Reviews from

in the past


Definitely a title I'd love to see more people try it, pretty low budget but a cool premise/story with some decent characters. I was a little iffy on the ending but overall a fun experience that kept me on my toes and engaged.

Dragged at parts and some of the spooky yokai stuff was ridiculous. Also had to youtube the finale because I forgot something important, but I was ready for it to be over. However, I loved the ambiance and soundtrack to this game. It felt ghastly and creepy and I wanted to be in that world. Saved it from being totally meh

Would get a holy peak but I hate the ending.

o começo é legal mas dps acho q se perde mto nas 3 mil historias paralelas, dito isso, boa visual novel. bem legalzinha.


Sadly not remotely creepy other than three or four moments, but it's a cool, engaging supernatural murder mystery with a rich, if underutilized setting, whose characters unfortunately mostly just stand around explaining and speculating at each other. The framing device, flow chart, and light investigation mechanics just weren't robust enough to convince me that this had to be a game and couldn't have just been a manga or anime. All the alternate endings are but quick, single-scene detours. I liked the story and was happy to see it through to the end (which frustratingly implies that it could have been telling a more interesting story the whole time), but I admit I wish I had a stronger reaction to it. I'm still not completely sold on VNs that don't have much game in them.

Interesting premise and setup with all the fun developments and character interactions you'd expect from it, but it does also have some nice surprises and twists. I do have to admit that some of the twists are a little silly though. Still, I was invested in the plot and characters all the way through. Very fond of the soundtrack as well.

Charming game all around, very much enjoyed my time with it.

there's a very distinct sum-of-it's-parts vibe to Paranormasight- that feeling you get when you're absorbed in a cracking book- that i didn't want to end

always got time for games that tell stories by leveraging the fact it is, indeed, a videogame. to say any more would be spoilery

maybe the best prologue i've ever played?

using 360° camera pan is consistently cool, with some extra 4th wall puzzle gimmicks thrown into the mix. would have enjoyed a couple more of these!

slapped a star right off this thing for using one of the dullest tropes. high school teacher blackmails student to do shady shit. tasteless and overused, but mercifully portrayed well enough not to put me right aff the game

Best game of 2023 not even joking. Mio best character

A very tight pulp paranormal-crime procedural adventure game that is about as enriching pulp novels and only about twice as long to finish. The big adventure game swings feel really exciting without ever getting too complicated with its flowchart and all of the character work between each protagonist is laser focused. The ending is pretty fumbled but the game doesn't spend much time developing themes beyond the literal narrative events that happen to the characters so it doesn't feel like a huge loss. There are a lot of ways that this game could be rearranged and become exceptional, but it's truly pretty good just taking it as a little flippy novel.

This review contains spoilers

I think the concept of this game is awesome. I love games that break the fourth wall. I like how you have to keep things in mind from other timelines. That being said, there is a LOT of reading, and sometimes it felt like I was going through the books from Skyrim. I'm sure if you're really invested in the story, it will be fun to go through and read everything, but since I was unfamiliar to that kind of story, I do wish that the game explained things more or at least made things clearer.

All in all, a fun game with cool gameplay mechanics (I especially like the part in the beginning where Shogo has to turn around.)

Globalement bien écrit, plutôt bien rythmé et emaillé de plusieurs rebondissements haletants (bien que pas toujours surprenants). Le jeu a néanmoins un peu de mal à bien négocier ses différentes conclusions et se perd un peu sur la fin en voulant absolument appuyer des points qui sont franchement un peu secondaires. Il est aussi dommage que le jeu ne pousse pas plus loin les très bonnes idées de gameplay qui surgissent à quelques rares moments et qui permettent de sortir un peu de la linéarité de l'intrigue.

Paranormasight: The Seven Mysteries of Honjo is a great, short visual novel. I just got this game on a whim because I saw OSTs of it popping up in my recommended and it was on sale, and I was pleasantly surprised by the outcome.

Honestly, I’m terrible at handling horror games and jump scares so thank god I only had to get through an unsettling hour of gameplay until those became essentially a non-factor. Conceptually, this game is so good. I love how each character gets a different talisman based on one of the seven mysteries of Honjo, each with a different activation to kill others. I loved trying to figure out how each curse-bearer activated their talisman, it was such a mystery. The prologue confuses me a bit, however, I loved the fact that it’s essentially a kill or be killed scenario, really reminds me of Danganronpa. The bulk of the main game is solid. I love the use of unconventional methods for gameplay like altering some game settings to deter death, really love how games like this get innovative with their gameplay elements. The story has a timeline, and you can lose yourself over worrying what happens when, especially in a mystery-esque game like this.

The game was great, until near the end where I kind of got a bit bored and wanted the game to finish. The final plot reveal was hella boring and probably is the main reason this game gets a four star rating. Also, I personally have a minor gripe with some of the sprites and their lips (I’m sooo picky but it’s just something that kept annoying me). That didn’t really detract anything for me, it was just extremely noticeable.

Overall, a great game, with a few blunders. Also, Erio is peak and must be protected at all costs.

The prologue is absolutely incredible, and the game is very well written and designed... BUT it really does fall into the same camp as Raging Loop for me: I found myself wishing for less exposition and more chance to play with the really rich and interesting 'battle royale' mechanics that had been established.