Reviews from

in the past


Somehow manages to be both unsettling, comforting and wholesome all at the same time. A gem of an indie.

Short and sweet overhead action/adventure game, it clocks in a length similar to Dragon Quest 1, where you can pretty reasonably play most, if not all of the main game in one sitting. Though, there's also a pretty interesting post-game that's worth digging into at least a little here.

A very solid 2D Zelda-like.

It's somewhat janky to play (but honestly, most 2D Zelda-likes are jank to play, including 2D Zeldas) and the aesthetics have that Yume Nikki fever dream inclination I don't particularly vibe with, but the exploration is good, and the game avoids post-game mop-up fatigue in a clever way I don't want to spoil to anyone interested in playing this game.

I recommend this game to anyone who wants to scratch that 2D Zelda itch.

This review contains spoilers

lots of unfair platforming and a severely unkind postgame, frankly can't bring myself to wrap up my final few cards, but it was charming enough. i'm surprised at how long i actually spent playing as it felt more like two or so hours rather than several. some of the more unsettling areas such as the black and white town and the places right before the final boss were pretty gripping, what symbolism or significance they held was pretty lost on me however and the ending itself fell pretty flat, though it left me with a feelgood message of perseverance despite its vagueity. i feel once i gain a foothold on what all of this meant it goes nowhere, at least the ride was pleasant.

music is fantastic, visuals are stellar. ripping the game to pieces with the swap tool was interesting for a little while.

What a fever dream of a game. It's as if Zelda and Yume Nikki had a baby, except that baby suddenly started speaking about philosophy to you. It can be a bit too surreal and outlandish sometimes for me, especially near the end, but I enjoyed my time with this unsettling and equally intriguing game.