Reviews from

in the past


Full review on my website: https://www.nepikigaming.com/reviews/the-textorcist-the-story-of-ray-bibbia/

''The Textorcist is a charming little indie game with a good sense of dark adult humour. That said, it is also a game made for veterans of both the typing- and bullet-hell variety. While I personally don’t mind it, The Textorcist is anything but an entry-level game, with no easy mode available for playing with the keyboard. Console players don’t have this problem, but they aren’t really playing a typing game which removes half the fun of this game. I personally didn’t struggle too much with the game though, as it’s surprisingly manageable for a combination of genres that shouldn’t work on paper. You don’t take immediate damage upon being hit and spelling errors just set you back a character. I had a ton of fun fighting these bosses that all had their own mechanics, though I will curse the Latin language forevermore. The accelerating gameplay is definitely the best part of the game for me, and I can’t wait to see more games like this!''

got this under the impression it was a typing of the dead style game but was really repulsed by the end product. Alternating between typing and walking feels terrible and the whole game has massively rancid energy. 5 minutes in it hit me with an 'attack helicopter'-esque joke and its portrayal of women is inexcusably bad. Don't buy this.

I lack both the ability and the skill required to type in an eloquent manner.

I feel like the combination of a typing game and a bullet hell shooter would be really strange and would not work out very well but it was actually pretty good, too bad I suck at typing and basic grammar sometimes.

I'm not THAT put off by the core type-and-dodge combat, wonky though it may be... what I hate is basically everything else about the game.

The writing (which there is WAY too much of) tries to funny and edgy, but ends up being mostly cringe... and there's an annoying little chore you have to complete before getting to each battle--log on to your computer and 'godle' a phrase, or check your folder of archives--which is just a baffling design decision in a game that takes inspiration from lightning-fast arcade action games like Hotline Miami and bullet hell shooters. (I know Hotline Miami has similar interludes between levels, but those are extremely bite-sized chunks of worldbuilding, sans Lucarsarts puzzle bullshit, and they're 1,000,000 times more effective than this drivel).

Anyhow... TLDR, I would appreciate this game's mechanical weirdness more if it weren't so self-consciously edgelordy and if it didn't so blatantly waste my time.


I don't know why people says it has a bad writting when It obv inspired in 80s action movies and horror movies like The exorcist or Big trouble in little china, you know things like that

Overall is pretty good game, very hard if you don't use trinkets to give you some bonuses, and if you like typing of the dead you will absolutely, It's the perfect mix, love this 5 stars

Honestly a really neat idea of combining bullet hell and tying games. It got easy for me mainly because I did the hardest fight, the Christmas one, first, but it was worth it to overcome it. If you do one boss a lot you can generally get by on muscle memory and putting yourself in a position where you can quickly type with both hands, so you're never down and out for too long which is good. The customization options allow you to type to your style and the story is silly and engaging enough to see it through to the end.

A very unique game!

Original review published at: https://www.flickeringmyth.com/2019/02/video-game-review-the-textorcist-the-story-of-ray-bibbia/

The Textorcist was one of those video games I wanted to play solely because of the title. I’ve never been huge into shmups or even 8-bit games, but sometimes a developer comes up with such a unique name for their project that it warrants being experienced just to reward the creators for their prenomenic ingenuity.

Luckily, that imagination on the part of developer Morbidware and publisher Headup Games extends to the gameplay, which combines bullet hell-style fights with text-based inputs. Add to that a surprisingly dark story and you have something that has a chance of attracting newer players to a retro era of gaming. The question is, does The Textorcist live up to my premature expectations and succeed in its polymorphization, or is it a case of good concept, bad execution? The short answer is it works, but lacks enough content to truly expand upon its world. For the long answer, read on!

The Textorcist is, for all intents and purposes, a child of the cyberpunk genre. It takes place in a dystopian society where the Vatican has grown so powerful to the point of becoming a shadow government, and focuses on a renegade priest with a hardboiled, no-nonsense attitude equipped with divine magic and a hi-tech computer. It’s a backdrop that could have been fleshed out more to rival classics like Deus Ex and Tex Murphy, but one recurring problem you’ll find with Textorcist is it lacks either the confidence or budget to pursue some of its more intriguing ideas. This is a world full of demons, gangs, slavery, and oppression, but none are ever given much of a chance to shine outside of an obligatory mention here and there as befits a particular section of the storyline.

And that’s a big shame because this was a setting I could have easily lost myself in had it all been expanded upon. The potential is there, the lore is good, but the story seemed more interested in just getting to the end than taking the time to stop, breath, and let its characters act natural. Ray, the titular protagonist, is a genuinely cool guy: a 55-year old exorcist who has seen a lot in his day. But he's also full of internal turmoil, and the way it’s disclosed to players over the course of the story is very rushed and blunt. There were times where I genuinely questioned whether he was being serious about his statements, and that’s a sign that the script perhaps needed a second overview before being approved. In addition to this, I felt that Ray’s dialogue, all too often, delved into hipster territory of making him sound like wannabe-suave and hip dude, though that’ll be for players to decide for themselves.

Despite the flaws I had with the narrative, I can at least commend Morbidware for its presentation value. Sprite-based games may have the advantage of aging well compared to their polygon-based counterparts, but their limited display opens them up to the risk of appearing bland, vague, and ultimately unmemorable. Thankfully that isn’t the case here as The Textorcist is, without a doubt, one of the most beautiful games I have played this year. With an atmosphere heavily reliant on the supernatural and occult, it truly indulges in the macabre: monsters look like the detailed Hell spawns they are, straight out of a Lovecraft novel; muted reds, browns, and greys adorn the floors and walls of the downtrodden locales you visit; interiors and exteriors alike are full of furniture, creases, and well-textured building materials; blood and gore splatter on the floor whenever you successfully hit a creature with a spell, and even the few bright places in the city like Ray’s office and a strip club are so well constructed, they’re as immersive as some areas I’ve explored in 3D games.

The real graphical feat, however, comes in The Textorcist’s depiction of lighting. Obviously, this wasn’t built on a game engine that could generate actual illumination, but what the geniuses at Morbidware did, instead, was create a wavering field of bits around conventional light sources that are brighter than the space around them. This has the effect of making Ray appear to be in shadows when outside of the lanterns, and, vice-versa, in the light when inside that zone. It may seem simple, however I’ve rarely seen it done well, even in iconic titles like Chrono Trigger, so honestly this is something that Morbidware deserves particular praise for.

Sadly, I can’t be as positive regarding their sound design. Noises are constantly rehashed, whether it’s the demons all growling the same, energy blasts lacking diversity in spite of the different conjurings, or even Ray’s footsteps not differentiating between wood and concrete flooring. Now granted, as someone who is not too familiar with the shoot-em up genre, I can’t say for certain if this is a common trait with other games. However, considering the paranormal world you’re in, I do believe the game, as a whole, would have benefited from a full-fledged soundscape.

There is also no voice acting at all outside of the aforestated grunt of a beast or Ray’s scream whenever he dies, which I thought was a shame because The Textorcist’s dialogue absolutely lent itself to being orally performed. There are a lot of mood changes and emotional conveyances in the soliloquies and conversations that, while easy enough to read, would have been a joy to hear from a talented voice artist. Alas, I definitely understand how the constraints of the budget possibly played a role here.

Music is the final factor in the sound trifecta, and it’s a mixed bag. It suffers from the same problem the original Harvest Moon on SNES had in that it is too narrow in scope. Each location has its own soundtrack, most of it coming from a ominously vibrant electronic motif, but it gets repetitive, particularly if you take the time to explore a place or a fight happens to drag out (which will be the case for fellow newbies to shoot-em ups). What you will hear is very good, and it was refreshing to listen to an electronica score- I just wanted more.

Last is the gameplay, and it is here that The Textorcist shines. As I stated before, this is a bullet hell wherein you have to dodge a barrage of particles thrown your way while also discharging your own Holy bullets or “hollets” as the game itself calls them. You do this through entering long incantations that vary between English and Latin through two different methods depending on the device you have: if you’re using the keyboard and mouse, you obviously type the hexes out, whereas if you’re using a controller, you spell out each word by hitting the left and right bumpers to input each letter. It’s an interesting set-up because both come with their own pros and cons- keyboard typing is quicker to do, yet consequently harder to balance in the heat of a battle, while hitting buttons on a controller is easier to do, yet consequently much slower. The Textorcist, based on the way that it’s set-up, is clearly meant to be played through the former, though it was nice to see the developers create a method for controller users.

This clash of styles might seem strange, but it makes for a very fun game. No matter how frustrated I got at times, I always enjoyed myself as it is truly exhilarating to play mystical dodgeball while working to hit each keystroke. That being said, I fully acknowledge that there is an inherent flaw with this design, and that is that it will only please those who have learned touch typing; having to constantly glance between the keyboard and the screen in order to make sure you’re hitting the write letters will get annoying, especially as you face harder enemies down the line. So keep that in mind.

In the end, do I recommend The Textorcist? It took me about 5-6 hours to complete the game, though the better part of one of those hours was admittedly spent on a single boss. That fluke aside, this is (thankfully) one of the easier bullet hell games, and is definitely open to newcomers to the genre. However, that unfortunately creates the problem of making the game relatively quick to get through. There aren’t too many stages, and considering the problems with the story, this is a game that needed more playtime. As much as I hate to say it, the $15.00 asking price on Steam is just a little too much for my liking.

But that being said, you guys know by now my more lax attitude towards indie games- they always deserves our support, and The Textorcist: The Story of Ray Bibbia is fun enough that you won’t feel money was wasted even if you throw a little extra cash the way of Morbidware.

Pros:
+Gorgeously-realized grim aesthetic
+Entertaining gameplay
+Demonic spritework is top-notch

Cons:
-Too short story
-No voice acting

The sprite work and the music are superb, and the 80's movies inspiration can be felt during the dialogue and character designs...but man, this game's mechanics are so not very approachable for a casual play. You need to have good reflects and typing skills to get a good score.

I really want to love this game, but at the end it just feels like a toxic relationship.

Gameplay único, pero los bossrush no me suelen gustar.

A strange mix between a bullet-hell and a typing game, The Textorcist appears to be a video game UFO, the existence of which one might even doubt. The game offers a dozen enemies to take down, with the principle of evoking an exorcism that you have to type yourself. Very quickly, the task appears complex, insofar as it is difficult to dodge and type at the same time, unless you are particularly skilled at typing with only your left hand. From this point of view, the title does well, with some amusing variations (mixing letters, adding characters), but there are a few mistakes along the road. Indeed, the mechanic to drop the shield seems like a useless waste of time. The same applies to the narrative sequences. Several exploration passages seem poorly constructed: the enigma of the code forces us to go back and forth inelegantly, while the observation of the convent is tedious, as the key elements are never clearly indicated. Under its very bantering tone, the title tries to develop the personality of our protagonist; I would even have liked the game to be more incisive and serious on this subject, but the choice to keep a light tone is not unjustifiable. As for the side content, I wonder if obtaining items should be so tedious: it is necessary to restart the fights at least three times to obtain the three items from the enemies, turning the game into a rather unpleasant farm. The hardcore mode is rather interesting, but lacks subtlety in its implementation. Overall, The Textorcist is a truly strange game. Its gameplay relies on the player's inability to be effective at both dodging and typing: the game seeks to be unbalanced and uncomfortable. Yet, it is quite pleasant, once you get used to its controls, especially since it has a nice art direction, with charming pixel-art and a catchy soundtrack.

Game #21: The Textorcist: The Story of Ray Bibbia

I wanted to try something new after playing Broforce and it's this game. You type to fight and I loved this consept. Gameplay is fun, soundtrack is just awesome and visually it looks good as well.

7/10

This game is a fusion between bullet hell and typing. It works and also doesn't work.
The reason it doesn't work is that your typing and moving don't use the same hand positions, meaning you have to constantly switch between which one you're doing. You never get into the flow state with typing or bullet hell, and that's an essential component for either of those to feel good.
Yet it also works because managing these two aspects is actually pretty interesting. You're constantly judging if you have time to be offensive and try to type... often you're evaluating if you have enough time to move your hands back to home row position for some dedicated typing, or sometimes sneak in one handed typing while you move with the other.
So like the way you have to think about the limitations of your hands is actually pretty interesting, but it's more fun to play a pure bullet hell or pure typing game.

The story is a waste of my time. I despise the vibe of this game. The only redeeming part of the vibe is that there's some neat music. The tone,setting,humour, and framing are all pretty trash to me.

I was having fun but not enough to beat the long final boss who annoyed me. Their final attack especially i'm not sure how to avoid taking damage on. I don't feel like grinding whole attempts to get there just so i can realize what's going in that part. Speaking of the health/damage system in this game...it's brutal, I hate when games simply say "you are allowed to make x number of mistakes". {You have to take a hit after taking a hit in order to take damage in this game, which helps but is not enough to counteract the frustration}

It's neat that the typing changes to latin when you are fighting demons. Neat thematic touch and that's interesting difficulty
I enjoy trying typing games since I'm an advanced typist, this one does a decent job of being difficult, although i'm never really operating at full typing capacity in this game's combat.

Also if you were able to move by holding space and using wasd/ijkl that would fix so much of the hand management aspect which i think that would make the game better
currently it's you have to hold shift +wasd to move or use arrow keys
i found shift+wasd unworkable so mostly used arrow keys

Cool, but I don't think I'll ever finish the endgame of this. It looks like hell.

I did not beat the game but I don't think I need to to say this concept is really cool, and honestly I did enjoy it for the little time I did play it. Also very difficult to move and type.

DNF, sorry. i wanted to like this but i just do not think that a bullet hell typing game is for me. besides that, the writing makes me completely unwilling to return to this - it's frankly atrocious, the "haha funny jokes" making me feel like i was being driven to an early grave. some of them seem outright malicious.

The concept is novel, but the actual execution bugs me in some ways. The text is hard to read, errors remove progress instead of halting it, meaning they cascade horribly, and it's just very difficult on top of all that. This game is for bullet hell fanatics who want a weird challenge added on, it's not for people who want to play a typing game with an extra layer of movement.

Really fun game and concept. The shit is real when Latin shows up.

The idea is novel and most of the phases are enjoyable if your book bounce rng is ok. When it isn't, the game simply gets annoying. After the titty bar and attack helicopter joke I started skipping every line of text and my experience was dramatically improved, though I wish the walky parts just didn't exist.

The only thing I can say in the gameplay's favor is that it isn't as bad as the writing.

Pretty cool combination of bullet hell & typing with some banger music.

There are some annoyances like the font being kinda hard to read at times and it still has some bugs (I managed to glitch one of the bosses and had to restart).

To może byc fajna gierka. Niestety nie dla mnie pisanie na klawiaturze

gets the award for worst subtitle of all time

The novelty won me over at first and I still recommend it only because of that, but I'm not that fond of the game after the devs recently added the Village DLC. Maybe it is because the story doesn't cut it for me anymore.

ERRADIQUEN EL LATÍN DE LA FAZ DE LA TIERRA


it is very unique in gameplay,its like bullet hell but you have to write words to cause damage,that is very interesting

The Textorcist has a mechanic that I had never seen before combined with a bullet hell: typing while dodging multiple projectiles. I loved the theme of a priest against demons, and the game is well made, although I encountered a few bugs at some points, but nothing that bothered me much. The game offers various items and a decent number of levels (I played without DLC so far). The story is enjoyable, the graphics are beautiful, and the music fits well with what happens in the game. The gameplay with a controller is much easier, and the boss rush mode is very fun!

The gameplay images of this game gave me curiosity for how it seems really unique by just looking at it. At first it may seem a parody of The Exorcist but it turns out to be a whimsical game about unveiling the secrets of the Holy Church. For an Italian indie production, the gameplay is a hybrid of bullet hell dodge 'em up with keyboard typing much akin to The Typing of the Dead and Pokémon Typing Adventure (was that the name of that Pokémon spin off game where you used your Nintendo DS keyboard accessory exclusive to that game?).

I'm not very familiar with very classy bullet hell games such as the ones from CAVE Corp. (DoDonPachi, Ketsui, Mushihimesama) so it's a really incredibly hard to get a GODLY experience in this game if you aren't well adjusted to your sensorial skills dodging bullets. The good part of this game mostly resolves in these action sequences where you type out a series of praying sentences to vanquish the enemy, putting both of your hands into concentration.
The problem, however, is not for the complexity of the texts in each stage (later on the game has you chant Latin sentences for demon boss battles), but it is that the combination of the gameplay mechanics described above is not likeable for anyone and can be quite a huge chore to manage between two things.

Now, however, i would like to point out to the story, even if probably i may seem a bit too critical. First of all, i would like to let you know the premise of the story is a bit like the Streets of Rage series, which i can say i'm proud, but the plot points seem a bit too obvious to me (for now, i haven't beaten the game yet). The game has you take the role of Ray Bibbia, whose name is a pun to a city in Rome, Rebibbia (and said name is also referenced in Vampire Survivors as 'King Bible' which is kind of astonishing and silly), as he tries to vow revenge on the Holy Church. Aside from little jokes that for some might sound funny, the dialogue appears to be quite meh in my opinion, not being much able to contribute the mood of the game and provide variety to discussions (i had this feeling, somehow). There are certain story elements such as the Holyvetti computer which are underused and i had hoped that it would be useful to contribute on the story progression or perhaps some cool easter egg, however, we're talking about a game where you dodge bullets and chant prayers.

Lastly, there is a several amount of game bugs and graphics glitches that affected much of my experience, especially the last stage where you're supposed to dodge in a limited area, instead granting you the ability to walk beyond the limited area. There are a few more which gave me a slight disappointment for the developers. What's really good is the graphics and music alone that gives an identity to the game, but what i would wish this game would have better visuals is 60 FPS for fluid movement and a less invasive HUD. Cutscenes sadly feel a bit barebones and the amount of noticeable typos in this game can unsettle a bit.

The game's not bad, it's just fine but also challenging for a particular kind. I would think it still needs some upright fixing to the game bugs and typos, however.

Weird one but a good one if you are up for a weird challenge