Very fun fighter! I love the visual style here, it masks some of the low-budget-ness of the graphics (that doesn't get fully masked in a game like KOFXV, as much as I love it). Mechanically it's super cool, seeming to be a good return to the series but also having a little bit of the feel of something like The Last Blade (my personal fav). Bigo Fano
The gameplay in this is truly stellar for anyone learning about fighting games. There's no combos except for special cancels, and the spacing and footsies really asks you to time and choose every move carefully. On top of that, the cast is vibrant and fun, and for a fighting game in its simplest form, every character is interesting to play. I wish I had picked this up sooner.
I actually like the gameplay well enough. The lack of reliance on memorizing combos really appeals to me but unfortunately there's barely any characters I actually like. I like Wu's design the most but her zoner playstyle doesn't appeal to me at all. The single player content is very lacking and I don't have a lot of interest in playing random people online if I don't substantially enjoy the characters. The visual style is certainly an upgrade from KoF 14 at least.
The tutorial makes the game seem vastly more complicated than it actually is despite the fact the game works more or less the same as any other fighter. So many rules as to when this or that can be activated, health must be at x percentage, meter at y, can be activated only once per match, etc. etc. The tutorial doesn't even mention which button does what up front. So I'm pausing the game to see the buttons WHILE DOING THE TUTORIAL.
Once done with the tutorial I'm booted out to the main menu where there's nothing left but arcade mode. But the goofy, balloony looking characters, art style that's simultaneously garish and dreary, and samey roster ("weirdo with sword" done nineteen different ways) leave me completely uninvested. It should also be mentioned that trying to select any DLC character redirects you to the PSN store where you may download that character, even if you own all the season passes. Those characters become free, but you still have to download each and every character one by one which is pretty gross. On top of that some characters still require that I pay such as Mina- wait, wasn't she included in one of the passes? If I buy her wouldn't I technically be buying her twice? I honestly don't know.
Once done with the tutorial I'm booted out to the main menu where there's nothing left but arcade mode. But the goofy, balloony looking characters, art style that's simultaneously garish and dreary, and samey roster ("weirdo with sword" done nineteen different ways) leave me completely uninvested. It should also be mentioned that trying to select any DLC character redirects you to the PSN store where you may download that character, even if you own all the season passes. Those characters become free, but you still have to download each and every character one by one which is pretty gross. On top of that some characters still require that I pay such as Mina- wait, wasn't she included in one of the passes? If I buy her wouldn't I technically be buying her twice? I honestly don't know.
I've played a ton of fighting games in my time, it's my favorite genre--but even someone of my experience knows how to brute force through one when push comes to shove--an option I didn't have in Samurai Shodown, which is an experience I've been truly hungry for. SamSho asks you to understand the dynamic between two fighters in a fashion truly all fighters do, but only this one arguably requires to perform well. As someone with an admitted short fuse with gaming, it certainly didn't hurt that the presentation and characters in this game are just amazing--fully engaging and entertaining no matter how often I lost, and dying a lot made learning the ropes and winning all the more rewarding.
I'd say the game's only flaw is Shizuka, perhaps the worst boss battle SNK has made you encounter. I'm sure some masochistic designer was really patting themselves on the back for making a boss battle with so much emphasis on challenging defense, when the reality is that the battle's focus on drilling specific weak points really causes it to shift into a mindless button masher, the precise antithesis of what makes the game so great in the first place.
I'd say the game's only flaw is Shizuka, perhaps the worst boss battle SNK has made you encounter. I'm sure some masochistic designer was really patting themselves on the back for making a boss battle with so much emphasis on challenging defense, when the reality is that the battle's focus on drilling specific weak points really causes it to shift into a mindless button masher, the precise antithesis of what makes the game so great in the first place.
Great entry into the series and a good starting point if you want to get into Samurai Shodown. Easy to learn and hard as fuck to master, combos arent long at all the heavy hits do insane amounts of damage, but learning proper spacing and how to capitalize off of your opponents mistakes and mitigate your own mistakes will prove to be a great challenge. shit netcode of course ruins the online experience, but its being switched to proper rollback in the near future so not deducting any points for that any longer.