Reviews from

in the past


How to make a sequel to GOW (2018). Like this.

Bigger and better while not overstaying at all. Beautiful by real master of their craft.

This review contains spoilers

Disclaimer: this is a re-review to get my thoughts across in a more concise manner.

For starters, this is my favorite game of all time and I don’t understand how every single one of the most like reviews for this game are extremely negative, talking about how the story is a boring mess and the gameplay is repetitive, and I can understand the view on the gameplay and yes the story isn’t perfect but said story is the one thing I don’t tolerate dissing because it’s still phenomenal.

I think this game is about loss and mortality; Kratos lost Faye and is accepting of his mortality, Atreus is faced with the possibility of his dad’s demise and can’t accept it, Freya has Baldur, Thor has his sons, Odin has the possibility of defeat, Sindri has Brok, and the list goes on and on. Point being, every major character has some sort of loss they’re dealing with.

The gameplay is a mix between Final Fantasy XV and a souls like and I can understand how that would be a turn off to people but it’s easy to get used to.

The story goes like this, Kratos and Atreus are nearing the end of fimbulwinter when Odin appears and offers a truce, Kratos declines, there’s a fight with Thor after that which Odin uses to speak to Atreus alone and offer him to come to Asgard which Atreus declines for now. Now Kratos and Atreus are on a journey through all the 9 realms to gather an army for the impending war that is ragnarok. Good story right? What if I tell you that was just the stuff that was shown in the trailers and that wasn’t the whole story.

The characters are written better than any other game I’ve played, every character feels like a complex individual.

Play this and the free DLC if you like a good story, I promise you won’t regret it.

imma be real i've never played this game cus I'm broke af, I only saw coryxkenshin play this but this shit is 5 stars

man i love norse mythology, their adaptation of the myths and characters are done so tastefully and although different they still wonderfully embody them.
The gameplay is good too, i just rly like mythology

Gameplay is king here because the story is very very lackluster towards the later half.


The most epic game I have ever played.


This game is an absolute rollercoaster of emotions. One second you'll be punching dragurs and trolls and be on a dopamine high from the amazing death animations. Then the next second the game will hit you with a heart wrenching story beat.

I can not name a single thing that this game does bad or half baked and I love that so much.

Basically a perfect follow-up to the 2018 masterpiece. First one just edges it out for me though. I also don't like all the Atreus hate tbh

What gets bigger, the more you take away?

Não entendo o hate no jogo, as sessões do Atreus são sim bem monótonas mas toda gameplay com Kratos é ainda melhor que GoW 2018, minha primeira platina, jogasso!

A narrative driven game with good gameplay? Play it. If you don’t like hack and slash combat i’d still recommend at-least watching someone play Ragnarok for its very well executed narrative.

GOW but much improved in every aspects

God of War: Ragnarök is a very good game. It is just unfair to it that it had to follow up God of War (2018).

Ragnarök is a good game. I will say that a lot in this review because I'll probably spend more time critiquing it than I will praising it. But that's not because I have a problem with the game or I think that it was poor. The critiques are mainly rooted in what feels like missed potential after its predecessor was one of the greatest games of all time. And what unfair expectation to have of a video game. It's unfair to any game to expect it to be so good as to be mentioned alongside the names of the greatest pieces of the medium. It is unfair, but it's also the bar set by God of War (2018). God of War: Ragnarök falls short in nearly all aspects compared to God of War (2018) and while that still makes it a perfectly good video game, it does cause it to fall shy of Game of the Year status compared to Elden Ring or even Vampire Survivors.

God of War: Ragnarök's strongest asset is its narrative. Which is still quite good, it's just not as good as God of War (2018)'s. Ragnarök feels very much like opening a book in its middle chapter. This is fair given that it's a direct sequel starting nearly immediately after the end of the first game. But it is slow to start, it is slow to find its momentum. The game takes quite awhile tho get you invested, right around the time you have your fight with Freya does the game get up and go. This is about 8 hours into the story and potentially double that time if you've been sidequesting. From then on the game moves fast and remains interesting. But it sure takes its sweet time making that happen.

There are some odd narrative decisions here and there. I wasn't quite fond of Freya being this highly emotional and irrational woman who regularly needed Kratos' calm and collected decision making. The writing wasn't as engaging and Freya wasn't nearly as likable or relatable as she'd been in the first game. I didn't care much for Freyr or the time we spent with him, which was quite minimal. I think the speech Freyr made prior to the invasion of Asgard felt unearned because I hardly knew the guy. I had few opinions of him and even less afterwards. The suicide dive by Birgir to defend the boat was a similarly odd moment, while welcomed as a narrative shift, I'm scarcely sure Birgir had even a line of dialogue prior. There was no weight behind it.

I enjoyed the flashbacks with Faye but I wish we saw more of Kratos' love for her. Rarely was it very touching or emotionally charged on Kratos end. In fact, it seems quite difficult to understand what it is about Kratos Faye ever loved. His relationship with Atreus is strong and understandable and emotional but there's little between him and Faye to hold onto. Even in their tenderer moments on camera.

The game's strongest writing moments are those in Asgard. Thor, Thrúd, Sif and Odin are phenomenally well written. Odin and Thor in particular are very well written and engaging characters, with strong arcs and storylines. Heimdall is an outstanding villain and the relationship between Thrúd and Sif is highly relatable and heartfelt. Odin is funny, manipulative, hateable, cunning. The Tyr twist left my mouth agape. Murdering Thor was a shocking event. Odin is one of the best villains I've experienced in all of videogaming.

The game also deserves real praise for how well written Atreus is. The game captures the angst and frustration and hotheadedness and ambition of a teenager. Atreus is annoying but the annoyance is from him being a teenager, not from him being poorly written or conducive to some idiot plot. His growth throughout the two games is palpable and I wanna see more. I want to see his budding relationships with Thrúd Thorsdottir and Angrboða. I want to see if he becomes a man that embodies the best of his mother and his father. I want to see the results of the 'it takes a village' approach to his childhood. It is hard to write children in popular media. God of War: Ragnarök does an admirable job with the story of Atreus/Loki.

Outside of the narrative, God of War: Ragnarök is pretty but average. The graphics are astonishingly good, the game is gorgeous. But the combat, quest design, sidequests, maps and more leave plenty to be desired. The combat is pretty surprisingly difficult prior to actually getting some upgrades. At the start of the game, even simpler encounters offers lots of challenge but it's mostly by way of big health bars. And before you get any upgrades, the Leviathan Axe is far, far better than the Blades of Chaos.

Once you do get some upgrades, the combat gets a lot easier for awhile outside of the major boss fights. Most fights can be won with your preferred weapon and combo method even if its subpar for the opponents you're facing. Combat is fast and comes in waves. Kratos feels slow and heavy but it's an appropriate feel for the style of play by Kratos. You're not playing your personally designed fighter, you're playing as this chiseled seven foot four hundred pound hulking brute. And it's nice. It feels an awful lot like Doom (2016) and Doom Eternal, but significantly slowed down.

One thing that makes it feel so Doom-esque is the weapon switching and the QTE slayer animations. When you're whipping around chomping through mobs you'll find you need to regularly switch weapons and use runic attacks. When fighting bosses like Odin, Gná and Hrolf, switching weapons like this is a must. While I never found the spear very fun to use overall, it has a welcomed place siphoning elemental attunements during boss fights. Using all three in concert takes all of your brainpower and gaming skill. The toughest boss fights in God of War: Ragnarök are right alongside the toughest boss fights in Elden Ring. They will challenge your skill, will and patience.

Exploration is....not fun. Most of the game is spent walking through pretty hallways with alternative routes being minimal. At its most infuriating, map elements are entirely opaque and force you back through very long hallways if you choose to incorrectly look for a secret. Here's an example. In Vanaheim there's an area called the Abandoned Village but it's infinitely down a set of very long hallway with a few annoying puzzles and mechanics to traverse. The game tells you there are 'Undiscovered' secrets in the area when looking at the map. What it doesn't tell you is that you can't complete them all until the end of the game. You don't know this without looking it up online. And there's a way where if later in the game you go all the way to the end, you very nearly can't get back. There is a way back but it's well hidden and the entire process takes forever. I spent probably three hours on one trip to Vanaheim suffering this cycle.

And it's not only Vanaheim. There is a similar instance possible in Alfheim. Exploration feels hollow and much of the game is hard to experience without some sort of guide. What can be experienced without a guide amounts to walking through pretty hallways. It's nowhere near the craft of a Dark Souls dungeon or the open world freedom of an Elden Ring or Breath of the Wild. It's this relatively unpleasing middleground.

Not just that, but the puzzles are often uninteresting or janky. Nornir Chests aren't more interesting because there's 4 ways to solve them. And the sigil arrow markers were very glitchy and frustrating in may scenarios when trying to light disparate torches. Slow moving cranes, long climbs up or down and around cliffs, wacky sigil arrows or very spread out Nornir Chest puzzles. It all amounted to something that felt a lot more tedious than engaging.

But God of War: Ragnarök is better than the sum of its parts. The narrative is still strong even if it isn't as good as its predecessor. The graphics are gorgeous and that shouldn't be undersold in a time where Pokémon Scarlet/Violet just had an opening weekend that doubled Ragnarök's. The combat takes some time to warm up but at its best, stands alongside some of gaming's best combat systems. And I am all over the series. I am just as excited to play the inevitable sequel. I'm invested in Loki's search for the missing Giants and his budding relationship with Angrboða. While the ending wasn't as emotional as the first game's, I want to see Kratos live his life as a worshipped God of good. I want to see how Kratos takes to godhood and rebuilding the Nine Realms with Freya and Mimir.

God of War (2018) was a perfect game. God of War: Ragnarök was not. But that's okay, and it should be okay. It's still a damn good game. And I'm looking forward to more.

I honestly liked the game before this more. This game feels like at certain moments it drags out for way too long. Bigger is not always better.

Doesn't fix any of the issues I had with the combat in the 2018 game, have fun constantly rolling forward to avoid enemies from the back, and the story is ruined by its focus on Atreus who's voice actor sounds completely lifeless and out of it.

And god damn the characters in this game never shut the fuck up, they just ramble on and on about frivolous bs.

Moins bien que le 1 fin de la review

Cerrando el circulo vikingo con esta obra maestra, pendiente de que otras entregas nos dan. Con este, oficialmente, todos los GOW platinados!
🏆PLATINO
(99 horas totales)

Another game with the theme "more of the same" and another instance where, fuck it, I'm here for it! While the gameplay hasn't changed much, the story and lore always dig their hooks in deep. If you loved the original you should have no trouble joining Kratos and Atreus in their grand adventure to stop Odin's nefarious schemes.

Not as good as the first one, but still one of the best game i've ever played

Much better than 2018. Had so much fun and loved the overall story and new combat.

eu gostei do jogo mas eu senti que era muito igual ao (2018) nada contra mas sla

Still proving why they are the goat

This review contains spoilers

Pretty much God of War 2018 but better. Anything that could be improved upon gameplay wise was improved upon, except the menu UI, which is horrendous. Exploration was so much better here than in GOW 2018, but my main criticism is how slow it feels to explore some areas, especially when you have to backtrack and you have to hope there's a easy gateway you can take otherwise its holding the analog stick for what feels like hours. Combat just feels so fucking good here its insane.

Don't really care about stories in games that much, but this one felt weird. It felt all over the place plot and tone wise. GOW 2018 felt a lot more focused whereas Ragnarok felt like it was trying to get you to as many places as it could before the game ended. There was also this one moment in the game that went so hard (the gjallahorn scene), but the moments after it felt lame in comparison.

Special shoutout to the person who made the Gjallarhorn sound, it made me nut a few times.

игра про пердеж часть 2

Did everything 2018 did but max it better


Pops out of hole
Odin:Welcome to Asgard
Me:This isn’t the Old Gods of Asgard.
Herald of Darkness plays Intensely

One of the best intros in a video game,
and one of the worst follow ups to the best intro in a video game.

Un buen juego que se acerca al sobresaliente pero que es lastrado por un diseño de niveles pobre, excesiva repetición de enemigos y una prácticamente nula actualización en jugabilidad respecto a la anterior entrega. Aún así es una experiencia muy recomendable, con buenas peleas finales y una historia que me parece mejor que la del anterior. Estoy muy interesado en cómo seguirá la saga.

really good game but i want my old god of war