Reviews from

in the past


This game is such a vibe. Inspired by King's Field, one of Fromsoft's first products, and even games such as Dark Souls and Bloodborne, Lunacid allows you to relive the old Playstation 1 era. Although it is not very difficult in terms of difficulty, since there is no automatic save system in the game (which I cannot judge since it is a design style), saving frequently is an important element for you to continue enjoying the game. The slightest mistake and you dying and losing hours of progress will cause you to become bored with the game or even quit it. I also experienced it from time to time and quit, but when I regained my patience and came back, it is the kind of production that you will have a lot of fun with, especially if you play by researching, getting stronger and saving frequently. Many times you will get lost in the game and not know what to do, which is completely normal. Therefore, I recommend you to turn on the compass in the settings to find direction more easily in the game. Of course, do not hesitate to look at the wiki frequently when you are lost and want to find direction. There are many secret parts in the game, so researching them plays an important role. You can find many powerful weapons and spells in the secret sections and continue the game much more easily. As a result, Lunacid is like a spiritual sequel to Fromsoft's King's Field, with old Playstation-era graphics and mechanics. Unlike other indie souls-like games, it is not uncommon for them to take King's Field as an example in terms of style and style and to do this successfully, so the producers should be appreciated. With its music, old-style mechanics, atmosphere and level designs, Lunacid is one of the successful souls-likes that you should definitely try.

I was a big fan of Kira's games before this one came out, so it was quite the pleasant surprise to learn they too were King's Field and Shadow Tower pilled. Lunacid not only does a beautiful job emulating the charm of its spiritual predecessors, it also modernizes and iterates on them in a clearly very passionate, loving, and respectful sort of way. Of course, it also has no shortage of its own ideas, and they really do give it a fresh, endearing identity. And goddamn is this game sweet— if I fell down its well I don't think I'd want to return either.

It's such a vibe to do some old school dungeon crawling to the tune of lo-fi, listen to the Banjo-Kazooie speak of an adorable little cast of characters, then shit myself when moments of this game are lowkey scarier than any horror game I've ever played. There's also not really a speed or jump height cap so far as I know, so if you wanna grind and turn the game into Quake, the world is your oyster. And don't get me started on all the cute little nods to some of my favorite game series, King's Field and Shadow Tower obviously, but off the top of my head, also Castlevania, Drakengard, Zelda, and Kira's other games of course! Shit, even the real life moon cycle buffs your in game magic, if that doesn't sell it I dunno what will.

I've always wanted to make a game like Lunacid, and seeing someone inspired by all the same shit I like honestly really inspires me. Given aspects of it can be a little obtuse I'm sure it won't be for everyone, but maybe give it a shot if it's a rainy day (or preferably, full moon) and looks like your thing!

Miserable personalised experience of getting hard-locked & robbed. YOU might have a better time than me. I love the style and music, exploration is nice. But my time was hampered due to a hard lock going from EA to full release.

Great music and atmosphere but gameplay and world building are a bit lacking.

Lunacid is really really good if you're into the kind of game that's more an exercise in ambience and exploration than it is a game about action combat or difficulty. Which is to say, I think this game is maybe too easy, some of the spells especially are broken strong. That being said, I don't think that really detracts from what Lunacid does very well. This game is shockingly restrained. Through much of the early game I kept expecting to encounter a big boss or extremely scary threatening enemy, but it never really came, and honestly I very much think that's for the best. Running around with your arsenal of weapons and spells is a pretty good time and the world feels extremely good. I do think that some of the vibes fall off in the later game, especially as you get strong, but the way the maps weave in themselves and connect to each creates this perfect maze that feels both easy to get lost in and easy to visualize. There are also of course an absolute plethora of secrets. This game is very much designed for people who love searching for secrets and puzzles. There are times where I think the game could be a liiiiittle more giving with it's hints, but it's down to taste really.

Definitely a strong recommend from me.

Un minimapa o un mapa le vendria bien

This review contains spoilers

Loved the vibes, this is definitely a really interesting game, inspired by King's Field, Dark Souls and even Castlevania. Even though the first two hours are really slow, it quickly starts being more dynamic as long as you boost up your speed. (nice detail, I definitely recognised Alucard's voice) The combat is definitely lacking, I understand it's not the whole point of the game, but even so, I decided to level up dexterity, since I wanted to use ranged weapons, only to realize there are only about 5-6 ranged weapons in the entire game. It's something the game (obviously) does not tell you, but it can be a bit frustrating at first.