Reviews from

in the past


Un juego básico pero disfrutable, se nota que el propósito era abrirlo al máximo público posible. La historia cumple y se nota que guardan muchos detalles para juegos futuros. La jugabilidad funciona pese que a priori parecía difícil el planteamiento. Por otro lado, el set de habilidades acaba limitándose a 4-5 hechizos que desbancan a todos los demás. Las misiones secundarias acaban siendo simples y repetitivas por lo que no incitan a prestarles mucha atención.
Es el mejor juego de la franquicia hasta el momento y es un plus para todos los fanáticos

لعبه جيده خاصة ان كنت تحب الساحر هاري بوتر

Despite the controversy of this game ( i am trans, so i understand why some may be upset ) the game was extremely fun. its nice to get to see this world again, especially the fact that it was an entirely new story.

This review contains spoilers

Ter jogado Hogwarts Legacy foi uma grande fonte de vergonha para mim por um tempo, porque eu realmente me diverti durante alguns momentos do jogo. Eu joguei pensando que ia ser uma merda, mas não foi tão ruim assim.

Eu não sinto essa vergonha devido à cascata de ódio que rolou em cima das pessoas que escolheram jogar o jogo (Que é uma situação complicada, e eu não sei o que pensar disso ainda), mas sim porque, sendo não-binário, eu senti que eu estava me traindo em sequer gostar de alguns aspectos do jogo.

Hoje, eu reconcilio essa vergonha pensando que; O jogo em si não é o problema. O jogo não é uma propaganda de ódio contra pessoas LGBT e eu não senti essa agressão dele. O problema é diretamente apoiar a fonte desse ódio (Joanne Kika na Rola...) e não pensar criticamente se comprar este jogo apoiaria financeiramente essa fonte.

Sobretudo, eu não devia ter medo de um jogo tão mid. Por mais que eu tenha me divertido em alguns momentos, esse jogo não me deu uma experiência memorável.
A narrativa da main quest é entediante, os personagens secundários são esquecíveis e pareciam ter mais conteúdo planejado rushado, e...
Eu não sei se isso é uma crítica ao sistema de magia da Joanne Rola ou só do jogo, mas algumas das magias poderiam ser integradas em uma só. Por que Confringo e Incendio são magias diferentes? Não daria pra misturar em só uma magia de fogo com dois modos ou sei lá?

Btw opinião bosta, mas eu não ligo para o Sebastian. Ele é um personagem interessante, mas o fato que minhas escolhas não tem consequências na quest dele me deixam desmotivada e irritada. Se as escolhas não fazem diferença, então por que me deram escolhas para início de conversa?

E eu não me lembro do que eu gostei, mas ééé eu tenho certeza que eu gostei de algo... Eu acho. Sei lá.

I liked it but after sometime it gets a little bit boring i am planing to go back to playing later


universo bem feito, de resto e mediocre

The game is good, 4/5. But the platinum trophy is a pain to get, too many useless collectibles. You don't feel motivated to complete everything, it was pure hatred that drove me to do it hahahaha."






behold my fancy clothes you pesky peasants in black robes

The open-world Harry Potter/Wizarding World game I've dreamed of for years! The universe is captured brilliantly with the design, visuals, music, the tone and all around vibes. Both the wand combat and broom flying are a lot of fun!

Esteticamente 10/10, como juego, aburrido

Uma das inteligências artificiais maus burras que eu já vi, parabéns.

The game in its core is a rehash of every open world mechanic and if not for the setting we all would probably drop it after a couple of hours in. The world building really saves this from a disaster and my millennial heart just can't help myself. Flying on a broom around Hogwarts is just too pure.

The story is too long, the collectibles are too varied and not much fun. The combat system is actually really well made from the start, but it's kinda ruined by omega boring enemies who are just repeated to death. Every dungeon is just so boringly similar, it's probably the worst part of the game.

But again, the world is just too fun for me not to engage with it. It is just enticing enough not to drop the game because of its other flaws.

And fuck JKR of course :)

What I liked: The aesthetics/graphics are immaculate and they hold this game together. The story is pretty entertaining as well, and the combat/spellcasting was interesting, although tough for me to get the hang of as someone who's not great with complex combat. The room of requirement is also a fun way to inject some creativity which always scores points with me.

What I didn't like: I think what it comes down to is that I wanted this game to be something it's not. I wanted this to be a Hogwarts simulator with a story and it's just not a simulation game. Castle life and the NPCs feel incredibly lifeless. The students don't really talk to you unless they are part of a story line and you have no regular schedule, you don't eat, you don't have to sleep unless it's part of the story. I think what we all fell in love with about the Harry Potter franchise was the friendships and relationships within the castle and this game completely lacks that.


AVADA KEDAVRA !!!!!!!!!
very immersive open world btw

This review contains spoilers

I though I hate Harry Potter franchise but now I realize that I just hate Harry Potter. I love the world which is created by JK Rowling. Storyline and side quests are lame except Sebatian's storyline. Using spells are dull firstly but when you teach more speels you can create great combos like hack&slash.

The best open world I have ever seen! Combat and quests are very fun too, only the story has its weaknesses. Still, a amazing game!

COMPREI O PS5 SO PRA JOGAR ESSA PORRA, E CHOREI MUITO PELA QUANTIDADE DE SENTIMENTOS QUE ME DESPERTOU.
MAS OLHANDO EM RETROSPECTO ADMITO Q É MEIO MID.

Solid game. While the story’s uninteresting and it just gets boring after a while, the gameplay is a big save. This plays like a definitive Harry Potter game. The combat is excellent and you can effectively switch between spells. There’s a lot to keep you busy and Hogwarts looks amazing. Beautiful graphics too. I wish this game had a morality system because it feels like it doesn’t matter whether you’re kind or cruel towards others. My Tom Riddle playthrough felt undermining because of that. Your actions should have more consequences. I also wish you didn’t have a limited inventory. And I hope Quidditch appears in the sequel. Overall, it’s a game with fantastic gameplay, but mediocre storytelling. Definitely room for improvement.

This is a wonderful adventure that's full of heart and filled with content that genuinely makes it feel like a game I would've lost my mind to play as a kid. However, its open world design and loot concept are super outdated.

Oh man here we go. So, Hogwards Legacy is a game that needed to happen. And it happily fill the void of not having an open world, self-inserted RPG of the Harry potter word out there (for god’s sake, we had a real life themed park BEFORE a good and modern game of the franchise).
Besides the controversy surrounding the creator of the series, I made a point to judge it in a neutral light, so here we go.
The good: It’s a good Harry Potter game. For all of us that love the setting and want to know more about the wizard world, this game delivers just that. There are pages you collect that tells the story of the places you visit, and the experience of riding in a broom, seeing magic beings and casting spells is enough to make the experience immersive. I like the characters – the teachers, the villains, the students – none of them seems out of place, and you find yourself wanting to know more about their lore. Even with mentions of common surnames, it is obvious they are characters of their own. I also think the games does a good job in mixing puzzle solving and battling to solve quests. It also makes us experience every part of a Hogward’s student life, brewing potions and attending classes.
The neutral: The visuals could be better. The magic comes mainly because of our attachment to the franchise, not because the graphs are breathtaking. The main character also spooked me a lot and just looked off most of the time; the customization and gear options are just very mid. Some faces structures you choose at the beginning are poorly made, so you end up with few options of those already few given. The story is interesting, but not very dynamic- what makes the main storyline good are the characters. The potions and plant mechanics, for me, are so forgettable that I ended up not using it in the heat of battle unless I was against a very hard boss. The minigames add variety but making the inventory space locked behind them makes it a pain in the ass to go to town just to sell your gear all the time.
The bad: All right, the most obvious drawback of this game is how long it takes to unlock features. And I mean MAIN features of the game locked behind a 13 hours, only main quest, run. Early game exploration is hellish, making completion also hellish. Flying and Alohomora should have been introduced way before the 13hrs mark. Making the player not capable of interacting with their surrounding is a major flaw of any open world game. Most devs locks the most difficult stuff behind challenging enemies, distance or knowledge, making the immediate ambience always interactive. In a good RPG game you won’t have an interactive item placed in the 30 min mark of the game to only gain the solution of it 1/3 into the main questline. Besides Hogsmane and Hogwards other regions seem almost like sandboxy, not throughout thought of. This, again, is also a major flaw of open world games as you want to feel like every space is created with the intention of you being there (done beautifully in games like AC or even Genshin). It has the same 8 enemies and the same loots and the same look. The need for the Revellio spell gets so annoying and repetitive that you end up not using it even when it shows pages around- again, making a hell of completionists’s lifes. I’m 30 hours in and have given up on even thinking of getting all trophies.
About combat: its is not bad but it’s very clunky on PS4. Turning the wheel and pushing 3 buttoms to cast a spell is a major drawback. The stealth was introduced never to be used again for anything but missions. And, again, potions and plants don’t make that much of a difference. The game also gets repetitive, and I found myself getting a little tired of it. When the magic of OMG IT’S A HARRY POTTER GAME passes, you’re left with an RPG that seems hastily made that you would not have played for so long if it was of another franchise.


This review contains spoilers

It was a thrill to be back in the HP / WW again. Spells were fun, the map/s were stunning, the castle was a joy to in, broom flight was good and felt fast especially at lower altitudes and the story was good enough with some fun characters. I do feel like there's a lot of missed potential here though as it feels like a lot more was meant to be in the game that got cut. You only really do one class per topic and then never engage with the classes properly ever again (aside from cutscenes after doing a prof's assignment). You meet a bunch of characters in the beginning then most just never really have any part to play in the game after that with only a few (Sebastian, Natty, Poppy, Ominis and a couple others) consistently being part of the game (though some do have side quests but generally, outside of the characters I named, these are fetch quests or something similar). No Quidditch, probably due to technical / dev time limitations. In fact, it feels like a lot was cut due to dev time limitations or something. Hopefully, this wasn't WB meddling, but it probably was.

I really hope that the rumoured sequel vastly expands upon this because the core of the game is so good but it just feels like it's missing that bit more to really push it over the edge into something great. It doesn't help that so much side content is stock-standard collecting stuff (90+ Merlin trials, tonnes of revelio pages, collection chests, etc.). I really enjoyed the core characters and would like to see them expanded upon, but it would also be nice to see others get much more content / screen time with more relationship quest stuff and maybe make them feel like actual friends outside of this, too, because they practically disappear from the game after their quests are done, a shame because Poppy being so staunchly pro-magical beast and revealing that she came from poachers and she's a quiet studious person who becomes much more brave and outgoing was a good character arc and she's a great character herself, so the potential is there for others as well. Make me feel like I'm actually at Hogwarts!

cool game but crushed by its own potential. Too few enemies, too few student interactions, too few teacher interactions. And also NO QUIDDITCH???

OK so I don't like JK Rowling or Harry Potter, I decided to try this game out because it was free, and ironically despite all the weird warriors for this game I'm one of the few that actually did.

This game was good but the longer you played the more the cracks would show. Like there were cool things like being able to decorate your own room and Hogwarts being so alive but then...well.

So the story is written very oddly and I think it wanted to be too many things and couldn't really be any of them. If you want the most basic example of this that really embodies the entire experience: So at one point you meet a character that passively talks about how, at another wizarding school, they don't use wands. They use their hands. When she came to Hogwarts, she had to change to using a wand. Now, probably completely irrelevant, here's a fun fact: most witches and wizards (even Voldemort) cannot use magic without their wands. One of the most basic spells both in the game and in the movies is expelliarmus, which expels wands from opposing magic users' hands (it does more than that but this is the purpose it's often used for).

Think about that. Just think about it for a second.

The game has tons of weird mental "huhs" that are frankly indicative of what the original series was (badly written), but also it generally just doesn't feel good. You're framed as this hero fighting against the evil goblins when the game, immediately, as the game starts, explains what happened to the goblins and why they're doing what they are. They are also the first enemy that you're capable of mercilessly murdering with regular spells just because. And you're supposed to be the good guy.

Now if the game actually acknowledged any of this it might have been fine but it simply paints the antagonist as bad despite the fact that almost nothing he does over the course of the story is unjustified, so by the end if you think about it for more than a few seconds you feel really weird about what you just experienced.

Also this game does not know how to do death.

Furthermore, that decorating rooms thing I mentioned? It is cool and that it's introduced later in the game is something that I like, but what it is is...well, kinda boring? And they tie some idle mechanics too it which are completely unnecessary. When the reward for something is a decoration for a feature you don't use then the task ends up feeling a lot less worth doing. The animals are cute but I wish you could do more with them.

There's a slave den in this game. This is presented without any negative connotations, and at times I think this game is worse than Rowling's original work in terms of how it presents certain things.

If it seems like I'm mostly complaining it's because yes, this is a game that is kind of fun initially but the fact that I and like, the rest of the world forgot it existed almost right after it came out says a lot despite its scale. The boss fights are bad and weirdly disjointed (do NOT get me started on the final boss), there are some puzzle sequences that just make me wanna end it, the warnings for what you can deflect and what you can't can be really difficult to tell apart sometimes, especially when a lot's going on at once, the killing spell is treated like something there's a big choice behind learning but it's actually just kinda useful and there's no drawback and no one judges you for it despite it being like, the worst thing canonically. Also it's buggy. There are a lot of bugs and me mentioning this at the end is largely because it's not super buggy but like.

To wrap this up I guess, there's this boss fight near the end of the game where you fight this big creature. It's not a good boss fight. Anyway, once its health was almost all the way down, it charged and. Disappeared.

Poof. Gone. And I was soft-locked, had to load my save and do the whole fight over again. Waited a while too, no idea why it happened.

Hogwarts Legacy, ladies and others.