An intriguingly written text with absurdly funny yet simultaneously unsettling imagery, narrating the story of a psychologically wounded schizoid.
Apart from the characters visible on the screen (minimally depicted with thick pixel art in bloody tones), there are two active sides: a certain voice that directly influences the actions of the main character (the narrative is from her perspective) and the player. The presence of the player in the narrative doesn't entirely break the fourth wall, as according to the plot, the schizoid imagines herself as the heroine of a visual novel, and consequently, someone from outside is observing her actions and reading all her monologues. A simple but surprisingly fresh twist.
It's pleasantly light but at the same time engaging read.
Apart from the characters visible on the screen (minimally depicted with thick pixel art in bloody tones), there are two active sides: a certain voice that directly influences the actions of the main character (the narrative is from her perspective) and the player. The presence of the player in the narrative doesn't entirely break the fourth wall, as according to the plot, the schizoid imagines herself as the heroine of a visual novel, and consequently, someone from outside is observing her actions and reading all her monologues. A simple but surprisingly fresh twist.
It's pleasantly light but at the same time engaging read.
It’s a short visual novel. It has good horror vibes and it’s quite intriguing when you start playing it but… it’s not much.
After about fifteen minutes you’ve reached the end and I replayed to see what more it had to offer. Out of so many choices, there is something bound to happen? Well no, not really. There is a bad ending you can get any time and the normal ending I got on my first run.
There are a few moments where you can input text. I didn’t find anything that would trigger a reaction different from usual. After looking it up, there are only one or two keywords each time and all you get is a very weak reaction.
I’m pretty disappointed with the lack of depth. It didn’t have to be a long game but not even having an impact in the choices is what I didn’t like the most.
This short game does tackle some interesting themes about the perspective of a mentally ill person. Seeing through their eyes is indeed terrifying but other than that it just seems to throw some random stuff here and there and that’s it, you’re done with the game. Some of the stuff is also pretty common such as the game characters breaking the fourth wall so not much to say about that.
After about fifteen minutes you’ve reached the end and I replayed to see what more it had to offer. Out of so many choices, there is something bound to happen? Well no, not really. There is a bad ending you can get any time and the normal ending I got on my first run.
There are a few moments where you can input text. I didn’t find anything that would trigger a reaction different from usual. After looking it up, there are only one or two keywords each time and all you get is a very weak reaction.
I’m pretty disappointed with the lack of depth. It didn’t have to be a long game but not even having an impact in the choices is what I didn’t like the most.
This short game does tackle some interesting themes about the perspective of a mentally ill person. Seeing through their eyes is indeed terrifying but other than that it just seems to throw some random stuff here and there and that’s it, you’re done with the game. Some of the stuff is also pretty common such as the game characters breaking the fourth wall so not much to say about that.
The juxtaposition of the narrative between the character's thoughts and you, the reader, aside: This is a very nice (short) game that really shines in its use of audio and sudden, unexpected jumps from scene to scene.
Trauma is a very subjective and fickle thing to tackle, so a bit of subtext may be lost on me here, but the general feeling of dread is not. It's not really nihilism cause there is the need to overcome.
And all because mom wants that bag of milk.
EDIT: Don't forget to take your meds.
Trauma is a very subjective and fickle thing to tackle, so a bit of subtext may be lost on me here, but the general feeling of dread is not. It's not really nihilism cause there is the need to overcome.
And all because mom wants that bag of milk.
EDIT: Don't forget to take your meds.