Reviews from

in the past


En unas cosas me sorprendio pero en otras se queda a deber. Para ser un warrior realmente tiene una buena historia, esta al nivel de three houses y con varias escenas, a eso sumar las 3 rutas con sus diferencias. Hay demasiados dialogos con personajes y profundizaron mas en algunas casas o personajes que no tuvieron mucho en el anterior. El estilo warrior se adapta bastante bien a FE, incluso he sentido que olvido que es un spin off warrior y se siente tan bien implementado en la saga. También me gusto que si al terminar una ruta quieres probar las otras dos, puedes cargar datos de guardado de la que terminaste, cargando tus relaciones de personajes, inventario, niveles y avance de tu campamento, así evita el engorro de tener que subir todo desde 0. Sin embargo realmente el aspecto warrior no da para tener tantas horas, es un gameplay repetitivo, cada sección repite casi las mismas condiciones, los mapas son iguales a excepción de contadisimas y hay varias secciones que debes completar para llegar hasta el siguiente capitulo de historia. He terminado los leones y me quede con muy pocas ganas de seguir en el resto, tampoco ayuda que el moveset de los personajes de la misma clase sean identicos, por lo que realmente no sientes una diferencia jugable de usar por ejemplo a felix sobre petra, haciendolo todavia mas repetitivo. Lo considero solo un juego decente.

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I leave Three Hopes feeling a bit more disappointed than I was with the original FE Warriors. The game looks noticeably better than Three Houses did on the same system, and there are certainly some areas where the developers put care into the game, but Scarlet Blaze is a story without a resolution, and the reclassing system (pretty much lifted straight out of Three Houses) coupled with a lack of class variety makes for fairly same-y movesets across characters throughout the game (besides the few blessed with unique personal classes).

Structurally, I think this game would've benefited from FEW's format - an exceedingly short main scenario with "postgame" challenges to max out each character and their unique weapon making up the bulk of the runtime for those really into the Musou gameplay. As it is though, Three Hopes pads its story's length with numerous skirmishes that offer no real challenge or interest beyond "you should use lances/swords/bows on this map" and "you should use tomes/axes/gauntlets on this one" stringing you along to each chapter's main battle. It basically becomes busywork as each chapter offers more and more skirmishes before it allows you to continue with the story.

My enjoyment of this game would perhaps be have been higher if I'd been able to play it with another person, but as it is, my only real points of praise are that I continue to enjoy the Three Houses cast, and it was neat to be able to use Jeralt for once.

A warriors style game just doesn’t work here. It doesn’t have anything that makes it unique except orders which do nothing anyways.


Another Fire Emblem musou, but Three Houses was so good, they deserved their own "Warriors" spinoff.

The game is set in some kind of "What If?" involving the same characters we all know and love from Fire Emblem: Three Houses (2019) but, this time, with everyone involved in a great war.

You know the drill: mash that Y button, order your units to attack and conquest different capture points, use your special habilities, craft and improve weapons, license batallions and conquer the map until your main goal is finally achieved.

Just like with Fire Emblem: Three Houses, you'll be able to play as each House (this time as a mercenary) -- that means you have up to three different stories with different endings (including some kind of True Ending)!

The issue with this is that you might have to take too many hours, so you'll end up being bored. But it's worth it since you can enrol different special characters, like the famous Gatekeeper!

And many other things that I cannot reveal...

Crazy that the story is better in this game than in the original.

Ever since I first played Three Houses when it first released in 2019, I was thinking how good it would be in a musou style and they nailed it in every aspect except for the endings. Easily the best Nintendo musou by a landslide.