There is a reason this game and its predecessor have such a following behind it. The Room Two is a point-and-click puzzle game where you solve contraption boxes to clear a room. This time, the new addition is that you can move around the room and tackle multiple contraptions at once, leading to much broader puzzles. I love the heavy emphasis on story, and the slight increase in content over the first game. The music and the visuals are still great, and the simple click controls on PC are really fun and engaging. The only true issue I found during my three hour runtime was that sometimes if the room was too big, it was hard to tell where exactly an item should go, but I only ran into this problem twice, and it can be solved if you turn the hint system on. Excellent game, would reccomend you play the original first, then come and give this game your time and money.
The Room series is just a series of Escape Room type puzzles that are not very challenging, but a fun and enjoyable experience nonetheless. There is a narrative hidden behind the gameplay but I never really got to caring about it, and is not a crucial part of beating the games. They are probably worth a buy in a bundle/sale.
Oh yeah, this is a sexy sequel. Better than the original in every way. Exciting new rooms to explore, unique and challenging puzzles to solve, and the perfect amount of content! (Weirdly, I played this game before the first, but from here on out I'll play them in order. I can't wait for The Room 3!)
All chapters complete. In large part this sequel presents more of the same puzzles as seen in the original The Room, but that's not a bad thing and the game now sees some welcome variety in scenarios. There's often a larger interactive area in play ar any one time, which means that there are a few times when searching for the next step of progress is ocassionally frustrating, but a generally well-judged hint systems works well to limit that. Continued high production values throughout make this a nice package overall, despite being a mobile port.
Excelente puzzle. Bem melhor que o primeiro.
Eu gosto de tudo, da história misteriosa com elementos sobrenaturais e de alquimia; do aspecto tátil dos puzzles, é muito gostoso manipular tudo, e por isso eu acho que funciona muito bem em telas de toque; de como o jogo é estruturado e da fluidez entre os quebra-cabeças.
O clima funciona, os puzzles são difíceis na medida certa para não serem fáceis demais, nem difíceis a ponto de serem frustrantes. O sistema de dicas também é muito bom, não é invasivo, não te da as respostas de cara e ajuda bastante em momentos em que você não tem certeza do que fazer.
Recomendadíssimo.
Eu gosto de tudo, da história misteriosa com elementos sobrenaturais e de alquimia; do aspecto tátil dos puzzles, é muito gostoso manipular tudo, e por isso eu acho que funciona muito bem em telas de toque; de como o jogo é estruturado e da fluidez entre os quebra-cabeças.
O clima funciona, os puzzles são difíceis na medida certa para não serem fáceis demais, nem difíceis a ponto de serem frustrantes. O sistema de dicas também é muito bom, não é invasivo, não te da as respostas de cara e ajuda bastante em momentos em que você não tem certeza do que fazer.
Recomendadíssimo.
I appreciated the narrow focus of the original, so I was a bit disappointed with the sequel's broader scope. Having to pivot the camera around rooms (as opposed to only rotating it around puzzle boxes) makes The Room Two feel much more like a conventional adventure game. Evaluating it by the standards of that genre draws more attention to its thin and increasingly silly narrative. That said, the puzzles are still satisfying, and that's probably why you're here, right?
I really loved the original, especially its narrow focus - one room, one box. This time the developer attempted something more elaborate - multiple rooms with several places of interest tied together with a flimsy attempt at a story. But nothing was gained with this expansion to the core concept. In fact, I would argue that it actually lost exactly that razor-sharp focus that made the original so wondrous and engaging.
The Room Two is simply the first game but even more well realized. Where I thought the story was background in the first game, now it's full force and in your face.
All of the scenarios in this one are really fun, and the story allows for vastly different places. As with the first the puzzle boxes you'll be solving are intricate little masterworks that are so fun to unravel and find out what makes them tick.
I highly recommend this and the previous game if you love solid puzzles, lovecraft-like stories that deal with fear of the unknown, and pure style because this series is chock full of all of that.
All of the scenarios in this one are really fun, and the story allows for vastly different places. As with the first the puzzle boxes you'll be solving are intricate little masterworks that are so fun to unravel and find out what makes them tick.
I highly recommend this and the previous game if you love solid puzzles, lovecraft-like stories that deal with fear of the unknown, and pure style because this series is chock full of all of that.
This is a puzzle box, escape the room type game. It's pretty basic, you are placed into a room with several overly complicated contraptions to unlock. There is a story in the form of letters left by some sort of previous adventurer, but honestly it isn't much to write home about. It does what it sets out to do well.