Bio
she/her

your average video game and anime junkie
Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Doom
Doom
Metroid Prime
Metroid Prime
Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2
Portal
Portal
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment

218

Total Games Played

000

Played in 2024

021

Games Backloggd


Recently Reviewed See More

Rage takes a lot of the worst ideas from other shooters and fails to deliver as a result; actually, maybe it'd be more accurate to say it takes ideas that could be good and have definitely worked in other games, but doesn't put in the effort to refine them further or add something interesting to the mix. With so little of what makes nearly every other id game so fun to play, the final product is a game that's rather unsatisfying and unfocused with what it's trying to do.

Had this been the last game from id Software, it truly would've been a pity, as I definitely believe this was their lowest point. Not a game I really want to return to.

I leave Three Hopes feeling a bit more disappointed than I was with the original FE Warriors. The game looks noticeably better than Three Houses did on the same system, and there are certainly some areas where the developers put care into the game, but Scarlet Blaze is a story without a resolution, and the reclassing system (pretty much lifted straight out of Three Houses) coupled with a lack of class variety makes for fairly same-y movesets across characters throughout the game (besides the few blessed with unique personal classes).

Structurally, I think this game would've benefited from FEW's format - an exceedingly short main scenario with "postgame" challenges to max out each character and their unique weapon making up the bulk of the runtime for those really into the Musou gameplay. As it is though, Three Hopes pads its story's length with numerous skirmishes that offer no real challenge or interest beyond "you should use lances/swords/bows on this map" and "you should use tomes/axes/gauntlets on this one" stringing you along to each chapter's main battle. It basically becomes busywork as each chapter offers more and more skirmishes before it allows you to continue with the story.

My enjoyment of this game would perhaps be have been higher if I'd been able to play it with another person, but as it is, my only real points of praise are that I continue to enjoy the Three Houses cast, and it was neat to be able to use Jeralt for once.

The challenge of Super Princess Peach is less about making it through each stage and more finding every single Toad before facing the final boss. However, this game has nothing in the way of puzzles or brain teasers to challenge the player like how difficult reaching some of the secret exits can be in Super Mario World. The most resistance the game normally offers is placing a clearly visible obstacle that the player has to go "Oh right, I use [one of three emotions] to clear this" and badda boom, there's the missing Toad right behind it.

Between the extremely low difficulty and the complete lack of the conventional "lives" system in about every other Mario game, it very much feels like this game was designed with kid gloves (or maybe girl gloves?) on, and it's less interesting than it could be as a result.

Cute game, but not terribly fun to play.