Когда я играл в эту игру, то невольно завидовал тем, кто застал её в своё время. Эмоции от открытия секретов и нахождения шорткатов, которые казалось бы не предусмотрены разаработчиками, вызывают не поддельную радость. Количество контента так же не позволяет скучать и хочется верить, что даже имея одну эту игру в то время на N64, тебе было не до скуки.
Дизайн уровней выполнен не привычно, ибо служит исключительно геймплейной части, редко являясь чем-то художественно цельным. Но меня такой подход только привлекает, т.к. стоит начать исследовать и эксперементировать всегда становится не до созерцания. И всё же некоторые уровни не хотелось проходить именно из-за их странного облика. С другой стороны, всё что не нравится можно было пропустить, и собрать больше звёзд на тех уровнях, что тебе интереснее.
Управление требует привыкания, но в целом я с ним совладал за пару вечеров. Но усиление, позволяющее Марио летать я так и не смог обуздать и каждая попытка пройти секретный уровень в холле замка сопровождался громким матом.
Итого: запуская игру просто чтобы ознакомиться с ней я с большим удовольствием прошёл её. Сейчас сложно найти игру, которая бы дарила такие же эмоции радости от новых открытий.
Дизайн уровней выполнен не привычно, ибо служит исключительно геймплейной части, редко являясь чем-то художественно цельным. Но меня такой подход только привлекает, т.к. стоит начать исследовать и эксперементировать всегда становится не до созерцания. И всё же некоторые уровни не хотелось проходить именно из-за их странного облика. С другой стороны, всё что не нравится можно было пропустить, и собрать больше звёзд на тех уровнях, что тебе интереснее.
Управление требует привыкания, но в целом я с ним совладал за пару вечеров. Но усиление, позволяющее Марио летать я так и не смог обуздать и каждая попытка пройти секретный уровень в холле замка сопровождался громким матом.
Итого: запуская игру просто чтобы ознакомиться с ней я с большим удовольствием прошёл её. Сейчас сложно найти игру, которая бы дарила такие же эмоции радости от новых открытий.
This review contains spoilers
Absolute classic. I was on my way to completing Banjo-Tooie but then the final boss was really getting to me, so I decided to put it aside and pick up Super Mario 64. For the past six years, I've been going through the Mario games chronologically. Although, I still need to play Super Mario RPG.
I actually played this game on the DS, but never 100% completed it because the later worlds were really difficult for me at the time. But, surprisingly, there is a good chunk of this game I forgot. I definitely forgot about 50% of the game.
I instantly fell in love with the early 3D computer graphics. I love the checkerboard patterns, the colours and the "city in the clouds" aesthetic every world presents. The missions are super fun to complete and the music is incredible. "Dire, Dire Docks" is obviously a phenomenal score, but I also think the track "Cave Dungeon" (heard in Hazy Maze Cave and Wet-Dry World) is underrated.
The missions are all pretty fun but collecting 100 coins in each world tested my patience, especially in Shifting Sand Land and Tall, Tall Mountain. Actually, the mission where you get the snowman's head to roll into its body is a little annoying. The extra area in Wet-Dry World where the red coins are located is sweet. Honestly, Wet-Dry World might be my favourite world just for the aesthetic alone. It's got that vapour-wave, album cover look to it that made me take my time to complete the mission and appreciate the art direction. From a level design perspective, Cool Cool Mountain is probably the best..or the classic Bob-Omb Battlefield. I like how King Boo would appear in various missions inside Big Boo's Haunt. I already knew about the killer piano, so it didn't startle me. Tiny-Huge Island has a great dual world mechanic and I love the paintings you enter to get to these worlds. This is probably an unpopular opinion but Rainbow Rain is awesome. The water levels are also incredible and I will die on this hill.
Overall, it was nice to power through this game. I might go back and play Mario RPG, but now that summer is approaching I will likely replay Super Mario Sunshine to 100% completion
I actually played this game on the DS, but never 100% completed it because the later worlds were really difficult for me at the time. But, surprisingly, there is a good chunk of this game I forgot. I definitely forgot about 50% of the game.
I instantly fell in love with the early 3D computer graphics. I love the checkerboard patterns, the colours and the "city in the clouds" aesthetic every world presents. The missions are super fun to complete and the music is incredible. "Dire, Dire Docks" is obviously a phenomenal score, but I also think the track "Cave Dungeon" (heard in Hazy Maze Cave and Wet-Dry World) is underrated.
The missions are all pretty fun but collecting 100 coins in each world tested my patience, especially in Shifting Sand Land and Tall, Tall Mountain. Actually, the mission where you get the snowman's head to roll into its body is a little annoying. The extra area in Wet-Dry World where the red coins are located is sweet. Honestly, Wet-Dry World might be my favourite world just for the aesthetic alone. It's got that vapour-wave, album cover look to it that made me take my time to complete the mission and appreciate the art direction. From a level design perspective, Cool Cool Mountain is probably the best..or the classic Bob-Omb Battlefield. I like how King Boo would appear in various missions inside Big Boo's Haunt. I already knew about the killer piano, so it didn't startle me. Tiny-Huge Island has a great dual world mechanic and I love the paintings you enter to get to these worlds. This is probably an unpopular opinion but Rainbow Rain is awesome. The water levels are also incredible and I will die on this hill.
Overall, it was nice to power through this game. I might go back and play Mario RPG, but now that summer is approaching I will likely replay Super Mario Sunshine to 100% completion
Super Mario 64 is one of the most iconic and important games of all time, and it came out on a famously rough transition point for gaming from 2d to 3d, so it's unbelievable it has aged as well as it has.
My only real complains are: the camera, which is pretty darn bad but actually completely excusable for a first attempt ever, and some stars that are just bad sadly.
There is a lot of good to be talked about: the level design still holds up, the game is very creative. Of course not every level is a banger, but in most of them it's just fun to roam around and explore and the stars tend to have very clever placings, also there are already used some really interesting concepts only possible with 3d
The controls are great, Mario is very responsive and there are a lot of options for a varied experience and some precise and fun jumping.
The aestethic is a controversial point but I find it very appealing and don't think it looks bad at all.
I am a great fan of 3d mario games and, while this isn't Odyssey, it sure didn't disappoint
My only real complains are: the camera, which is pretty darn bad but actually completely excusable for a first attempt ever, and some stars that are just bad sadly.
There is a lot of good to be talked about: the level design still holds up, the game is very creative. Of course not every level is a banger, but in most of them it's just fun to roam around and explore and the stars tend to have very clever placings, also there are already used some really interesting concepts only possible with 3d
The controls are great, Mario is very responsive and there are a lot of options for a varied experience and some precise and fun jumping.
The aestethic is a controversial point but I find it very appealing and don't think it looks bad at all.
I am a great fan of 3d mario games and, while this isn't Odyssey, it sure didn't disappoint
Considered one of the GOATs for a reason. It's hard to find that many video games that feel this good to just move around in, let alone actually interact with the levels themselves. Mario controls exquisitely, the levels are imaginative & it helped confirm my affinity for the platformer genre. I can fire this game up & blaze through a few missions pretty much any day. A real treat.
Super Mario 64 knocks it out of the park as being not just a great 3D platformer, but the first to incorporate it in a meaningful capacity with easy to pick up yet incredibly nuanced controls.
I remember my mind opening up when playing Donkey Kong 94 and the aerobatic controls being brought over to Super Mario 64. It’s a 5 Star game for me not just in terms of influence but I genuinely enjoy playing this to the point that I went for a 120 Star clear - this is not even the first time.
I remember my mind opening up when playing Donkey Kong 94 and the aerobatic controls being brought over to Super Mario 64. It’s a 5 Star game for me not just in terms of influence but I genuinely enjoy playing this to the point that I went for a 120 Star clear - this is not even the first time.