Reviews from

in the past


Cool story and engaging gameplay loop.

Pretty good game, I enjoyed the story based nature of the game and also enjoyed how it felt like I was the one choosing my path through the game. Played through most of the storrylines but didn't finish all of them, I think I wanted more of a main storyline because by the end of my time playing, it felt like there wasn't really an end goal and I was kind of just playing to no real end. Will probably pick it back up to finish the game out at some point.

Something about this game is really appealing, but I just can't get into it. The Amos Roddy soundtrack is superb, the graphics fit the bill, and the atmosphere is palpable. The gameplay loop feels like an actual day, and you think about how it's going to unfurl and the encounters you need to have. The story is of a good calibre, and there's intrigue there. Yet, I just never switch on my Steam Deck and think I'll run through a couple of cycles, it just edged down my last played list until I uninstalled it. This has happened three times now, and I wish it hadn't. I feel like I need to have a few more cycles in the game, to perhaps get me to the point where I want to pick it up, so maybe the pacing's off. Hopefully I'll find out.

İlk aldığımda o modda olmadığım için muhtemelen, beğenmemiştim. Tekrar şans vermişim iyi ki. İyi bir rpg sistemi sunmasa da hikaye anlatmayı çok iyi beceriyor.

Bu tarz bi oyun için fazla kolay geldi, yetenek sistemi pek dengeli değil. Alışma öğrenme sürecinden sonra min max yapmak çok kolay, özellikle oyunun sonlarına doğru herhangi bir gerilim kalmıyor. Sistemle uğraşmak yerine visual novel gibi okusam daha çok zevk alırdım muhtemelen çünkü hikayeler (side questler?) çok güzel yazılmış, çoğu bittersweet bitiyor ki bayılırım. Ana oyundaki bazı karakter hikayelerinin sonu aceleye gelmiş gibi, hiçbir climax ya da konuşma olmadan bitebiliyor. Free dlc'dekiler öyle değil, sonları da çok iyi yazılmış. Buna rağmen çoğu hala kafamda rent free yaşıyor. Hiçbir sahneyi yakından göremesek de harika betimleme ve evrene cuk oturan müziğin yarattığı atmosfer sayesinde çoğunu kafamda çok net canlandırabiliyorum. Onlarca karakterin neredeyse hepsi derinlikli ve katmanlı, oyunun en sevdiğim yanı kesinlikle hepsini dinleyip (okuyup) zamanla tanımaktı.Bi ton uydurma sci-fi terim olduğu için konuşmalar uzadığında içimin bayıldığı da oldu zaman zaman. Disco Elysium kadar okutmuyor, çok daha kısa bir oyun zaten.

İkinci oyunda aynı zar ve yetenek sisteminden devam edecekler sanırım, çok daha iyi bir balancing yapmaları gerekiyor bence, farklı karakterleri de kullanabileceğiz sanırım nasıl olacak merak ediyorum baya.

Citizen Sleeper is a very unique and stand out game!! I couldn’t have been more addicted to the gameplay system while playing. Just something that keeps you at the edge of your capabilities all while juggling so many different storylines and responsibilities was so insanely thrilling and immersive. I really liked the lack of potential save scumming, or at least how it was less possible. It made the consequences so real. Even though I missed out on some things as a result, there was still a euphoria in seeing the outcomes to my decisions and how i could move on from it. I left out half a star because i just wish the gameplay had a little more depth. But i may change my mind on that, and if anything more negative comes to mind!


A delightful, engaging experience if you're in the moon for something bite-sized and melancholy. The primary loop is elegant and well-considered, though the time/AP/money management felt a little too forgiving for its bleak world after the first hour or so. Something of a hidden gem!

So many moments from this game just feel etched into my mind. I can vividly recall the tension of difficult choices and connection I felt to the world and characters and really it's all because of the incredible writing and music. The entire game is basically menuing and reading but I felt more connected and immersed to Citizen Sleeper than I do to most other games I've played. This might be the push that gets me back into reading books again.

Citizen sleeper is cyberpunk in the truest and most satisfying sense - anti capitalist with a narrative entirely driven by people and their community. An all time personal favorite sci fi setting.

Took me a good while to get into this game but I'm so glad it eventually clicked. Citizen Sleeper is dripping with atmosphere, thanks to the incredible writing and sound design. Would have loved to have better branching story paths, maybe in the sequel?

This was solid. Decent space narrative, neat storyline options. Almost all story threads boil down to filling a meter and then getting to the end of the storyline and choosing Option A or B. Option A typically means leaving the Eye and Option B means staying. You can choose one then reload back and choose the other. And all of those choices, none really change the broader narrative.

And that's okay. There's a little too much illusion of choice and not enough consequence. The game doesn't do enough to railroad you into any choices. Which is normally a good or great thing. But it means there's very little practical stakes in your choices in Citizen Sleeper. Since it's a visual novel, with a really terrible navigation and UI, you hope that the narrative is strong and the choices are meaningful.

Neither is really the case. Pentiment offers a stronger narrative, Disco Elysium has a better art style, better gameplay and gives the player more agency and meaningful decisions, Roadwarden offers both a better narrative and better player choice. There are just much better visual novel+RPG mechanics games out there with budgets bigger and smaller and dev team bigger and smaller than Citizen Sleeper.

It's not bad. It's worth a play for cheap. I'd be interested in the upcoming sequel but I hope it's better and not just more of the same. It needs real improvements.

a competent story but not gripping enough (it sets up things well but after the initial moments it really failed to capture me with any of its worldbuilding or characters) to warrant the gameplay which ends up becoming a tedious game of waiting.

The passage of time is a funny thing to think about. The nature of one's own mortality too. At some point they become so normalized you end up just accepting those concepts as they are, and that's a good thing! Cuz it's a natural thing! You can't alter the way things are, and you probably also can't change the system or how the world works.

Reflecting on those things can be good, too, and that's where this game comes in. Matter of fact, there IS a thing you can change; and that's the lives of the people around you, in the here and now.

This game talks about a lot of stuff, so i hope one of the things you get out of it, is that being kind is one of the best things you can do as a person. And that your body isn't who you are, and it doesn't define you either.

I just really like this game, it makes you reflect a lot.

I can't say enough good things about this one. I will be thinking about it for a long time.
I was instantly sucked in by the evocative character art, and the game's mechanics plunge you into an atmosphere of harrowing tension from the outset as you struggle to survive. I felt that struggle deepest in the first 4-ish hours of the game, where every use of dice was measured against two or more looming threats.
I loved how in spite of these constant struggles, the Sleeper almost feels like a side character in the other characters' stories. The world and characters of Citizen Sleeper are captivating, grounded in truth through circumstances both real and surreal. The game as a whole is about the Sleeper, but it was delightful to play a supporting role in each smaller part of the story as events unfolded.

Completion Criteria: Credits Rolled

It was fine. Not really my type of game. As my completionist tendencies hate choosing. But also, this is the first time I've played a game where I may judge someone who doesn't pick the obvious choice (which isn't really a compliment)

its like hardcoded but without sucking and fucking

I may be stuck here, but I'm stuck with friends.