Reviews from

in the past


feels a bit weaker than return to dreamland imo. the story is pretty cool but nothing else really stuck out that much to me.

On the weaker end of the post-RTDL games, but its still Kirby. You're still getting a light-hearted romp through a colorful (albeit at times generic) worlds with a delightful true arena waiting for you at the end.

Y'know what would be funny?

If we end up getting a Triple Deluxe remake on either the Switch or Nintendo's next console, and they still use the Dedede design from Forgotten Land, all because HAL realized "oh shit, Dedede never wore that original mask from 2008 while looking like that".
(gotta say, not a big fan of the 3DS game model for Triple D).

to play this game i digged though my collection trying to find it, a game i know i own and have played before, failed to find it, went through the process of homebrewing my 3ds so I can download the game (which btw loaded up my old saved when i opened it), spending like 30 minutes of unjamming the B button through the power of canned air, a knife i use for gunpla, and mashing a lot, and then about an hour into actually playing the rubber cover on my circle pad literally fell apart and then I remembered that actually playing games on the 3ds is kinda uncomfortable. This is not a reflection of the game's quality I just wanted to let the world know i went though hell.

Triple Deluxe is pretty good, but it falls victim to being a relatively early 3DS game so they reallllllly want you to use all of the system's gimmicks and let me be real! i never want to turn on the 3ds' 3d. Stop making me tilt my fucking 3ds around.

It's pretty straight forward and simple level designs, which isnt that bad but also they like doing stuff like you gotta tilt your 3DS to move this vehicle around, the levels are based around having a background and also a foreground at times because they want you to use the 3ds 3D (NOT DOING THIS), to get 100% you need all the keychains and they wanted to use streepass tokens on that bad bitch. None of it is bad enough to really burn me but it could be better.

Good new powers! Cowboy / Leaf / Circus are all hitters. I wasn't sure if I was gonna like the hypernova segments because I remembered them being veyr walk forward and use skill but there were some decent puzzles and minibosses in those segments so they were better than I remember.

Listen I won't autistically talk about my true Kirby passion, which is true Arena No Powers runs, but this game is when Kumazaki really starts to hit a stride with boss design. There's a still a game off until he peaks and it's got maybe my least favorite metaknight fight (and i hate most of them) and a kind underwhelming Soul final phase but dog i fucking love true arena no powers. if you haven't done them its sooo good.

It's fine. the 3ds gimmicks are annoying but it's the middle point of kumazaki hitting his stride.


Can Kirby stop the train in GTA V?

its pretty good! i dont know what nathaniel bandy is on about saying this game is like the new soup of the kirby series it has quite a bit going on with the whole flower theme and shit. its good.

Bem divertido, as vezes um pouco desafiador (nada absurdo), o level design é lindo e os mundos são muito bem planejados. pós game bem grandinho até, pra um plataforma digamos que 'faz o feijão com arroz'

bomzin.

Unique music especially moonlight capital and moonstruck blossom so good also tarazna helping you at the end I wish that tarazna was more in the storyline of this game maybe when we get a remaster of this game tarazna would get his chance and also masked dedede fight is awesome.

this game is great, i love this puffball so much. they use the 3d very well. i also think this is one of the worse/underfeatured of the games

É jogando esse jogo que a gente entende de onde veio toda aquela base boa de Planet Robobot, que apesar de ser melhor, não fica tão à frente de Triple Deluxe.

Nessa iteração da franquia, você também vai encontrar uma direção de arte ótima, level design inteligente, poderes divertidos, boss fights com o nível certo de dificuldade e um clímax que se destaca como tem que ser.

A nota ser consideravelmente menor em relação ao tal joguinho com robô é, acima de tudo, pela história ser ainda mais deixada de lado, pelo final não tão caprichado quanto o do jogo seguinte, um nível de identidade mais fraco e a ausência dos robôs (é sério, eles fazem muita falta!).

Sem dúvidas, eu recomendaria jogar esse primeiro e depois o Planet Robobot, pois assim você acompanha a evolução e tem duas experiências que não são afetadas por comparação. Infelizmente não foi o meu caso, mas mesmo assim o meu tempo com Triple Deluxe foi bastante divertido.

something inside the minds at HAL laboratory snapped and caused them to make one of the greatest games I've ever fucking played in my life

the new abilities: they slap. the level designs: glorious. the pacing: flawless. the modes: all heavy hitters. hypernova: sucks in the good way

I can't even make a real joke for this one like I've been with all the other kirby games. that'd be a disservice at this point, bro. it's just a near-perfection of kirby's core fundamentals, and playing all the games in order really shows it

Still solid and pretty fun, but not really as memorable as its predecessor. Basically just the same as the Wii game but on handheld.

Fun, colourful and cosy!! Also big fan of the beginning being so light and fluffy only for the end to be packed with Deep Lore.

Since this game's release I had always wanted this game and really wanted to play it. As a Kirby fan, I thought it looked fun and really just wanted to play more Kirby games. I never got the game though. I was a little younger, about 12, and I hoped I'd get it, but I never did. It was always on my mind for a couple years after release and whenever I saw it mentioned I would go "Man I wanna play this SO bad, I wish I had it." I saw it as the "definitive" Kirby experience even though I knew absolutely NOTHING about this game. Then I just kinda forgot about it. The last Kirby game I had played was Kirby Super Star Ultra that I'd play over and over as a kid.
This game though.... I went in completely blind and... I was heavily disappointed. I honestly dreaded almost every moment of this game. The level design was cool but I played this on a 2DS XL so.. I didn't get the complete experience with the dimensions. This game was clearly made with the 3D function in mind. Motion control segments were also cool but not really necessary... and they were kinda jank at times. The power ups you get in this game were really lacking and just weren't fun to use. They weren't very strong either and found myself a lot of the times just using the stars during boss fights. The vibes in this game and the floral themes just weren't doing it for me. Also why was this game so hard? It goes from 0 to 100 really quickly.. or maybe I just suck at the game BUT I didn't start dying until maybe the 3rd world? And what's the point of the keychains?? Kind of useless to me to be honest. Another thing, why why whyyy do we need to collect a certain amount of sun stones to unlock levels/bosses? This was my issue in Spyro 2 except here it isn't as annoying. I had to grind sun stones for the final boss which, in the moment, wasn't too bad because I only needed two but still... I'm just trying to beat the game man.
The main power up in this game, I don't know what it's called I forgot, I'm just gonna call it the "super suck".. well the super suck was super sucky. You use it for repetitive puzzles and for the dumbest scripted events in the game to where it doesn't really have an impact. Nintendo thought "Oh Kirby sucks so let's make him suck more" really lame power, especially for it to be the like "super cool", "hyped up" thing. Mini bosses were kind of creative though buuuut got really repetitive when I had to fight them over and over and over and over and over and-
The final boss was a slay I'll give it that. It was difficult but nothing too crazy. Like.. but did girly really have to have like 5 million phases and move sets LOL I get it's the final boss but sheesh.. Also the final blow to the boss was SO predictable, like I just knew Kirby was gonna use his super suck to end her.
This wasn't the worst game I've played but it was still pretty disappointing... I wanted to play more Kirby's other than the pixel-y ones and.. this game has now made me wary of the other "3D" kirbys.. I wouldn't play it again though, that's for sure never happening. I don't think I'd ever recommend the game to others either, it just didn't satisfy. There's too much going on but then not enough at the same time.

Definitely one of the best modern 2D Kirby games, loved the use of different layers in the level design and the boss fights while not hard were a step up in difficulty from the usual Kirby game.