Reviews from

in the past


Does this game have a Double Jumo? Yes.

Pitfall is a pretty neat platformer, but it gets really annoying about 3/4 through for me so I just quit. It starts out impressive tbh, good artstyle, very cartoony performances by Steve Blum and the animation team. Like the animations are really fun and Pitfall Harry is way more expressive than he should be. The traditional pits in this game are also just "Mouths in the Ground"; like they have teeth and they chew and they just generally ungulate, its a really cool design choice.

The game plays pretty well, and you unlock a bunch of abilities/tools that are neat. An early mechanic you learn that is vital to many of the tools is that your right thumbstick controls your hand to grab treasure (that you would just pick up by walking into it in any other game. It is really fucking funny to just watch Pitfall Harry just stand around and grope the air, along with his ability to just turn into the Morph Ball and roll around. Most of the tools you have rely on you moving your hand with the thumb stick. For example, you have a estus flask, that when you equip, you hold up to drink from it to heal, and to fill it up you must hold it down in a heal pool. There is a raft that you use the thumbsticks as paddles to move around (it is very clunky and annoying though) and pickaxes that you climb with each stick to a axe, and other ones too. I like when games use the thumbsticks like this, it can feel just really intuitive (sometimes) and has usually made me feel better when playing a game.

This game is kind of annoying to traverse if you want to go back to other areas, or trying to figure out where to go when it doesnt just lead you in a straight line. The map isnt a real video game map so it can be confusing with exit you need to go to in a room. About 3/4's through the game the individual rooms get annoying too. The boss I quit on is like a typical sumo "knock them out of the arena" boss, but it just does not control good at all because you are playing as a penguin instead and it just sucks. I was already getting annoyed at later stuff in this game so I just thought I got my fill.

У данной видео игры есть неплохие элементы. Анимации, управление правым стиком, использование инвентаря метроидвания структура и прочее радости жизни. К сожалению всё идёт пропадом когда проходишь дальше первых двух часов.
Анимации хоть и довольно экспрессивные и может быть даже забавные (как например спуск по лестнице), но унылая озвучка топит всё это.
Управление правым рукой Генри через правый стик странный гиммик, но по первой нормально, пока не доходит осознание что у тебя отобрали адекватное управление камерой, а центрирование камеры стеггерит персонажа на 2 секунды, в пылу драки ОЧЕНЬ КРУТА! Так что задумка топит сама себя.
Инвентарь обширный и как раз во многом и использует фишки правого стика, но некоторые предметы будут использоваться буквально 1-2 раза за всю игру, как например щит и газовая маска, и это то в метроидвании. Ну и как большинство 3д игр с элементами метроидвании, здесь элемент метроидвании - сосёт (Но отмечу что хотя бы карта сделана гораздо лучше чем в PoP: Warrior within того же года).
В итоге мы имеем неплохие задумки, но плохую реализацию
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