My first Pokemon game and honestly while I generally have a lot of feelings towards the opinions of Pokemon fans, because they have certain. Ideas. One thing that I think ages worse and worse is the idea of a "genwunner", less from the application of it and more for the idea that it's like, the admonishment of this game.
Because as I get older, weirdly, I like this game more and more. Which is weird. It's never been my favorite generation but it frankly has a lot going for it that makes it easy to appreciate, and I feel like a lot of it comes from looking at the game in the context of where it stands in the series. Pokemon fans are really bad at that.
Namely, it's non-linear, and I think people forget this or take it for granted but this game really valued exploration in ways a lot of the later games didn't. You could even get some of the badges out of order, just because. The region itself was designed in a way that overlapped so not only could you go wherever wasn't being blocked off, but you were encouraged to a lot of the time.
It had cool twists. Looking back, the twists were my absolute favorite part, and I'm sad this has totally gone by the wayside. Between the reveal of the 8th Gym Leader to the reveal of the champion are really out of left field. Hell, if I remember correctly, you were even going to be the champion had it not been snatched from you moments before. These days, because of how formulaic it's become, we're kinda just used to "oh you fight the e4 and then the champion" so the twist doesn't quite hit the same way but in its own context it works really well with Green's character.
Same for the legendaries, really. The 3 legendary birds- well everyone knew them because we watched the show, but finding them was usually just the result of exploring and it was incredibly rewarding to find them by accident and then reload your save over and over after you ran out of the pokeballs you forgot to pack.
Classic.
Double points for Mewtwo effectively acting as the final boss of this game. Having a final dungeon at the end was just a cool idea in general and while I'm technically glad it didn't become a trend, I do think it makes the first two generations stand out a fair bit compared to the others in a positive way.
idk, game's good. The Champion theme is insanely banger.
Because as I get older, weirdly, I like this game more and more. Which is weird. It's never been my favorite generation but it frankly has a lot going for it that makes it easy to appreciate, and I feel like a lot of it comes from looking at the game in the context of where it stands in the series. Pokemon fans are really bad at that.
Namely, it's non-linear, and I think people forget this or take it for granted but this game really valued exploration in ways a lot of the later games didn't. You could even get some of the badges out of order, just because. The region itself was designed in a way that overlapped so not only could you go wherever wasn't being blocked off, but you were encouraged to a lot of the time.
It had cool twists. Looking back, the twists were my absolute favorite part, and I'm sad this has totally gone by the wayside. Between the reveal of the 8th Gym Leader to the reveal of the champion are really out of left field. Hell, if I remember correctly, you were even going to be the champion had it not been snatched from you moments before. These days, because of how formulaic it's become, we're kinda just used to "oh you fight the e4 and then the champion" so the twist doesn't quite hit the same way but in its own context it works really well with Green's character.
Same for the legendaries, really. The 3 legendary birds- well everyone knew them because we watched the show, but finding them was usually just the result of exploring and it was incredibly rewarding to find them by accident and then reload your save over and over after you ran out of the pokeballs you forgot to pack.
Classic.
Double points for Mewtwo effectively acting as the final boss of this game. Having a final dungeon at the end was just a cool idea in general and while I'm technically glad it didn't become a trend, I do think it makes the first two generations stand out a fair bit compared to the others in a positive way.
idk, game's good. The Champion theme is insanely banger.
Meu primeiro contato com um dos primeiros jogos de uma franquia que eu amo e é bizarro parar pra pensar como esse jogo ele envelheceu como um vinho, claro que tem algumas coisas chatinhas, como por exemplo, as partes das cavernas e etc
Mas tudo nesse jogo é tão rico, por conta da limitação do gameboy, muita coisa não dava pra ser feita mas o que eles conseguiram fazer, é surreal, o jogo te transporta pro universo dele de uma forma incrivel, simplesmente fantástico.
Mais do que recomendado.
Mas tudo nesse jogo é tão rico, por conta da limitação do gameboy, muita coisa não dava pra ser feita mas o que eles conseguiram fazer, é surreal, o jogo te transporta pro universo dele de uma forma incrivel, simplesmente fantástico.
Mais do que recomendado.