eh um jogo bastante interessante p investir seu tempo jogando, vale muito a pena. a relaçao dos personagens eh bem construida e os mesmos sao bem envolvidos dentro da historia, algo bem divertido p mim. o keiji definitivamente eh o personagem mais interessante na minha opiniao, juntamente ao proprio sou, uma historia legal e q tem um foco bacana no decorrer q o roteiro desenvolve. um fator daora tb dele eh como smp acontecem coisas q t prendem, ou seja, ele dificilmente eh ''paradao'' por assim dizer. facilmente, um dos mlhres rpg makers q ja joguei e com toda a certeza do mundo vale a pena, se o zangado jogasse ele colocaria seu selo gamer aqui
This review contains spoilers
Simple game with simple mechanics, but with a emotional touching lore. 20 participants(including the dolls) with very strong personality, 4 different routes and of course... a banger OST. i highly recommend for the ones that like indie games and visual novels, i can't wait for the final chapter:)
Ok, antes de tudo: o último capítulo que saiu até agora é incrível. Tem desenvolvimento de personagens verdadeiro, um vilão genial, plot twists muito bons. Genuinamente muito bom, quase nota 10 até. Agora, o resto do jogo ou tem plot twists previsíveis ou tem coisas que são muito boas mas que têm problemas. O capítulo 1 não é em geral nada demais mesmo, o Jou não é um plot twist tão bom assim, e o segundo capítulo apesar de ser bom, o ápice do drama dos personagens é estragado porque o texto do jogo, apesar de ser bom, tem falhas. Ainda assim, aquele capítulo 3 carrega o jogo por enquanto, porque MEU DEUS. Eu podia simplesmente cagar para fazer uma review a sério deste jogo e simplesmente fazer uma review só do quão bom aquele capítulo 3 é. Enfim, estou ansioso para saber como é que a história vai acabar.
Disorganized ramblings with slight spoilers ahead. Subjectivity is implied.
- The characters may start out rough but they get really well fleshed out later on. Reflecting, I'm positive that I enjoyed pretty much every single character of the main cast. Floor masters and other dolls are also entertaining, if sometimes a bit boring (looking at you, Gashu). Also Ranger's hot.
- Presentation is kinda hit or miss, but most of the time it's really well done. Mini games and puzzles are certainly the worst part of the entire VN, often feeling like an afterthought rather than an actual part of the story, but even they usually help bond with characters or whatnot. The minigames in the second Act are a good enough pacing device, and I should mention that they're designed with fair balance in mind: I completed most minigames on my first try, with the exception of just a few, and found many of them much less annoying after enabling the in-game autoclicker in settings. Puzzles can be painfully obtuse, with no cause and effect relation, so you're left just clicking things until something works. I really wish they were more like the very first puzzle in the doll room. The hallucination segments and discussions are executed brilliantly, on the other hand.
- I really like the way the game approaches its core themes. Can't say much without delving into big spoiler territory, so I'll just say that it's surprisingly mature about them, without falling into the edgy or cringey extremes.
- Sara is an amazing protag. Starting out as your usual "Let's do this everyone!" bullshit anime prototype, she gets more and more development as the VN progresses.
- Dialogue writing is generally good, especially if you account for some translation issues. The story has pretty good pacing, and most of the questions and mysteries are smoothly resolved as the story goes on. Sometimes the game does feel railroaded, but it usually lampshades itself right away. This gets even more noticeable on your second playthrough, but it's not a big deal. Also, especial thanks to the creators for (almost) never getting horny, unlike 99% other Japanese VNs out there.
- I really enjoyed the visual design. Despite the slightly janky, obviously indie look, it's well put together: the artstyle stands out, character sprites are expressive, so on.
- The music could definitely use longer loops. From what I've heard, it mostly uses default Garageband loops, so I guess it's a good enough way out if you want music in your game but don't want to commission it. Nevertheless, it does its job well enough and honestly, I don't mind it.
Comparing it to the obvious counterpart in the face of Danganronpa, I'd prefer YTTD over any of the DR games. Looking forward to the epilogue.
------------------------------------------------------------
*Something that Keiji should do pops up*
Keiji: Sara should do it lmao
- The characters may start out rough but they get really well fleshed out later on. Reflecting, I'm positive that I enjoyed pretty much every single character of the main cast. Floor masters and other dolls are also entertaining, if sometimes a bit boring (looking at you, Gashu). Also Ranger's hot.
- Presentation is kinda hit or miss, but most of the time it's really well done. Mini games and puzzles are certainly the worst part of the entire VN, often feeling like an afterthought rather than an actual part of the story, but even they usually help bond with characters or whatnot. The minigames in the second Act are a good enough pacing device, and I should mention that they're designed with fair balance in mind: I completed most minigames on my first try, with the exception of just a few, and found many of them much less annoying after enabling the in-game autoclicker in settings. Puzzles can be painfully obtuse, with no cause and effect relation, so you're left just clicking things until something works. I really wish they were more like the very first puzzle in the doll room. The hallucination segments and discussions are executed brilliantly, on the other hand.
- I really like the way the game approaches its core themes. Can't say much without delving into big spoiler territory, so I'll just say that it's surprisingly mature about them, without falling into the edgy or cringey extremes.
- Sara is an amazing protag. Starting out as your usual "Let's do this everyone!" bullshit anime prototype, she gets more and more development as the VN progresses.
- Dialogue writing is generally good, especially if you account for some translation issues. The story has pretty good pacing, and most of the questions and mysteries are smoothly resolved as the story goes on. Sometimes the game does feel railroaded, but it usually lampshades itself right away. This gets even more noticeable on your second playthrough, but it's not a big deal. Also, especial thanks to the creators for (almost) never getting horny, unlike 99% other Japanese VNs out there.
- I really enjoyed the visual design. Despite the slightly janky, obviously indie look, it's well put together: the artstyle stands out, character sprites are expressive, so on.
- The music could definitely use longer loops. From what I've heard, it mostly uses default Garageband loops, so I guess it's a good enough way out if you want music in your game but don't want to commission it. Nevertheless, it does its job well enough and honestly, I don't mind it.
Comparing it to the obvious counterpart in the face of Danganronpa, I'd prefer YTTD over any of the DR games. Looking forward to the epilogue.
------------------------------------------------------------
*Something that Keiji should do pops up*
Keiji: Sara should do it lmao
Es un juego inspirado en Danganronpa solo que la premisa, los diseños, los diálogos, los personajes, el tono, las decisiones y ramificaciones de la historia son mil veces mejores. Se siente más realista, sin humor estúpido típico de anime y tal, además hay muchas situaciones en las que las decisiones importan de verdad.
Los minijuegos son un poco pochos y los "juicios", estando muy bien, creo que no llegan al nivel de los de Danganronpa.
Los minijuegos son un poco pochos y los "juicios", estando muy bien, creo que no llegan al nivel de los de Danganronpa.
Your Turn to Die is Danganronpa but with a competent writing team, I found myself way more engaged in the story and the characters and their interactions, while the user interface and some gameplay mechanics leave much to be desired I think the story and the characters more than make up for it's shortcomings, if the ending is done correctly YttD will be a very strong game in the "death game" genre
Your Turn to Die has become one of my favorite video games ever. It’s a massively underrated hidden gem, and it deserves to be in as much spotlight as possible. The writing is superb. Each of the characters manage to be fun, stay relevant throughout the plot, and go through some type of development arc. The graphical aesthetic may technically not be that of a pretty visual novel (probably due to it being made in RPG Maker), but I think that’s to its benefit, as the look of the game really captures the feeling it’s trying to communicate. It accomplishes dreadful horror when it needs to. Similarly, it does so when it comes to really emotional moments. Soundtrack is diverse and interesting as well.
Another thing to note is that the game itself does not falter at any point. Coming from playing visual novels such as Ace Attorney & Danganronpa, I expected this game to have moments that wouldn’t impress me as much as sections that appeared earlier. The two franchises are guilty taking dips in quality along the way. Surprisingly, I did not feel that way at all while playing Your Turn to Die. I swear, the game kept one-upping itself with each story/character beat.
I implore you: If you can get behind games that utilize psychological horror and/or like Danganronpa, I highly recommend that you check out Your Turn to Die. Maybe even it give a shot at playing it. You won’t be disappointed.
Another thing to note is that the game itself does not falter at any point. Coming from playing visual novels such as Ace Attorney & Danganronpa, I expected this game to have moments that wouldn’t impress me as much as sections that appeared earlier. The two franchises are guilty taking dips in quality along the way. Surprisingly, I did not feel that way at all while playing Your Turn to Die. I swear, the game kept one-upping itself with each story/character beat.
I implore you: If you can get behind games that utilize psychological horror and/or like Danganronpa, I highly recommend that you check out Your Turn to Die. Maybe even it give a shot at playing it. You won’t be disappointed.