Reviews from

in the past


The first 2 hours are pretty good, then it is simply a fall into the void without a parachute:
- Terrible story: After the first 2 hours you already know how everything is going to end, and they only have to stretch the gum
- Insufferable characters: The only good character is the cat, and It's because he doesn't open his mouth
- Very long journeys without mobility tools: 3 hours of your life going from side to side between rooms
- There are 3 good bosses: The rest are simply waves of meaningless enemies in which you will depend on luck depending on the attack they decide to make
- Senseless difficulty spike: At one point in the game you stop having tools to level up, but the enemies multiply and get stronger for no reason

having spells be the keys to unlock the gates seems cool but the spell system giving you random spells from your "deck" so that it could call itself a "deckbuilder" is extremely ????

Cute and quaint twin-stick shooter with personality abounding between the art design and soundtrack, yet held back by disappointing metroidvania rewards and middling story. I enjoyed my time with it but can't help feel like there was wasted potential, or perhaps it was completely mislabeled as a metroidvania and some of that focus would have been better spent on other aspects or levels of the game - game developers make a water level fun challenge (impossible).

Really mixed on this one. Amazing visuals and soundtrack, but some of the gameplay mechanics fall flat for me, esp the combination of A shoot-em up vania with deck building.

I really wanted to love this game. Visually, the game is very appealing; the art is fantastic. And the idea of a Metroidvania being mashed up with a bullet hell shooter sounds so good on paper.

Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.

Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.