Ó Deus, ó Deus como dói. Do momento que eu percebi que zerei o jogo minha mão já estava completamente destruída. Eu te odeio imensamente Yumemi Okazaki. Mas falando sério, gostei muito mais desse título comparado aos seus antecessores, tanto na gameplay desafiadora como na trilha sonora BANGER, a interação das personagens ao final de cada estágio não ficam para trás também, e o aspecto de competição com a máquina ao lado adiciona muito a emoção das oponentes próximos ao final do jogo.
E o melhor, não importa quanta raiva dê, sempre dá vontade de jogar de novo.
E o melhor, não importa quanta raiva dê, sempre dá vontade de jogar de novo.
Tetris Touhou?!
The third mainline entry in the Touhou franchise and you can tell the creator wasn't really sure what to make with the franchise, but it seems he finally settled on shmups and not breakout or whatever Touhou 1 was supposed to be.
This Touhou game is most likely the most underrated one out of the PC-98 pentalogy, unlike the first two which are really forgettable for the better or worse. In this game, you can select from a dozen or so character to play but obviously, I picked Reimu, the whole game is separated into two screens like a puzzle game you play with a friend or an AI like Tetris or Panic Bomber. Your goal is to destroy as many enemies with a combo as possible on your screen to fill your attack bar to make a mean attack that will go to the enemy's screen and you need to repeat that process till he dies.
It's pretty easy and fun! I hope we get something else like this online or something.
Should you play this game? Definitely, but I heard Touhou 9 was the same thing but better so you should check out that one first I guess.
The third mainline entry in the Touhou franchise and you can tell the creator wasn't really sure what to make with the franchise, but it seems he finally settled on shmups and not breakout or whatever Touhou 1 was supposed to be.
This Touhou game is most likely the most underrated one out of the PC-98 pentalogy, unlike the first two which are really forgettable for the better or worse. In this game, you can select from a dozen or so character to play but obviously, I picked Reimu, the whole game is separated into two screens like a puzzle game you play with a friend or an AI like Tetris or Panic Bomber. Your goal is to destroy as many enemies with a combo as possible on your screen to fill your attack bar to make a mean attack that will go to the enemy's screen and you need to repeat that process till he dies.
It's pretty easy and fun! I hope we get something else like this online or something.
Should you play this game? Definitely, but I heard Touhou 9 was the same thing but better so you should check out that one first I guess.
Absolute insanity, lightning fast pace and for the most part completely unpredictable - "boss" attacks have their sets of patterns but even then you're still reacting to everything on the spot, and at that point it's often not unlike playing two games at once layered on top of each other. Somewhat lenient with small mistakes, but also demands a very high standard of play and deep understanding of its mechanics for you to even have a chance, and while "perfect dodging" is a pipe dream in a game this chaotic the later stages will expect you to pull off some truly ridiculous shit here and there. Easily one of the most exhilarating games I have ever played.
This game is really sick actually, wasn't really expecting another switch-up to the formula, and one that goes into a style that I haven't really seen many other games attempting (I will play Twinkle Star Sprites eventually). There's a really great sense of ramping intensity to the game loop, with this wonderful little dynamic of having to balance between timing for the optimal combos and madly dashing to just clear the screen of potential threats, with the game leaning into this really strongly by the end, where there's so much going on that it's almost not worth trying to time things correctly because you'll still get some good combos regardless. Even fighting against the AI feels like a great time, being a very hectic and unpredictable mad dash with a sense of give and take constantly pushing itself forth, especially prominent on the last few stages. Thought I wasn't really going to vibe with this one much, and in all honesty I think it has a similar problem to Touhou 2 where it's in desperate need of some visual clarity at points, but despite that, this is definitely my favourite one so far by quite a decent margin, it's just fun!
Bem legal que o ZUN sempre tente experimentar nesses primeiros jogos e é bem interessante a mistura com elementos de fighting game, o meu maior problema com ele é a falta de polidez no visual dos stages e nos padrões dos inimigos, o jogo varia entre dois estados: Ou de padrões muito simples ou de poluição de balas e efeitos.
This doesn't have the novelty of being the first Touhou game or the first Touhou shmup, as the prior two PC-98 entries do, but it does have the prestige of being way better than either of them. It's not incredible, I doubt I'll ever like any of these games as much as I do the Windows ones, but all the charm of the series is there. The visuals and audio are still good, but this game shifts the gameplay style again pretty drastically. it's not as out there as The Highly Responsive to Prayers, but its weird Touhou-meets-tetris-multiplayer gameplay is still very fun. Afaik the ninth game uses this style as well but I've never played it. Compared to just Touhou 1 and 2, Phantasmagoria of Dim Dream is easier, faster, simpler, and just flat-out more fun than either of them. I barely died across multiple playthroughs but it never felt like a problem with the game's design. I'd like to see something like this with more fleshed-out gameplay and online play, it's very fun even in this simple form.