finally beating a level after dozens, hundreds, maybe even thousands of attempts & getting to watch every single one of those attempts played back at the same time is a satisfying experience unlike any other and is well worth the price of admission on its own. the solid, quite simple yet addicting platformer that goes in between that experience is just bonus.
Only beat Meat Boy story. It is a classic indie plattformer with an insane amount of content. Unfortunately I won't be able to see all of this, since I neither got the time nor skills to go through the entire game.
If you are looking for a tough as nails, rage inducing plattformer, then this is pretty good.
If you are looking for a tough as nails, rage inducing plattformer, then this is pretty good.
Most of the time:
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
I FUCKING HATE THIS FUCKING GAME! FUCKING KILL IT WITH FIRE!
... but in the end, it's always ginning like an idiot and being like:
"This game is so FUCKING Awesome."
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
I FUCKING HATE THIS FUCKING GAME! FUCKING KILL IT WITH FIRE!
... but in the end, it's always ginning like an idiot and being like:
"This game is so FUCKING Awesome."
I understand entirely why people like this game, but it just doesn't resonate with me in comparison. The challenges are hard, but not to an absurd degree, and it feels like such an accomplishment to beat any given level and see how many deaths it took you. The controls are very tight, even while using keyboard controls, and while deaths are plenty, it never feels like a penalty with how fast you respawn. Even the death's have a sort of meaning, in the fact it helps warn you about certain threats or helps with spacing. All in all Super Meat Boy is a wonderful challenge and fantastic platform, but just not one that appeals to me. The cutscenes are often super fun and cute tho