I like creepy visual novels and the art style and limited color palette pulled me in.
Brief Description
You play as a girl, whom you name, and she is going to attempt to buy a bag of milk. The game is very linear in its dialogue and has two endings based on some conversation options.
Pros
-I think it was achieving what it wanted to achieve. Being a visual novels that described a girl's mental struggles and how that can impact her stream of consciousness and behavior.
-I like how somethings in this novel are left up to audience interpretation.
-Art style is cool
Cons
-Some of the dialogue is really cheesy, especially when it tries to get a little meta and fourth-wall breaking.
-Not much content, but it is literally $0.99.
Not sure if I'd ever play the first one again, but I definitely intend to get the second game at some point and play it. I like visual novels, so this was neat to me.
Brief Description
You play as a girl, whom you name, and she is going to attempt to buy a bag of milk. The game is very linear in its dialogue and has two endings based on some conversation options.
Pros
-I think it was achieving what it wanted to achieve. Being a visual novels that described a girl's mental struggles and how that can impact her stream of consciousness and behavior.
-I like how somethings in this novel are left up to audience interpretation.
-Art style is cool
Cons
-Some of the dialogue is really cheesy, especially when it tries to get a little meta and fourth-wall breaking.
-Not much content, but it is literally $0.99.
Not sure if I'd ever play the first one again, but I definitely intend to get the second game at some point and play it. I like visual novels, so this was neat to me.
It’s a short visual novel. It has good horror vibes and it’s quite intriguing when you start playing it but… it’s not much.
After about fifteen minutes you’ve reached the end and I replayed to see what more it had to offer. Out of so many choices, there is something bound to happen? Well no, not really. There is a bad ending you can get any time and the normal ending I got on my first run.
There are a few moments where you can input text. I didn’t find anything that would trigger a reaction different from usual. After looking it up, there are only one or two keywords each time and all you get is a very weak reaction.
I’m pretty disappointed with the lack of depth. It didn’t have to be a long game but not even having an impact in the choices is what I didn’t like the most.
This short game does tackle some interesting themes about the perspective of a mentally ill person. Seeing through their eyes is indeed terrifying but other than that it just seems to throw some random stuff here and there and that’s it, you’re done with the game. Some of the stuff is also pretty common such as the game characters breaking the fourth wall so not much to say about that.
After about fifteen minutes you’ve reached the end and I replayed to see what more it had to offer. Out of so many choices, there is something bound to happen? Well no, not really. There is a bad ending you can get any time and the normal ending I got on my first run.
There are a few moments where you can input text. I didn’t find anything that would trigger a reaction different from usual. After looking it up, there are only one or two keywords each time and all you get is a very weak reaction.
I’m pretty disappointed with the lack of depth. It didn’t have to be a long game but not even having an impact in the choices is what I didn’t like the most.
This short game does tackle some interesting themes about the perspective of a mentally ill person. Seeing through their eyes is indeed terrifying but other than that it just seems to throw some random stuff here and there and that’s it, you’re done with the game. Some of the stuff is also pretty common such as the game characters breaking the fourth wall so not much to say about that.
An intriguingly written text with absurdly funny yet simultaneously unsettling imagery, narrating the story of a psychologically wounded schizoid.
Apart from the characters visible on the screen (minimally depicted with thick pixel art in bloody tones), there are two active sides: a certain voice that directly influences the actions of the main character (the narrative is from her perspective) and the player. The presence of the player in the narrative doesn't entirely break the fourth wall, as according to the plot, the schizoid imagines herself as the heroine of a visual novel, and consequently, someone from outside is observing her actions and reading all her monologues. A simple but surprisingly fresh twist.
It's pleasantly light but at the same time engaging read.
Apart from the characters visible on the screen (minimally depicted with thick pixel art in bloody tones), there are two active sides: a certain voice that directly influences the actions of the main character (the narrative is from her perspective) and the player. The presence of the player in the narrative doesn't entirely break the fourth wall, as according to the plot, the schizoid imagines herself as the heroine of a visual novel, and consequently, someone from outside is observing her actions and reading all her monologues. A simple but surprisingly fresh twist.
It's pleasantly light but at the same time engaging read.