Reviews from

in the past


a powerful game reinforced by fantastic audio/visual concept -- were that there was more of it.

Quantum Break feels like a game made by a studio that didn't want to make a game, and not in usual fashion of auteurship we're used to. the story's dimensions are directly linked to live action television sections that intersect its five acts to usually present a B-plot with characters who pretend to be as relevant as an already unimpressionable cast.

the gameplay all of this is built upon is serviceable, playing more with the concept of irregular time freezing rather than active travel, both in its combat and platforming segments. Quantum Break is easily at its best when it uses this to create destructive spectacle, but rarely in a way that it's an active threat to the player. much like the live action show, its meant to be more seen than felt.

the fantastic sound design and art style would normally make this forgivable, but the gunplay is missing too many pieces otherwise: i.e. not being able to switch weapons while reloading, a pool of 11 gun types only having one that's viable at long range, and an underwhelming amount of enemy types. meanwhile, the player gains all possible "time powers" pretty early on in the game, making the rest of it feel repetitive.

these issues and others are all things that could have been avoided with a bit more polish and a lot more ambition, but such holes are instead filled by an absurd amount of readable emails filled with eleven paragraphs with company chaff and one guy's horrible screenplay that ironically would have been a more interesting watch than the actual inter-episode productions.

there's just not enough gameplay in Quantum Break to begin with, and certainly not enough to justify replaying it while making different choices along the way.




Really enjoyed Quantum Break, came back years later to finish the game on hard and unlock all Achievements.

I couldn't finish this, is too boring. Gunplay is clucnky, the story is "meh", patform is just stupid. Maybe if i played at the time it was released, but now in 2024 i can't get myself back to finish this.

Sendo sincero logo de primeira, joguei ele para pegar gamepoints do xbox. Mas a gameplay ficou tão gostosinha que eu esqueci os pontos e fiquei entretido na timeline de eventos. Muito bem produzido e acho que merece um remaster para a nova geração!

I remember nothing from this game, but i'm pretty sure it's combat was cool.


TL;DR: This doesn’t feel like a Remedy game.

The experience is difficult from the very beginning - the initial 30 minutes or so are surprisingly sloppy. We’re dividing our attention between Jack dumping exposition regarding his brother and Paul, future Jack dumping exposition during his deposition, at the same time slowly walking around and gathering notes and memos to read more exposition, then following Paul and listening to him providing to us, you guessed it, more exposition. There’s even an actual PowerPoint presentation. This does not encourage players to jump into this world, quite the opposite. And the worst part is - all that exposition is in service of an extremely bland, uninteresting story.

I’ll be the first to admit that I don’t enjoy time traveling as a narrative concept. I think it’s inherently broken and writers often abuse various implications from characters being able to travel between different periods in time. And yeah, I couldn’t get into this story either, but I don’t think it’s fair to say it’s only due to my dislike of this particular genre. I couldn’t care less about the time travel machines, the implications of ‘ripples’, etc. mostly because the characters were not at all interesting. The game attempts to build this rivalry between Paul and Jack and does so sloppily. Whenever these two would face off I felt nothing, including the shockingly anticlimactic conclusion. Hatch rides on Reddick’s charisma and nothing else, Beth is kind of a wet blanket, and some other supporting characters like Liam, Charlie or Fiona (present almost exclusively in the show) mostly fall flat as well. The game wants you to believe that total annihilation is what’s at stake - that if Jack doesn’t succeed then ‘the end of times’ will take place. But this is such a vague and abstract concept that I couldn’t bring myself to give a shit about what happens to this world, also due to my not sympathizing with even a single character in the story.
Also, the game takes itself too seriously which makes the whole experience funnier, listening to cheesy lines about chronon fields, the end of time and whatnot uttered with straight faces. I’m pretty sure it would’ve worked better if the writers tried to lean into the cheesiness of the material they were working on.

Gameplay wise, it feels like squandered potential. Jack’s superpowers can be fun to use and even though they’re not overly original it feels good to slow down time, sprint between enemies and take them out one by one or to throw ‘time grenades’. However, in addition to those powers Jack is required to shoot his enemies down and I’m sad to report that the gunplay is simply unsatisfying. Most guns feel like peashooters with no punch, and some annoy with ridiculous recoil. I really wish Remedy had removed the ability to use firearms altogether and just focused on developing the time powers to make them the only available way to fight. Also, enemy design is just lazy.

The game doesn’t play great, but looks even worse. To be clear, I don’t mean the quality of the animations or character models - these all hold up well, although I’ll never believe that Aidan Gillen is below 30, even with that ridiculous glow up he’s given in the opening chapter. But ‘Quantum Break’ probably includes the most boring art direction I’ve seen in a AAA game. Every location is extremely bland, just a generic city with generic buildings and generic interiors. That includes even some areas where the creators could’ve potentially employed some more unusual concepts, like the time machine and all the relevant macguffins like weapons, armours, labs, etc. Instead, every little visual detail looks like something that’s been included in a dozen other games and shows with a similar minimalist, ‘clean’ aesthetic. Maybe it was done purposefully in order to be consistent with the show which looks equally bland, but I wish they’d showed some more creativity in that department regardless.

Another disappointing element was the level design. I struggle to recall any memorable set pieces or combat arenas or any of the like (there are some ‘platforming’ sections, but I’ll do the devs a favor and refrain from elaborating on those). Everything seemed very straightforward, with a couple of very simple puzzles thrown in to break up the monotony of the main gameplay loop. These aren’t too difficult also because the game uses its own version of ‘witcher vision’ (I just double checked and yes, it’s called ‘Time Vision’, Jesus Christ). So you don’t even need to think too much about what to do next, you just click a button and receive a solution instantly. I doubt I’m the only one who hates this mechanic as it makes the games just too easy and level designers too lazy (why bother directing the player through environmental clues? Just click a button to highlight all important parts, or spray the only available route among the rubble with yellow paint - there are many offenders in this area, this game naturally being one of them).

The time mechanic could’ve been used in a million ways to create some clever puzzles or obstacle courses for Jack to solve between shooting down Monarch guards. The only ones we’re given boil down to “hold Y to reverse time for a bit” and voila. It’s also infuriating how limiting the game is, e.g. only allowing you to climb specific objects that the devs wanted you to climb and whenever you want to get up an object of the same or even lower height, Jack just bumps off them. This is really detrimental to any attempt at building immersion.

One thing that I liked from the narrative standpoint was allowing you to make decisions as Paul. These then influence which of two episodes of the show you will see. It’s a neat idea and gives you some feeling of power over the story, but if I’m not mistaken it only changes things in the show - the game stays the same regardless of your choices, which is a bit disappointing.

A large part of the game’s marketing campaign was that Quantum Break was an experience combining a video game with an ‘equally important’ TV show. And yes, there are four short (around 22-24mins) episodes that delve more into the events behind the scenes and focusing mostly on characters not given significant time in (or absent at all from) the game. First of all - it’s very clear that the video game was the primary focus of the creators and the show is filling in gaps that otherwise would’ve been either included as cutscenes or as memos/e-mails/notes (boy, do Remedy love those). And I think it would’ve been fine, because the show’s production value is one of the lowest I’ve seen. It’s mostly actors walking around large, empty, cheap-looking sets and exchanging exposition. It’s a shame, because they clearly spent some money to get people like Aidan Gillen or Lance Reddick, but even their charisma can’t save this vapid, sometimes straight up dumb script. The inclusion of the poorly made TV show makes the whole experience feel cheaper and cheesier than if the information from the show was given to the player using in-game methods.

The game clearly wanted to be a blockbuster - a high budget story with high stakes and some recognizable faces playing the main characters. But the whole experience is so bland and uninteresting it’s almost hard to believe that it was Remedy who was behind it. This doesn’t feel like a product of a developer with almost two decades of experience in groundbreaking storytelling. It feels like a copout, a safe, focus group-driven product delivered to a major publisher who was in his TV era (yes, Xbox, we remember) and needed a showcase for the ideas behind his newest toy.

I also encountered some problems in the technical department, like how is this game locked at 30fps in such a low resolution on Series X? Many cutscenes included some odd stutters. Also, the episodes aren’t available to stream anymore which is disappointing - I had to watch them in pisspoor quality on Youtube. There was one cutscene that anytime I wanted to skip it would just crash the game. One little detail I also need to mention - this one time when Jack was talking on the phone I zoomed in to see whether I could see the phone screen. I could and I only saw the menu - why are you pretending to be on the phone, Jack?!

So yeah, it’s a skip.

Primeiro que eu platinei.
Apresentei ele pra minha ex.
E, no final das contas, ela me trocou por ele.

Meh, é filme demais, não curti tanto

Appreciate the wild galaxy brain thinking here. Gameplay felt so dull I was looking forward to the TV segments. Shits itself at the end but the occasional glimpses of brilliance are enough for me to not write it off.

I'm a total sucker for time travel stories and this has a couple neat ideas and moments but the surrounding story and writing is mostly just ok.
The gameplay is in a similar boat, lots of interesting ideas but wrapped in a kind of mediocre package. The move to Uncharted-esque climbing and "puzzle solving" to fill time between battles feels like a swing and a miss and it feels like too much of the challenge comes from limited access to your power set, whether through the slow cooldown timers or more annoyingly enemies that can just negate them. There's also a big lack of polish to the technical side, the art direction and cutscenes can be very good looking yet at the same time massive bugs can crop up, like a weird stutter to the in-engine cutscenes or one trigger not activating forcing me to restart the chapter, and it's clearly the first game made on this engine with some very spotty reconstruction artifacts (even at the higher res on Series X) and screen space effects.
It's also all tied to a live action "show" played in between acts that has the vibe of a D-tier NBC drama. Bless Lance Reddick he is acting circles around Aidan Gillen's awful American accent here.
It's a massively important game in Remedy's history, laying the technical foundation for Control and Alan Wake 2, and overall worth playing as there is still fun and some great bits to be had here, but it's Remedy's weakest game by a large margin imo

the angstiest game ever created in the history of human civilization. pc game pass version is broken save yourself your sanity and play elsewhere.

The Xbox One's focus on TV over classical video games is widely accepted as one of the key factors that cost Microsofts the last console generation. Quantum Break almost feels like the embodiment of every weird idea Microsoft executives came up prior to the console's launch: It's a third-person-shooter that periodically interrupts its gameplay with TV show episodes detailing what the story's villains were up to.

In my opinion, the concept doesn't even sound that good on paper, and the execution is severely flawed. The live-action parts barely hide the lack of budget, with scenes often taking place in hallways, stairwells, and warehouses. The first episode is the worst offender in that regard, presenting the viewer with boring locations and offensively uncharismatic characters. Later episodes improve somewhat and the high profile actors manage to deliver on the acting side of things, but that doesn't change the fact that I only continued watching because the game expected me to.

Weirdly enough, the ingame parts look way better than the TV show. Setpieces are bigger and even lighting is improved. The TV show parts feel claustrophobic and held back in comparison. The game also already has a lot of slower paced narrative segments in its ingame parts, with lots of slow walking while listening to exposition and rooms upon rooms filled with text, video, and audio collectibles.

Unfortunately, Quantum Break doesn't manage to use all those narrative tools to create a compelling story. Things are happening, but between all the clichés and tropes (an evil corporation secretly plotting and taking over a city, never heard that one before) it's hard to find a reason to actually care about what's going on. Even worse, a lot of plot points have appeared in movies like Back to the Future or Terminator before, but where handled much better. Plus, the atmosphere is not nearly as thick as in other Remedy titles.

That leaves us with the actual gameplay. Puzzles are even easier than those in Life is Strange, consisting mainly of holding down a button or following a yellow cable. Platforming feels terrible. Jack will try to climb pretty much anything when you press the corresponding button, I'll give him credit for that, but a lot of the time he gets stuck on environmental objects or fails jumps necessary to progress.

Fortunately, combat is pretty fun. Jack doesn't have a lot of health, so relying on his powers is necessary to win. Those supernatural powers are all very loosely related to time (it's not a bomb or shield, it's time bomb and time shield) and feel powerful, especially when used against standard enemies. Mechanics never get too complex, but they don't need to for such a short game. There's very heavy auto aim, and since the game is clearly optimized for a controller, I'd recommend using one.

With the good and bad mentioned, that leaves us with the ugly: the game is not in a state that I would consider polished. The Windows Store version never received the latest updates, and even the patched Steam version still has major animation bugs. Reload animations dont even remove the magazine, and weapons teleport in and out of hands in cutscenes. Annoyingly, the final boss fight is an incomprehensible mess that covers everything in effects and even focuses the camera on areas players should run away from (making you run towards the screen).

By default, the game also uses horrible upscaling, rendering at two thirds of the display resolution with terrible results. While upscaling can be disabled in the settings, many of the other heavily featured post processing effect are mandatory, meaning the game often looks worse than it would without. Colors are washed out and greyish, it's just not pleasant to look at. The streaming quality of the cutscenes is also debatable. Aiming for streaming in a high resolution is great, but the stream starts buffering even on fast connections, with no option to download the TV show episodes. I also wonder how long the servers for this game will remain online - in a worst case scenario, half of the product will be missing in a couple of years.

Out of all the Remedy games I've played, Quantum Break was clearly the worst, and I doubt it'll ever get the sequel its ending set up. There's still Remedy DNA in here, but I have a hard time recommending the game over the studios' other works or other third-person-shooters like Max Payne 3 or Uncharted.

Бета версия Контрола. Ну реально
У нас тут у мега корпорация, которая имеет дела с паранормальщиной. Куча научных объяснений её.
ГГ, разбираясь с противниками, переворачивает всю локацию верх дном.
Отсылки на Алана Уейка)
Но Контрол мне импонирует больше. Бегать по зоне отчуждения в гнетущем одиночестве. И разбираться в устройстве мира с помощью интересных записок.
В Кванике же читать переписки персов (которые я почему-то могу открыть на любом компе) совершенно скучно. Перестал это делать уже после первой главы.
Геймплей здесь тоже всажен. Его мало и он однообразный. Но я дико рад, что они докрутили всё это дело в следующей игре
Ну а кинцо. Забавный эксперимент, но больше не надо. Хотя за Поперечного спасибо))

7 рюкзаков с патронами из 10

love y'all Remedy but this game ain't it.

Zerei e gostei! A história e boa e cativa, a jogabilidade e ok.

This game is a total disappointment, a very good shooter with very good graphics, mechanics and action, which is precisely what it has the least. It feels like a Netflix series, but a bad one, it focuses much more on its boring and uninteresting story than on the action, it also has many slow and boring parts or very poorly done platforming parts. The best thing about the game are the shootouts and this is precisely what it has the least, however, and they also have a strange level of difficulty, not only these but the platforming parts, which have the worst checkpoints I have ever seen in my life. , since they don't make any kind of sense. The cinematics are the worst thing about the game, they decided to use live action scenes, slow, boring, with a bad plot, poorly acted and with very poor photography, they take away all the freneticism of the game and do not contribute anything, in addition to the fact that they decided to make it part of streaming or something like that, so you can't see them playing offline (??? it doesn't make any kind of sense. There are also parts of the game that have a lot of sound problems and so on. It's very poor, too much wasted potential, if they had focused only in the action and the shootings, and if they had made the game shorter, it could easily be five stars...

Uma peça importante do quebra-cabeças.

Esse poderia ser mais um daqueles casos em que venho aqui me lamentar e dizer o quanto estou arrependido de ter subestimado tal jogo, ou do papel que as críticas negativas tiveram nas minhas expectativas, entre vários jargões e quer saber? Dessa vez não!

De novo, sou agraciado com uma das obras mais absurdas que já tive o prazer de consumir. Algo programado, guiado e planejado minuciosamente desde o início, um vislumbre do que estaria por vir, um meio para todos os fins e como de praxe, uma ideia "complexa" mas nada distante do seu lugar nesse universo. É inegável o impacto que o último trabalho da Remedy conseguiu causar, não apenas por entregar uma experiência audiovisual magnífica e sim, por enobrecer e iluminar outros que o antecedem.

Isso significa que várias das sementes que trouxeram consigo gloriosos resultados foram plantadas aqui. Desde as mecânicas que viriam a amadurecer em Control até a narrativa labiríntica de Alan Wake, preparando o terreno para tudo o que nos seria apresentado posteriormente, indo muito além de um simples estereótipo sobre viagens no tempo.

Sendo assim, posso dizer sem exagero que Quantum Break andou para que os demais pudessem correr e me sinto extremamente satisfeito com tudo que pude absorver até o presente momento. No entanto, espero que a empresa adquira os direitos dessa IP e torne todas essas conexões possíveis legalmente, caso contrário, seria um grande potencial desperdiçado.

More of a movie than a video game. Still very entertaining and has a very good story and unique gameplay.

Terribly underrated and even a little too hated from what I've seen on Steam. It's not perfect but none of the game's flaws are real deal breakers unless you have Beth Wilder's ever dwindling level of patience. Gamers whine about everything these days and can't simply have fun anymore without constantly feeling the need to overly scrutinize every single pixel they come across.

I mean, come on... you can manipulate time in this game (!!!), it has some genuinely impressive level designs, you get a fun little TV Show with Lance Reddick and Aidan Gillen (who unintentionally turns out to be kind of hilarious as Paul) and while the writing fluctuates and strays a bit from "peak Remedy" it has some really great moments. Which are especially present in the details, aka. all those scattered notes, emails and documents.

Some of you guys just need to take a step back and approach games with a little more whimsy again because that is what gaming is essentially all about! :)

(oh you died to the boss 50 times on hard? stop crying on the internet, thats a skill issue. get good. hop on a souls game and then we'll talk. nerd lmfaooo)

Quantum Break offers a fantastic blend of gaming and live-action storytelling that had me hooked from the start. One of the first things that struck me was how well the visuals held up for a 2016 release. I feel that usually games that opted for more realistic graphics at the time suffer when looking back at them, but this was not the case here. Aside from eye candy; the game boasts an impressive cast that brings depth and authenticity to the characters.

The narrative is where Quantum Break truly shines, seamlessly weaving together gameplay and live-action episodes to create an immersive experience. It seems like it was a love or hate thing, but the risk of using live action episodes between each act really worked for me. I also enjoyed the gameplay of mixing gunplay with time-bending abilities a lot more than I thought I would.

However, the game isn't without its flaws. While I appreciated the rich lore and environmental storytelling scattered throughout the world, I often felt rushed to move on by other NPCs, even when I wanted to take my time to explore and absorb the details. This tension between wanting to delve deeper into the lore and the pressure to keep moving forward sometimes detracted from the experience, although it did improve towards the end of the game as I became more comfortable with the pacing.

Additionally, I encountered occasional issues with repeated dialogue during exploration, which broke immersion and pulled me out of the experience. Despite these drawbacks, Quantum Break remains underrated in my opinion.

Bonus points go to the soundtrack, which features a track from Paramore. And of course, a special shoutout to Beth Wilder, who has my whole heart.

Not bad, not great. I’ve been thoroughly enjoying the Remedy games I’ve played up to this point but this one is easily the weakest. It’s kinda difficult to follow the story as it barely makes sense, and making half of it a loosely related series of live-action “TV episodes” was a questionable choice that did not really aid my confusion. The gameplay at the very least is pretty enjoyable. It is mostly a standard third-person shooter but I did think the time powers were a pretty fun way to make it a bit more interesting.