Reviews from

in the past


Pony Island trabalha bem a ideia de desenvolvimento e comportamento do jogador diante de convenções de game design, até mesmo na ideia de que aquele jogo provavelmente será deletado após sua conclusão.

Admito que foi um árduo caminho até o final, por mais que a premissa dos puzzles (usando conceitos de programação) seja interessante, pra mim era um grande empecilho entre as partes que realmente chamavam atenção dentro do jogo.

E não sei se eu ainda embarco tanto assim na pira dos jogos do Daniel Mullins, de qualquer forma, estaremos lá para os próximos.

Hell is here and it's alright ig

Pony Island is one of those games that tries hard at being different and fourth wall breaking, but it falls a bit flat. Traversing the world of Pony Island is interesting in a way that its themes and ideas haven't really been seen before. The new ideas that this game brings to the table and all different and subvert your expectations, but when it gets to the point where the wow factor starts to wear off you start to see the flaws. The general gameplay of Pony Island varies depending on the stage of the game, but for the most part, it's bland and honestly boring. It feels like you're just waiting for the good parts to happen just to say "wow" and then move on to the next dopamine rush.

Now the different encounters and the best part of the game let you into some more worldbuilding and better gameplay moments, even if those moments are still nothing special. This is also where most of the 4th wall breaks happen which are fun for the most part. Pony Island is a game you play once because someone tells you that you need to play it, but watching a video of it will probably give you the same amount of enjoyment. It's also only like 2 hours long and in this case, that's a good thing.

La historia, el ambiente y la inmersión está buenisima. Estos tipos no fallan con eso, pero el gameplay de este juego es bastante aburridón. Jugó a favor que sea cortísimo, porque si tenia que estar mas de 1 día jugando al dinosaurio de chrome desinstalaba. Igual, justamente el gameplay es lo que me detiene de rejugar y descubrir todos sus secretos, pero meh me conformo.

Weird but I was hoping for even more cleverness.

My first foray into a Daniel Mullins Game


Definitely spoiled myself playing Inscryption first, that game does everything this game does just taken much farther and with every system much more fleshed out. That being said for being such a short game I felt pretty compelled the entire time, I think the atmosphere is easily the best part of this and Daniel Mullin's is maybe the most underrated game director in the business right now. Excited for the sequel.

Love me some psychological horror

It’s okay, THAT PART (you know the one) was insanely cool, but the game itself is pretty forgettable. I was thinking of replaying it to get the other ending, but I realized that I don't really like the main gameplay, and it felt too repetitive to do it again.

daniel mullins' first foray into game development! revisiting this after playing inscryption was certainly interesting... feels a lot more reliant on the religious side whereas inscryption was very much its own independent thing.

still, i'm a bit nostalgic for it, and i think daniel mullins is one of the best indie devs out there, so it's not a horrible game. clearly his first outing, but not horrible!