Ben Roguelike oyunlarını çok severim. Bu oyunda oynadığım en iyi Roguelike oyunlardan birisi. Oyunu açıyorsunuz, karakterinizi seçiyorsunuz ve aksiyona başlıyorsunuz. Ben oyunlarda bu karakteri build etme her oynanışta farklı hissettirme muhabbetini çok severim, oyun bunu size dibine kadar veriyor. Aynı zamanda süre çok önemli; yeterince hızlı olmazsanız düşmanlarınız sizden önce gelişiyor ve hasar veremeyecek hale geliyorsunuz. Tüm Roguelike sevdalılarına önerilir.
I do play a lot of action roguelikes so it really surprised me that this one became a favorite of the general audience. It's not exactly a bad game but after seeing the crazy amount of positive reviews on Steam, I expected something better. Something much better to be precise.
It sports overly stylized graphics, some ridiculous (visually) enemy designs, an annoying soundtrack and not very engaging action gameplay. Add low run variety to the mix - every single one feels more or less the same since the start of late game (4.-5. stage). The chosen survivor and their skillset does not matter that much anymore. Items are everything.
What I unironically enjoy the most about the game is the weird lore delivered in the form of item/enemy logs.
To say it was a letdown after all the hype would be an understatement. It's kind of ok but there are so many better to choose from.
It sports overly stylized graphics, some ridiculous (visually) enemy designs, an annoying soundtrack and not very engaging action gameplay. Add low run variety to the mix - every single one feels more or less the same since the start of late game (4.-5. stage). The chosen survivor and their skillset does not matter that much anymore. Items are everything.
What I unironically enjoy the most about the game is the weird lore delivered in the form of item/enemy logs.
To say it was a letdown after all the hype would be an understatement. It's kind of ok but there are so many better to choose from.
This review contains spoilers
Wrote on the fly, sorry for spelling/grammer issues
This game was my first ever roguelike. Got into it initially on ps4 in 2021 and despite the many bugs that the console version had its still a favourite of mine. Had to repurchase when I finally built the P.C
There are a handful of distinct classes whose abilities all sync really well with items which can create limitless power fantasy. Different items are more/less useful for different classes which creates alot of gameplay variety and interesting co-op dynamics. One item can make or break an entire run (or do basically nothing). This creates an atmosphere very similar to intensive gambling, gameplay elements such as the different shrines and lunar items provide varying levels of risk and reward and can significantly alter a run.
There is no better gambling addict feeling than losing a run with really good items only to be sent back to the menu to immediately start a new one. This is the Video Game equivalent of gambling away your house, only to immediately take out a second mortgage and put it on black. Combine this with mod support on P.C and you will likely never get bored of this game. Whenever I need to boot up a game for no reason I boot ror2. If casino's made a game similar to Risk of Rain 2 only using casino chips and money instead of the coins you gather from enemies, my life would be a mess and I'd become an alcoholic, gambling addicted degenerate.
Even with the game's randomized elements, there are still elements of control such as the printers and hidden item bazars and tri stations and other ways where you can choose between a set amount of items. Also every item is stackable on some sort of logarithmic scale which can lead to tremendous boosts in power to where enemies immediately spawn and die (the game's difficulty eventually catches up to you though). My favourite part about the items is how intuitively they synergize with eachother. One item's effect can trigger another item's effect, which triggers another item's effect and so on. Which again adds another dimension of gameplay variety.
In my opinion this game is best experienced with a friend or two so you can all go nuts at the wacky difficulty spikes, rare item drops and argue over who stole each other's items after the teleporter boss.
Only downside to the vanilla game is the final boss level is terrible. I hate everything leading up to the final boss. Mithrix is a pretty good/satisfying fight and can brutally end an entire run in a fun pathetic masochistic way with only a single hit, keeping you on your toes the whole fight which is the only fun thing about the stage. Some characters simply do not have enough mobility to traverse the unnecessarily long lanes of the final level and require copious amounts of mobility items which are naturally not guaranteed with the game's randomized nature. This is basically the only stage designed this way. I remember a glitch on console with the Lunar Chimera (Exploder) enemy dealt way too much damage with its aoe puddle attack thing to the point of it pretty much one shotting the player. Combine this bug with not knowing that you could make the teleporter loop on stage 4 and it made beating the game for the first time feel like hitting your head on a wall repeatedly. Still if you consider finding item's to compensate for a character's weak points and loop an extra time if necessary than it is indeed doable on every character.
Overall, a good time, hours of fun, inexpensive (not full price), and runs exceedingly well on most P.Cs
note: Most of the glitches I experienced on console I did not experience on P.C. The Console version i would rate 3-3.5 stars due to its many weird bugs that would effect longer runs such as fire enemies being way too strong and if a fire variant horde of a boss enemy spawned as the teleporter boss you would immediately melt. Not sure if those bugs have been patched yet but yea the P.C ver is waaayy better
Review of survivors of the void soon (maybe not). New account so im tryna bang out reviews to fill my profile.
This game was my first ever roguelike. Got into it initially on ps4 in 2021 and despite the many bugs that the console version had its still a favourite of mine. Had to repurchase when I finally built the P.C
There are a handful of distinct classes whose abilities all sync really well with items which can create limitless power fantasy. Different items are more/less useful for different classes which creates alot of gameplay variety and interesting co-op dynamics. One item can make or break an entire run (or do basically nothing). This creates an atmosphere very similar to intensive gambling, gameplay elements such as the different shrines and lunar items provide varying levels of risk and reward and can significantly alter a run.
There is no better gambling addict feeling than losing a run with really good items only to be sent back to the menu to immediately start a new one. This is the Video Game equivalent of gambling away your house, only to immediately take out a second mortgage and put it on black. Combine this with mod support on P.C and you will likely never get bored of this game. Whenever I need to boot up a game for no reason I boot ror2. If casino's made a game similar to Risk of Rain 2 only using casino chips and money instead of the coins you gather from enemies, my life would be a mess and I'd become an alcoholic, gambling addicted degenerate.
Even with the game's randomized elements, there are still elements of control such as the printers and hidden item bazars and tri stations and other ways where you can choose between a set amount of items. Also every item is stackable on some sort of logarithmic scale which can lead to tremendous boosts in power to where enemies immediately spawn and die (the game's difficulty eventually catches up to you though). My favourite part about the items is how intuitively they synergize with eachother. One item's effect can trigger another item's effect, which triggers another item's effect and so on. Which again adds another dimension of gameplay variety.
In my opinion this game is best experienced with a friend or two so you can all go nuts at the wacky difficulty spikes, rare item drops and argue over who stole each other's items after the teleporter boss.
Only downside to the vanilla game is the final boss level is terrible. I hate everything leading up to the final boss. Mithrix is a pretty good/satisfying fight and can brutally end an entire run in a fun pathetic masochistic way with only a single hit, keeping you on your toes the whole fight which is the only fun thing about the stage. Some characters simply do not have enough mobility to traverse the unnecessarily long lanes of the final level and require copious amounts of mobility items which are naturally not guaranteed with the game's randomized nature. This is basically the only stage designed this way. I remember a glitch on console with the Lunar Chimera (Exploder) enemy dealt way too much damage with its aoe puddle attack thing to the point of it pretty much one shotting the player. Combine this bug with not knowing that you could make the teleporter loop on stage 4 and it made beating the game for the first time feel like hitting your head on a wall repeatedly. Still if you consider finding item's to compensate for a character's weak points and loop an extra time if necessary than it is indeed doable on every character.
Overall, a good time, hours of fun, inexpensive (not full price), and runs exceedingly well on most P.Cs
note: Most of the glitches I experienced on console I did not experience on P.C. The Console version i would rate 3-3.5 stars due to its many weird bugs that would effect longer runs such as fire enemies being way too strong and if a fire variant horde of a boss enemy spawned as the teleporter boss you would immediately melt. Not sure if those bugs have been patched yet but yea the P.C ver is waaayy better
Review of survivors of the void soon (maybe not). New account so im tryna bang out reviews to fill my profile.
Risk Of Rain 2 is a game that I keep coming back to every once in a while. It has an addictive gameplay loop and a huge variety of items to make each run feel unique and different in some way.
Escaping this planet really feels better when playing with friends, though. The added chaos one or two extra players give, really make everything ramp up.
(Btw, mods in this game are amazing)
Escaping this planet really feels better when playing with friends, though. The added chaos one or two extra players give, really make everything ramp up.
(Btw, mods in this game are amazing)
An absolute CLASSIC for the genre. a legitimate gem of a game. I initially started with the PS4 version (running on the ps5) and it was fantastic, always maintained a solid 60fps with no dips. Shortly after i got a physical copy for the switch just to have handheld (switch version actually holds up surprisingly well considering the hardware) but it wasn’t until i finally grabbed the game thru steam and started to play it modded that really opened up my eyes and say okay, this might be my one of my favorite games of all time. seriously cannot recommend it enough no matter what platform you’re on im sure you’ll get some type of enjoyment out of it.
This is easily my favorite roguelike of all time. Each run feels random, but not so random that you have no control. In fact, it feels like you have just enough control that every run is in your hands. Each character is unique and fun in their own way. There's just so so much replicability, especially with eclipse mode letting you take your skills all the way to the limit. I genuinely think this game has ruined other roguelikes for me, like now whenever I try and play new roguelikes, I get tired of them so quickly. Thats how good this game is.
An insanely fun roguelike with an unexpected amount of depth. One of the things I most appreciate in roguelikes is getting to make choices, and RoR2 gives you a ton of strategic choices to make as you progress through a run, and a ton of variety in builds to where no two runs look the same.
The music is top-notch and never gets old, the modding community is pretty big and installing mods is pretty trivial, and the art style is pretty unique even if I personally would make the colors more saturated. The items and lore bits you can find are also really interesting and filled with character.
My biggest complaint is probably that the longer a run gets the probability of dying to some weird bullshit where you can't even be sure of what happened steadily approaches 1. I can't really knock the game too much for it considering that such things are to some extent inevitable in a roguelike since the devs can't fully account for every possible situation, and there are features here to mitigate such things like one-shot protection, but I do wish that the game made it more clear what exactly killed you sometimes. A list of the last few damage sources that hit you would go a long way to understanding what exactly you did wrong.
The music is top-notch and never gets old, the modding community is pretty big and installing mods is pretty trivial, and the art style is pretty unique even if I personally would make the colors more saturated. The items and lore bits you can find are also really interesting and filled with character.
My biggest complaint is probably that the longer a run gets the probability of dying to some weird bullshit where you can't even be sure of what happened steadily approaches 1. I can't really knock the game too much for it considering that such things are to some extent inevitable in a roguelike since the devs can't fully account for every possible situation, and there are features here to mitigate such things like one-shot protection, but I do wish that the game made it more clear what exactly killed you sometimes. A list of the last few damage sources that hit you would go a long way to understanding what exactly you did wrong.
I have probably criminally underrated this game. I see the potential that the game has. It is a significant improvement over the first game. I was unsure how the game would transition to 3D, but it is an excellent move. The game is still very difficult, but it now feels accessibly difficult compared to the first game, which was just brutal. The movement feels more intuitive and having more control over aim feels good. As with the first one, this game has a lot of depth to both secrets in the world and item synergies. Despite all of my praise, I underrate the game because shooters are just not really my genre. For not liking shooters, I really enjoyed this game. I theoretically want to play it more, but given my relationship to shooters, I decided to move on.