ground pounding has never felt more satisfying and cartoony, and he has a new dodge ability that's quick to pull off and covers decent distance. That said, however, some of his returning and new moves are a little odd. The karate kick is pretty slick, having a nice flow and feel to it... when activated properly. When you press its button a little too early or a little too close to something, he sorta slowly glides across the way to it, which while not awful can be pretty annoying. The swing though, sucks shit, it's automated and super exaggerated about it, and turning is sluggish as hell. I've never come to regret seeing when a section uses it, but I sigh anyway since it could've been much better. You can use the Reef Blower to suck things up and fire it back at objects and enemies, and it's certainly a thing that exists considering you unlock it right at the final level. Tangentially, there's an unusual centering of combat here, with enemies having health bars capping out at about four, even the Duplicatotron/Spawner equivalent having them, and it's just as tedious as you'd expect with a limited attacking pool at your disposal even compared to BfBB and Movie Game due to only having the pounds, circling attack, a bubble move that'll trap enemies and can stun them once it pops, and a karate kick for the smaller foes. Even with ways to mitigate the waiting periods, I groaned each time I got placed onto a combat room spontaneously appearing with jolted pacing between it and the platforming. What helps to alleviate some of these woes is that the core of it is indeed surprisingly pretty well done. I dunno, while these levels have some spotty pacing and attributes attached from all I've said, I can't deny I had some fun just going through them when all the pieces clicked in, due to the feel again being adequate all around and how they're established just being fun to explore and complete. I mean, this game's Kelp Forest level is actually the best one unlike in BfBB, that's insane!

I mentioned the gimmicks and minigames, and speaking seriously here I gotta give props for how they wanted to implement them. How it works is that each world showcases them as its own little slice, that then gets transferred over onto the Bikini Bottom hub for one reason or another, and perhaps even for a quick segment in a later world. In Western Jellyfish Fields you can use a seahorse once obtaining the license to do so, in Prehistoric Kelp Forest you roll around on a rock to traverse past the lava below, Pirate-riddled Goo Lagoon has you hoisting up flags and utilizing the swings in order to go around and attain rep, etc. etc. I guess I'm a bit of a weirdo and don't entirely bemoan these sorts of things in 3D Platformers - you can blame Sonic and Sly Cooper for that - but I'll still call them out if they're not handled properly, which is unfortunately a bit of a case here. Controlling the seahorse doesn't have the best sense of weight and momentum, some of these minigames amount to simple button mashing like the flag hoists mentioned earlier, and listen, I know this is a kid-centric game and all, but when puzzles can have the solution written either scarcely tucked away (I destroyed the tikis in front of this for instance) or in plain sight, I gotta question the level of trust and forethought put on display. To its credit, I don't think these slumps are that frequent, and there were legit some shakeups I found pretty interesting and cool, like in Downtown Bikini Bottom playing around with movie stardom and filmmaking or the more whimsical approaches found in Medieval Sulfur Fields.

There's also criticisms I can't quite articulate well here, cause they can easily be lobbied onto BfBB and Movie Game. The abundant uses of voice lines? I mean, that's bad, but I also grew up with Spongebob exclaiming how sometimes pushing a simple button is the most satisfying (push, push, push push) in BfBB or Patrick talking about pain trains in Movie Game, so yea. References? I mean, this whole game is supposed to be a throwback, so it makes sense, plus it isn't the first Spongebob game to do such a thing. Lackluster boss fights? Yea, cause Robo-Sandy, Robo-Patrick, Dennis, and Flying Dutchman were such exhilarating foes. I suppose one frame I can pitch, excluding bosses, is that the frequency of them can be a bit much. Simply doing a glide has a high chance of Spongebob doing the Krusty Krab Pizza line, falling off a ledge has him talking about what a great friend Patrick is ad nauseum, I got sick of this and I'd like to think my patience for these things is pretty high. BfBB had just under three seasons worth of material to work off of when it released on Oct. 29th 2003, something its Rehydrated remake mostly stuck with outside a couple of meme stuff in illustrations and idle animations, and more specific instances had manually triggered Easter Eggs like the Rock Bottom bus, which CS also does. Alongside this, it has triple the amount to work under, yet not only does it pull from that same set, it outright showcases them more like with Fred "My Leg" Fish, Tom The CHOCOLATE Enthusiast, or even one minigame instance where the whole point is doing The Popular Meme Animations numerous times in a button mashing minigame, five separate times. It's jarring cause they can indeed do more lowkey inferences to the source or even put them under a new spin, like reusing Prawn as a boss Flying Dutchman has to face to get his groove back, or plastering the set of DBB with Handsome Squidward and Master Udon on the walls. A better balancing of this sort of thing was in order for sure, but hey, I got some laughs.

The biggest issue though, is the visual oddities and quirks. BfBB Rehydrated got some flack for this as well, and much like that game, I haven't gotten anything too nasty but I still faced hiccups regardless. Spongebob's body and wand disappearing, cutscenes jarringly stopping all of a sudden without my input, tikis sometimes floating when they should be falling down, weird boundary detection causing me to get hit, cutscenes not having any sort of sound or music cue making them feel weirdly empty, frankly rather befuddled over what's happening here considering they had nowhere near the same predicament as Rehydrated, a game that suffered from being shoved out the door despite its planned movie tie-in deal not coming through from Sponge On The Run's delayed premiere. It's understandable this is a budgeted release, which is why the standard cutscene animation reuse and more compact feel doesn't bother me so much, but that line of reasoning can only underline a game's woes for so long. The DLC practice is also a legitimate scam, from preordering or now paying 10 additional bucks, you get seven additional costumes to wear despite the fact they have no real difference in utility, the world-specific one takes up all the showcasing, and one of them is just outright the same thing as something already available. Considering how easy it is to stack up on jellies and doubloons, I sincerely have no real clue as to why these are separated from the pack, especially since if I recall, these were shown in trailers!

Honestly, the only reason I'm not too bitter is because at the end of the day, I'm way past the age demographic this is appealing to, even in their attempts to try and do so considering BfBB's popularity, but more importantly its a case that can rarely be replicated in the modern age. That game's quality and sheen was, if I may be so bold, a bit of a lightning in a bottle; it's not at all the first good licensed game, hell it could be argued it wasn't the first good one in the 6th Gen line, but it was one of the more faithful outings due to its usage of the source material concocting for a great experience fan or otherwise, as well as its shockingly intact polish and physicality, which landed itself as a mainstay for speedrunning enthusiasts. While you can expect that sort of thing for more high-maintenance studios such as Insomniac, that's not quite the case for AA-tier calibers like Purple Lamp. Don't get me wrong, I am not excusing these technical issues and my confusing state over them still remain, I'm just saying that I wasn't expecting the same level that came before irregardless of the fact. If kids are gonna grow up with this game, I'm genuinely thankful its at least a commendable effort, and not the shlock I had to face following up such as Movie Game and CfKK to reiterate, Truth Or Square, and especially Atlantis Squarepantis. Funny how people got mad over an IGN employee giving it a 5/10 though, like come on lol there's other type of people to get mad over if you wanna do so.

Unfortunately, despite being a streamlined entry into the 3D Platforming space, it's still very frustrating for an autistic gamer, and the controls just do not flow as smooth as they should.

The environments and tech are all really well done, though, and it's a must-grab for hardcore spongebob fans.

Only completed 3 worlds before I shelved it.

Olha eu não sou tão friccionado em coletaton mas esse jogo foi pura diversão do inicio ao fim, THQ nunca errou e quando errou foi tentando acertar, jogo num preço acessivel (pc) completamente localizado e inclusive com a dublagem original.
O combate nesse jogo na primeira hora faz você se perguntar se ele não está muito fácil, ai no resto fica bem melhor.
O jogo pra você que é um adulto bobão as piadas funcionam muito, afinal é bob esponja né
Direção de arte dispensa comentários, tanto na engine quanto na ambientação, nos vamos ver muitas coisas do desenho, e o jogo é carregado de referencias a serie, é um prato cheio pra criança interior que há em você
Depois de hi-fi rush que também foi uma surpresa maravilhosa, esse jogo foi o melhor jogo que joguei desse ano, recomendo principalmente pra quem gosta desse gênero.

I know that there's been somewhat of a resurgence of Battle for Bikini Bottom love in recent years, and I respect it, especially as a champion of many games others would balk at. For the record, I think that game is good. But I would also say (without wallowing too much in negativity) I personally feel like the outpouring of love is less a product of the game itself actually being that much of an amazing hidden gem or legit timeless classic and more that it was released at a perfect moment in time, standing out as something "decent" and different during an era in which licensed games were near uniformly garbage, and at a formative time in many people’s lives to boot.

I, too, sung its praises from memories of childhood past, but when I returned to the remake (then subsequently, the original to be sure), I had that unfortunate realization that I simply did not like it as much as I thought I did. That said, I was hopeful that with a fresh slate and a decent foundation, Purple Lamp would be able to deliver something great. And… in some ways they did? I’m a bit mixed.

For how much people have complained about the game being over-referential or harkening back to “the glory days” of Spongebob and not much else, I have to say that’s one of the things I enjoyed about The Cosmic Shake; this game actually feels like it was created with either involvement from the show’s crew or people who earnestly really love the series. Every costume is lovingly rendered and detailed to be show-accurate. Not to say every reference or bit of writing hits the mark, but I think what’s there isn’t too overdone and the original content feels in line with something you might actually see in the series. Compared to BfBB which feels more like an adjacent to a bad or middling episode both in terms of writing and visuals, I think this is really where the game stands out as a major improvement. In fact, this dedication makes some of the holdovers from its predecessor like the awkward tiki heads and some of Spongebob’s weird animations feel out of place. I understand they probably want to give it a bit of connective tissue to its predecessor, but regardless, I wish they had been a bit more liberal there.

…Past that, it’s kinda difficult to talk about the game, because there simply isn’t much meat on its bones. It’s a polished licensed children’s game, for better and worse. Everything here is pretty simple. They upped the amount of combat and added a couple small complexities to it, but most encounters are still very simple one hit or hit and run affairs. The platforming is fine, moving around is a bit slow, they added an interesting homing attack-esque kick, but all-in-all there’s nothing here that has you itching to come back for more. Music is ever so slightly better, and the fully produced cutscenes are a huge improvement, but a lot of moments feel like they’re missing sound effects or didn’t have the budget to properly execute what they wanted.

But most of all, the biggest shake-up here is unfortunately in the game’s structure. Cosmic Shake switches out BfBB’s much more interesting semi-open levels rife with collectibles for a simple linear quest-based progression. Spongebob will have to do many an inane errand for an alternate universe friend, often ones that don’t feel like they’re progressing anything, which really exposes the shallow repetitive underbelly of what you’re doing in the moment to moment. Gone are the peppering of golden spatulas giving you a small hit of accomplishment to push you through, and every passing level feels more and more roundabout and mundane. The collectathon nature is a big part of what made the first game so beloved by fans, again something that made it so atypical to the usual licensed stinkers, so it’s an ironic bummer that they changed the structure to be more similar to said stinkers.

It might sound like I disliked the game, but in the end I had some fun and it got some smiles out of me; if I had to put a label on it I’d say it’s “completely fine”. If they make a third game I hope they return to the “series’” roots, or ideally go a bit more ambitious with it, but it does make me wonder if they’re just content to make this series into very safe children’s games (which is fair, but a bit weird considering it was borne of the revival of a cult classic).

... why did i write so much about a spongebob game. gdi

(also they REALLY need to tone down or remove the flashes in the paparazzi minigame lol)

Nearly 8 years since the last original SpongeBob game with SpongeBob Heropants back in 2015, BFBBR developers Purple Lamp Studios try their hands at wholey original SpongeBob game and are incredibly successful despite a few hiccups. While Scrats Nutty Adventure is the type of janky licensed game I have nostalgia for, The Cosmic Shake is the rare licensed game I would find that was actually really good as a game on it's on. Now, there are a couple of graphical hiccups here and there such as certain objects not spawning every now and then for no reason, but it never happens to where it's detrimental to the gameplay or the overall quality. Most times if you die in that room said missing object will respawn, so it never puts you in a soft or hard lock. Worlds are fewer than BFBB, but in my opinion are more fun. The worlds are mostly the same from Battle, but with a twist. Jellyfish Fields is an old style western town, Downtown Bikini Bottom is now the set of a Karate film, Goo Lagoon is a set of islands being invaded by murderous pirates, etc. Each world you learn a brand new love that you can also use in previous worlds to get to previously unreachable areas for special collectibles that lead you to unlock some fantastic costumes that pay great tribute to SpongeBob's history. In a lot of ways I'd say this game even surpasses Battle for Bikini Bottom. True, SpongeBob IS the only playable character now, but he feels so refined and perfect to play as. Much more consistent than having to constantly switch between Patrick and Sandy as fun as it was. What Purple Lamp has done here is such a love letter to SpongeBob and licensed platformers that I can't recommend this game enough. The original story, fantastic voice work by all the shows cast, and some pretty creative bosses make this a must play.

The writing's passable, the world design is great and the platforming is a bit of a step down from Battle for Bikini Bottom. Should've been $30, but get it on sale because it's not all bad.

A slightly above average 3D platformer collect-a-thon. The levels are fairly linear, but still fun to explore. Fans of the show will enjoy the voice acting and countless references to classic episodes and characters. Some mild jank, but overall a smooth experience. Def one of the better Spongebob Squarepants games, worth checking out. (Victory Screech)

in many ways this is a true representation of modern spongebob: self indulgent and constantly referential towards “the good stuff” taken from over twenty years old media. it clearly cannot stand on its own two legs without the original show and indeed the original game to lean on either shoulder, stealing jokes from one and direct gameplay and assets from the other without putting forth much effort to create anything itself. what new ideas do exist are half baked at best and buggy at worst, like the karate kick that can either speed up platforming or throw you down an invisible pit despite its fully automated nature. much like the show, again, this game does not understand when to stop with the obnoxiously exaggerated animations or incessantly droll if not purely regurgitated dialogue. i’ll relay to you now what this game took several hours to relay to me: just watch the first three seasons and movie of the show, and replay battle for bikini bottom (the original, not the watered down, over saturated garbage this studio tried to peddle.) tom kenny is so fucking old now

Spongebob and the cosmic references.

Spongebob Squarepants plays a big part of my childhood. I watched the show when it aired, Played the games like battle for bikini bottom and the spongebob the movie game and a few others. I haven't watched newer spongebob episodes. It kinda lost its passion when The creator Stephen Hillenburg (rest in peace) and the team left, I felt hopeful for the game and see what it has to offer and it was Ok.

The story starts like other spongebob episodes. Spongebob and Patrick find magical bubble soap and make wishes just to turn all of bikini bottom into chaos and now has to fix it. You'll be playing spongebob threw the whole game, no Patrick or sandy to help. Spongebob brought his spin attack and ground pound as for his other abilities are new. he'll karate kick enemies in the air or shoot bubbles to trap them. For a story about bubbles Spongebob does not have a good bubble arsenal.

The Cosmic shake should be called references cause that will be threw out the whole game. spongebob does not be quiet in this game and has to make a comment on picking up jelly or glinding around with the krusty krab pizza. spongebob can also wear different costumes but it does not effect gameplay and they are references to old spongebob ( WE GET IT! OLD SPONGEBOB WAS BETTER!) If a kid haven't even watch spongebob in their life they would not understand the jokes. Is this game for adults who grew up with it or for the kids? And stop with the grotesque up close characters, It comes out of nowhere and felt like jump scares.

Some of The levels in cosmic shake are fun. going threw Rock bottom during Halloween and Glove world were my favorite. The game does freeze sometimes but it never crashed. Spongebob did disappear in one cutscene. I can't say this game is the return of spongebob but I didn't have a bad time with it. Watch youtube videos of it or get it cheaper.

This review contains spoilers

Not too bad of a 3D platformer, and wow, I'm playing a game that came out recently for once? That's a bit of a shock.

Flawed story and the gameplay and audio can be a bit buggy on the PC release anyway. Quick playthrough for anyone that has touched videogames before (it's not hard at all, even the final boss was very easy). I like the metroidvania elements, however I have no desire to come back to this one whatsoever, I got my fun out of it, in fact by the Halloween stage I was getting pretty sick of it. Don't even get me started on the caveman stage! Dialogue is not fun if it's just caveman grunts and imaginary words for the entire level. Spongebob and Patrick's banter is funny enough to keep you entertained, and fans of the OG show will find enough enjoyment out of this through callbacks, but there's something for all generations of Spongebob fans here. If you've never seen the show or played any of the games, you might not get as much mileage and just see it as a mediocre 3D platformer.

2 things that irked me:

-Why is Pearl such a major character in this game? She's a BOSS on one level for crying out loud, and shows up in pretty much every level in the game. She has the most screentime by far for such a minor character in the show.

-This game suffers from repetitive dialogue from Spongebob every time he picks up Jelly or kills an enemy, it was getting REALLY on my nerves hearing "A lil' dab'll do ya!" for the 500th time by the time I was almost done.

Anyway, that's my venting. Aside from almost 0 incentive to replay the game and a copout ending, I really have no qualms with this game. It's short, you can beat it in about 2 days if you have enough free time, it's cheap enough. If you like the show, give it a go! Bear in mind I've never played the game this was a 'spiritual successor' to and probably owe it to myself to do that, so my opinions will probably differ from yours. But yeah, not bad. Beaten on 2/1/23 with a total playtime of 6 hours or so, not 100%.

BEATEN

Cosmic Shake is a lot of fun! While I still definitely prefer Battle for Bikini Bottom, it's a really engaging, linear take on the same concept and material that made that title such a memorable one.

A little too predictable at times, and the combat can still be a bit too clunky, but Cosmic Shake feels like a platformer trapped back in the mid-2000s with the lack of bloat and featurecreep that comes with that, and honestly that's perfectly fine by me! The game's structure is always "this is your objective, get there however you want even if it means making a joke of the level design and collision in the process" and that's something I really enjoy in games like these. It dumbs 3D platformers back down to the basics of the genre, and I love this game all the more for that.

Big recommend if you're a fan of the 6th gen SpongeBob games, BFBB Rehydrated or just 3D mascot platformers in general. It's not state of the art, but it's good tasting junk food.

If Battle for Bikini Bottom represents the golden age of SpongeBob this represents everything since.

It’s a decently fun time if a little flawed but still fun

Through the first three areas: it's okay - it's kind of a tedious borefest of a platformer in some ways (the combat system is awful), and it's pretty fun in others. I kind of wished we were past the Blitz Games era of game design. Looks pretty though, and there's some nice songs.

I could tell basically from the very beginning that this game is just a giant love letter to Spongebob fans of old who enjoyed the classic Battle for Bikini Bottom or its Rehydrated remaster (or even the Movie game, if you can find it in yourself to enjoy that one somehow). The gameplay was so smooth and controlling Spongebob in whatever way you could was SO so satisfying, it truly felt like they took everything people loved about the gameplay mechanics in Battle and improved so much on it.

Story wise it was pretty good! With my personal taste I would have personally preferred it had been a little longer, but I'm not completely dissatisfied with how it turned out. It was very well paced and I enjoyed the linearity aspect. I know everybody would have preferred a slightly more open world feel to it, but we know what we can do with video games now, and stories aren't that hard to tell if you're good at it. I told family and friends that, in my opinion, this game felt like one stretched out episode of SpongeBob, and I mean that in all the best ways, because if you know me you know that I love and cherish the SpongeBob series so much (at least prior to the unfortunate passing of Stephen Hillenburg), so as far as the game's storytelling goes, like I said a bit too short, but ticked all the right boxes. (Also, the there were SO many callbacks to previous episodes, so if you like insider references this game is 110% for you lol)

IN CONCLUSION, if you have ever enjoyed SpongeBob SquarePants on television, or for that matter enjoyed the fun collectathon experience of Battle for Bikini Bottom, I cannot stress it enough; just pick up a copy and play it, I guarantee you will have fun some way or another!

It starts kinda eh... BUT this game picks up its pace and finds the groove from the third Stage on. Probably because the tutorials stop there.

It's a nifty, nice platformer with all the fan service you can get from a Spongebob Game. The "ugly stills" remind me a lot of the gross out humour from Ren & Stimpy. I simply love how all the music from the TV series is in there. <3

The devs have put a lot of love in this. I can understand why people dismiss it a bit as it doesn't bring a lot of new stuff to the table but Cosmic Shake is a worthy sequel to "Battle for Bikini Bottom". Definitely!

TL;DR : Your kid will enjoy this game. You probably won't.

I gave up upon getting mid-way into the second level. It's just so linear. There's nothing really new, it's a basic 3D platformer with Spongebob's universe plastered on it. The controls aren't satisfying at all, and I often fought with them to make Spongebob do what I wanted him to do.

There's no reasons to farm the ressources other than to unlock costumes. The collectibles only allow you to unlock even more costumes. The game has a whole 'We couldn't finish in time' vibe, which is saddening and is seemingly becoming a norm nowadays.

The rhythm of the game and jokes just feels... off. It's as if they made this game thinking this was just another Spongebob episode. Which makes some interactions just so clanky.

One perfect example is a random fish PNJ saying 'Oh boy, they sure beat me up bad!', then cut to the famous overly detailed pictures that we can get in the show, without any sound, music or any kind of ambiance. The frame stays on until you actually press on a button. It's just so incredibly off.

It's visually enjoyable however, and I'd even dare to say charming. My sister is having a blast with the game. But I won't.

Very very basic platformer, but is a pretty game. 3

- "YYOOOOIINNNKKK"
H3


This game in on part with the original BFBB for me, it does a lot of things better but also a few things worst but not enough to make it a bad experience, still an awesome platformer with amazing voice acting

Battle for Bikini Bottom this is not.

Cosmic Shake made me appreciate BfBB a lot more: The hallway level design with no room for exploration made me appreciate how expansive BfBB's levels were; the confusing, overelaborate narrative of Cosmic Shake made me long for BfBB's elegant simplicity; CS's abundance of forgettable, tacked-on minigames and side-modes made me remember BfBB's excellent gameplay balance; and the lameness of Cosmic Shake's boss roster made me long for the grandeur of Robot Patrick.

I was re-watching classic Spongebob a few weeks ago and a season four episode somehow got mixed in with season three. I watched it, and the downgrade in quality was immediately apparent. The episode, while decent, was so much more generic, had less heart, and just wasn't as funny. It made me remember how special Classic Spongebob was: the first three seasons truly were lightening in a bottle and it's important not to take them for granted. The later seasons have their moments, but the magic of the classic series can never truly be re-captured. That's essentially how I feel about Battle for Bikini Bottom vs Cosmic Shake.

Cosmic Shake is a fine way to spend a few hours if you're a diehard fan. But, if you go in expecting something that will live up to Battle for Bikini Bottom, you'll be disappointed.

Es un plataformero bueno con algo de combate.
Creo que no ofrece nada nuevo respecto a mecánicas y es bastante sencillote. Pero está muy refinado el sistema de plataformas y es super satisfactorio jugar esa parte.
No puedo decir lo mismo de el sistema de combate, el cual pues se queda bastante básico con los mismos enemigos una y otra vez.

El diseño de niveles es fantástico la mayoria del tiempo.
La crítica que le puedo hacer es que hay demasiadas bolas de gelatina por todas partes, y se disfruta mucho más ignorando todos esos caminos secundarios. A veces se confunden los caminos secundarios y los principales debido a la ingente cantidad de bolas de gelatina que hay.

Los bosses son normalillos.

Y en cuanto a humor de la serie es una fiesta. Una celebración de todos los chistes de la serie. Hay muchas referencias que están ahí para alegrarte. Es maravilloso.

El final con la canción de sweet victory y los créditos es genial. En ese momento tendrían que haber puesto un video de la actuación y lo clavan.

Juegardo

i liked the more linear approach this game takes, it made for some fun little set pieces and gimmicks within levels. tongue sliding is as fun as ever, riding the seahorses was fun, i liked the bubble surfboards a lot, and running on boulders was also a solid addition! i mainly think the collectathon aspect of battle for bikini bottom isn't as good because the worlds just weren't particularly interesting so slimming it down and keeping you moving along works in this games favor a lot IMO. even just visually these are more exciting for the context of a video game. none of them are bad either, i don't think back on any and go "man that was rough!" the strongest ones for me were prehistoric kelp forest, medieval sulfur fields, karate downtown bikini bottom, and wild west jellyfish fields. that's like 80% of the levels but they all had some cool themes/ideas that make me remember them pretty fondly!

this game looks pretty solid and has a very spongebob OST (some songs ripped straight from the show), i think there's some weird lighting here and there and the animation when in engine can look a little stiff but i was shocked at how good the pre rendered cutscenes were. they're genuinely really good! this game panders to that early spongebob nostalgia a lot more than BFBB which i can see being slightly annoying but i personally loved since that's my demographic. touches like the loading screens and incorporating classic spongebob close up super detailed drawings were cool to see and made me smile! the only negative i have towards the audio is some cutscene audio was bugged. lines would repeat or just not happen at all. it wasn't too often, and a reset seemed to fix it but it was a little annoying.

spongebob controls pretty identically here to how he did in the BFBB remake, and that's to say it's pretty good! not anything future 3d platformers are gonna take inspiration from or anything, but he's satisfying to control and all of his new moves are fun to use! i didn't find patrick or sandy particularly fun compared to spongebob in BFBB so i was very fine with this game just being entirely spongebob.

the big standout about what i preferred from battle for bikini bottom is the bosses, i think the bosses here are all mostly whatever and BFBB had much more fun ones. the final boss in that game is genuinely super sick and fun and this one was just alright. BFBB also got a bit crazier with the platforming in some optional sequences and i liked those a lot, so it has some higher peaks in that regard but i think the more consistently fun platforming of this one edges that out.

as someone with no real nostalgia for battle for bikini bottom, and only played the remake they're pretty exactly on par quality wise for me. that being said, i liked cosmic shake a tad more. i had a good time here, it's a solid middle of the road 3d platformer, a bit steep for $40 i'll say (i got it half off due to a best buy price error which feels pretty fair for this game) but if you're a fan of spongebob you'll have a good time here! similar to battle for bikini bottom, if you aren't a fan of spongebob you aren't getting anything special.