Mecânicas um pouco mais bem estruturadas que os dois primeiros, evolução dos sistemas criados anteriormente porém necessidade de grind excessiva. Uma versão possivelmente melhor que a original atualmente, talvez perca para a versão de PSP, e em minha opinião bem melhor que a Pixel Remaster.
História segue a qualidade dos antecessores porém sem muitos inimigos marcantes seja por design ou por inserção narrativa.
Obs:
- Jogado via emulador no PC e Switch numa proporção 90/10.
- Ingame foram cadastradas 72h50 como registrado no log, porém considero pelo menos +10h pelas 3 ou 4 vezes que falhei em executar a última dungeon.
História segue a qualidade dos antecessores porém sem muitos inimigos marcantes seja por design ou por inserção narrativa.
Obs:
- Jogado via emulador no PC e Switch numa proporção 90/10.
- Ingame foram cadastradas 72h50 como registrado no log, porém considero pelo menos +10h pelas 3 ou 4 vezes que falhei em executar a última dungeon.
In my run-through of the entire Final Fantasy franchise, this was the first one that was frustratingly disappointing. The original version was annoying enough by keeping resting places super limited until way later in the game, meaning you had to backtrack halfway across the map just to restore your HP/MP, then spend the replenished characters getting back to where you were to begin with. This remake makes that more frustrating by seemingly amping up the random encounters (one literally occurred three steps after another one while playing on PC).
This remake tries to put a bandage on the dull story by inserting actual characters into it, but they are not interesting enough to care about and tend to fall back on stereotypical tropes that were old even in 2006.
The introduction of the now-classic "Jobs System" was a cool concept, but it feels like a creative step backwards from FFII's awesome "build-your-own" characters. In this game's predecessor, you could make any character fit any role you could imagine by focusing on weapon/magic types instead of being forced to restrict your character to a singular purpose in combat.
I'd recommend the Pixel Remaster of the original FFIII over this choppy DS port.
This remake tries to put a bandage on the dull story by inserting actual characters into it, but they are not interesting enough to care about and tend to fall back on stereotypical tropes that were old even in 2006.
The introduction of the now-classic "Jobs System" was a cool concept, but it feels like a creative step backwards from FFII's awesome "build-your-own" characters. In this game's predecessor, you could make any character fit any role you could imagine by focusing on weapon/magic types instead of being forced to restrict your character to a singular purpose in combat.
I'd recommend the Pixel Remaster of the original FFIII over this choppy DS port.
A complete remake of the NES original, this has a slightly expanded story, new 3D graphics, and a more balanced gameplay system. And all of it is on the DS, a portable system. I have to give credit to the team behind this because they made Final Fantasy 3 much easier to jump into and play. With that said, the game is still very difficult and quite grind heavy at times. Also, the story doesn't really get interesting until the back half of the game which is a very long time to wait. This is still a good game, and an easy recommendation to any old-school JRPG enthusiasts who want a fresh take on an old classic.
its just okay a typical ff game. subpar story, mediocre combat, alright music. a little forgettable. the job system is interesting but really once you get into a high enough job level, switching to another class just means grinding for a couple hours and thats lame. I Just. HATE limiting saving to the overworld and losing hours of progress.
No es mal juego pero tampoco la panacea. Final Fantasy III destruye los elementos de Final Fantasy II y mejora la fórmula de Final Fantasy con el sistema de trabajos para traernos un título divertido, pero insuficiente y con varios problemas de desarrollo en la historia, pese a que esta edición expande la vida de los personajes.
The first Final Fantasy game is a classic and the second is flawed but commendable for the advancements it tried to make. This third entry is the best of the NES games because of its major advancements in the gameplay department. The story returns to the basic formula of the original and loses some of II's complexity but makes up for it with the Job system. The Job system is a classic Final Fantasy mechanic that sort of exists in the first game but was fleshed out more in this entry. This DS remake also has fun character models and graphics that take an already good game and make it a must-have for the system. This is one of the better Final Fantasy games because it's still simplistic and easy to pick up but complex enough to sink a lot of time into.
A full remake of Final Fantasy III. Other than the full visual overhaul, one of the main draws to this release of III is the massively expanded story and writing compared to the Famicom original. Originally starring a quartet of lowly onion knights on a journey to defend the world against the destruction of magical crystals, in this version our party now have names, unique designs, and actual personalities and as such get far more chances to react and chatter about events as they happen. This is nice but not crucial, especially as the cast are largely shallow archetypes rather than actual characters - but perhaps that's fitting for a game that also fails to characterise its supporting cast or villains beyond bland tropes.
If Final Fantasy II was Square experimenting with narrative, III is the team doing the same with the gameplay. III is the first game in the franchise to feature a fully realised job system, allowing players to flip each member of the party between different classes in order to deal with changing situations and to ensure maximum tactical flexibility. I love job systems, and III's is a wonderfully solid take on the format. However, it's frustrating that some dungeons force you into or away from specific classes, robbing the player of agency. While that might be ok for some players, this combined with the dreadful storytelling is a deathblow for III to me; it works but it's hardly a shining jewel of the NES-era FInal Fantasy games.
If Final Fantasy II was Square experimenting with narrative, III is the team doing the same with the gameplay. III is the first game in the franchise to feature a fully realised job system, allowing players to flip each member of the party between different classes in order to deal with changing situations and to ensure maximum tactical flexibility. I love job systems, and III's is a wonderfully solid take on the format. However, it's frustrating that some dungeons force you into or away from specific classes, robbing the player of agency. While that might be ok for some players, this combined with the dreadful storytelling is a deathblow for III to me; it works but it's hardly a shining jewel of the NES-era FInal Fantasy games.
lindo lindo lindo, os graficos 3d são perfeitos demais, historia ate que bem legal com personagens divertidos. Acho horrivel jogar sem acelerar pq tem muita coisa MUITO lenta no jogo principalmente para quem foi platinar (EU 🤡) entao poder acelerar usando um app foi uma ajuda incrivel.
não é muito dificil mas não é facil e te "força" a aprender a fazer um time bom para algumas batalhas e pensar bastante. amei muito
não é muito dificil mas não é facil e te "força" a aprender a fazer um time bom para algumas batalhas e pensar bastante. amei muito