Provavelmente meu jogo de luta preferido. As mecânicas funcionam muito bem e desde o lançamento o jogo é muito bem balanceado. Diferente da maioria esmagadora de jogos de luta, você entende o jogo rápido e não há muitos testes de conhecimento. Em pouco tempo vc está jogando o básico de footsies, leitura do oponente e reações, sem precisar decorar combos e criar blockstrings gigantes.
Infelizmente não há outros jogos de luta que chegam perto da pureza deste. E infelizmente esse jogo sofreu de uma das estratégias de lançamento mais dementes e que acabaram com o online. O jogo foi lançado para consoles, só um ano depois para PC pela Epic, e mais um ano depois na Steam, dividindo a base de jogadores demais e ainda tendo um netcode bem ruim. Foi dificil encontrar com quem jogar no PC.
Infelizmente não há outros jogos de luta que chegam perto da pureza deste. E infelizmente esse jogo sofreu de uma das estratégias de lançamento mais dementes e que acabaram com o online. O jogo foi lançado para consoles, só um ano depois para PC pela Epic, e mais um ano depois na Steam, dividindo a base de jogadores demais e ainda tendo um netcode bem ruim. Foi dificil encontrar com quem jogar no PC.
I NEED Iroha to be real. I would give everything to make that happen. The amount of crimes I would do just to even gain the opportunity to make this happen would be unholy. People would know my name. I would get newspaper articles about me. The news show would eventually be talking about me as the first report of the day. I would be a walking icon.
Fire game tho
Fire game tho
Great game with a huge emphasis on footsies and neutral. Pretty easy to learn, doesn't require to lab in training that much, no need to learn long combos, just get used to matchups and spacing. It has its depth despite its fairly low skill floor. The biggest gameplay related disadvantage for me is the roster being not that unique in comparison to Samsho 5 Special (on the other hand, it does not have isssues with hop priorities and weak repel mechanics like 5SP had).
The saddest issue with the game is that its netcode is one of the worst in the genre, and its release with temporary excusivity killed pretty big interest to this game in FGC. Who knows, maybe SNK and their contractors will implement rollback netcode properly, which will revive the game. But I doubt it sadly. If you have friends to play locally (or via Parsec), then give it a shot for a solid "easy to learn, hard to master" gameplay.
The saddest issue with the game is that its netcode is one of the worst in the genre, and its release with temporary excusivity killed pretty big interest to this game in FGC. Who knows, maybe SNK and their contractors will implement rollback netcode properly, which will revive the game. But I doubt it sadly. If you have friends to play locally (or via Parsec), then give it a shot for a solid "easy to learn, hard to master" gameplay.
The gameplay in this is truly stellar for anyone learning about fighting games. There's no combos except for special cancels, and the spacing and footsies really asks you to time and choose every move carefully. On top of that, the cast is vibrant and fun, and for a fighting game in its simplest form, every character is interesting to play. I wish I had picked this up sooner.
The best game in the series bar none. Feels like they cherry picked stuff from older games that worked and built upon it from there. The single player/story stuff isn't the best, which I feel is especially unfortunate cause SamSho has a really interesting world and cast. The game also launched with really janky online but SNK did eventually make an attempt to fix that even if it took 4 years. Easy to pick up, super fun and with a fantastic roster of characters. Also shoutouts to the three series newcomers for being such perfect fits that it's hard to believe they aren't longtime veteran characters.
Great entry into the series and a good starting point if you want to get into Samurai Shodown. Easy to learn and hard as fuck to master, combos arent long at all the heavy hits do insane amounts of damage, but learning proper spacing and how to capitalize off of your opponents mistakes and mitigate your own mistakes will prove to be a great challenge. shit netcode of course ruins the online experience, but its being switched to proper rollback in the near future so not deducting any points for that any longer.