The Wario ware formula is so bizarrely unique, even for Nintendo standards; I can honestly see why that aspect can throw people off the game. But if you can get past that absurd wackiness, you’re in for a fantastic and exhilarating experience. It’s hard for me to do justice to the core gameplay, so I’d just highly recommend everyone to at least give it a try.
A Nintendo vez por outra consegue surpreender indo além de iterações e trazendo novas experimentações. Wario Ware Inc é justamente um dos produtos de seus balões de ensaio mais divertidos que já tive o prazer de jogar.
Destaque para a alta rejogabilidade, ampla variedade de fases, e extras que oferecem tanta diversão quanto o jogo principal.
Destaque para a alta rejogabilidade, ampla variedade de fases, e extras que oferecem tanta diversão quanto o jogo principal.
WarioWare: Smooth Moves is a game that I played a lot when I was growing up, and I love it to this day. I’ve always wanted to play the earlier games in the WarioWare series, but since most of the entries were on handheld consoles that I never owned, I never actually got a chance to play them until now.
It’s kind of difficult to talk about a WarioWare game in depth, and that’s because these games weren’t really meant to be deep in the first place. The basic idea of this game is to play a series of minigames (Or microgames, like the title suggests) that last only a few seconds, and to either reach a boss stage after playing a certain amount of these microgames or to play as many of them as you can until you eventually run out of lives. The games themselves are simple, creative, and also funny, and their increase in speed over time means that the player needs to direct a lot of attention when they get further and further into the game. This gameplay is simple, but still lots of fun, and playing these microgames rarely gets old.
The main issue that I have with the game aren’t exactly the fault of the game itself, and it’s more about how limited the Game Boy Advance’s controls are. You see, in WarioWare: Smooth Moves, the Wii’s motion controls were used so that there was tons of variety in the microgames, as they almost all controlled differently. With WarioWare, Inc.: Mega Microgame$!, however, the Game Boy Advance is only limited to a few buttons, so many of them just end up being different ways of pressing the A button. This doesn’t mean that they feel repetitive, though, because the context of these microgames makes them all feel unique, even if they are similar in terms of their controls. Other than that, WarioWare, Inc.: Mega Microgame$! is a simple, but fun and endlessly replayable first entry in a series that I’ve loved since I was a kid.
It’s kind of difficult to talk about a WarioWare game in depth, and that’s because these games weren’t really meant to be deep in the first place. The basic idea of this game is to play a series of minigames (Or microgames, like the title suggests) that last only a few seconds, and to either reach a boss stage after playing a certain amount of these microgames or to play as many of them as you can until you eventually run out of lives. The games themselves are simple, creative, and also funny, and their increase in speed over time means that the player needs to direct a lot of attention when they get further and further into the game. This gameplay is simple, but still lots of fun, and playing these microgames rarely gets old.
The main issue that I have with the game aren’t exactly the fault of the game itself, and it’s more about how limited the Game Boy Advance’s controls are. You see, in WarioWare: Smooth Moves, the Wii’s motion controls were used so that there was tons of variety in the microgames, as they almost all controlled differently. With WarioWare, Inc.: Mega Microgame$!, however, the Game Boy Advance is only limited to a few buttons, so many of them just end up being different ways of pressing the A button. This doesn’t mean that they feel repetitive, though, because the context of these microgames makes them all feel unique, even if they are similar in terms of their controls. Other than that, WarioWare, Inc.: Mega Microgame$! is a simple, but fun and endlessly replayable first entry in a series that I’ve loved since I was a kid.
Minijuegos rápidos y divertidos que enganchan durante horas. Todo aderezado con Wario y otros personajes muy simpáticos y coloridos que le dan un toque muy gracioso y con mucha personalidad al juego.
La cantidad de horas que le llegué a echar es incomparable y llegué a conseguir récords absurdamente altos.
La cantidad de horas que le llegué a echar es incomparable y llegué a conseguir récords absurdamente altos.
I love WarioWare as a concept. One of the big things that my sister and I shared growing up was a love of WW Touched, and I loved D.I.Y. (and regret trading it in!) but skipped out on Smooth Moves and Gold, and I never had a WiiU so Game & Wario wasn't really on my radar. I think I might pick up Get It Together. Idk. There's something about these games that make me feel so content with life itself. That last compilation is infuriating though.
Its probably one of the few games where the first game is really good because its simplistic nature just amplifies how every microgame is just a simple 5 second LESGOOOO. The characters are all whacky and cute and great with each game being unique and honestly just surreal in the best way possible.
Cons:
>its just a solid game with a unique identity and style, but thats really all it is in the end.
>REALLY simple so its not this perfect omega game
Cons:
>its just a solid game with a unique identity and style, but thats really all it is in the end.
>REALLY simple so its not this perfect omega game