The unforgettable introduction (along with other moments) to Rapture is so captivatingly enticing in the way it submerges you into its world. The twisting narrative, fine-detailed setting, atmospheric storytelling and portrayal of philosophical themes are all well-crafted. FPS / RPG elements are mixed in well enough, weapons with plasmids are satisfying to use along with the environment to overcome foes and obstacles. Unfortunately there’s a significant momentum drop during the final segments and a very underwhelming ending, but everything up until the big reveal and of course Fort Frolic is wonderful. Not a huge fan of the silly research camera and story-explaining audio logs.
Uma das melhores experiências que já tive. O level design é uma verdadeira aula, todos ambientes foram cuidadosamente pensados e desenvolvidos para funcionarem perfeitamente com a temática. A gameplay funciona impressionantemente bem ainda hoje, com um combate duro e brutal, mas que diverte e desafia o jogador a se aprimorar. A história desafia o comum do universo dos jogos, as discussões filosóficas envolvidas e dilemas morais ainda superam muitos jogos da atualidade.
Absolutely legendary game for me. Everything has purpose even down to the design of the city itself. Immersing the player by purposefully restricting them.
Every plasmid is useful, every turret is useful, upgrades, exploration, even audio diaries. And in the end, it's a 4th wall breaking love letter between the player and developers.
Every plasmid is useful, every turret is useful, upgrades, exploration, even audio diaries. And in the end, it's a 4th wall breaking love letter between the player and developers.
Is the man not entitled to enjoy any videogame?
'No!' says the sweaty hardcore, 'He should only enjoy games when they are difficult.'
'No!' says the VN reader, 'He should only enjoy good narratives.'
'No!' says the indie snob, 'He should only enjoy videogames made for art, not profit.'
I rejected those answers; instead, I chose something different.
I chose the impossible. I chose... Bioshock.
'No!' says the sweaty hardcore, 'He should only enjoy games when they are difficult.'
'No!' says the VN reader, 'He should only enjoy good narratives.'
'No!' says the indie snob, 'He should only enjoy videogames made for art, not profit.'
I rejected those answers; instead, I chose something different.
I chose the impossible. I chose... Bioshock.
Lo de este juego es destornillante. Eh, lo pillais? No? Buf, en fin.
Este juego empieza casi diciendote la frase de que alguien tiene que limpiar los bateres incluso en una utopia y su puta madre que utopia, ademas de ser bajo el agua, lo cual aumenta aun mas el estilo waterpunk que tiene.
Este juego piso fuerte cual big daddy y seguira asi. Ojala hicieran una segunda parte.
Este juego empieza casi diciendote la frase de que alguien tiene que limpiar los bateres incluso en una utopia y su puta madre que utopia, ademas de ser bajo el agua, lo cual aumenta aun mas el estilo waterpunk que tiene.
Este juego piso fuerte cual big daddy y seguira asi. Ojala hicieran una segunda parte.
Zoo wee mama this was one hell of a ride
The gameplay? really cool with the plasmids and huge variety of guns and ammp
The story? Also really cool but i actually think the narration was the strongest thing here and not the plot itself
And most importantly
The atmosphere and the aesthetic?
FREAKING
GODLIKE
The gameplay? really cool with the plasmids and huge variety of guns and ammp
The story? Also really cool but i actually think the narration was the strongest thing here and not the plot itself
And most importantly
The atmosphere and the aesthetic?
FREAKING
GODLIKE
This review contains spoilers
Welcome to Rapture! The gameplay mechanics in "Bioshock" are impressive. The use of plasmids, genetically engineered abilities that grant the player supernatural powers, adds a new dimension to combat. Whether freezing enemies with Ice Blast or setting them ablaze with Incinerate, the variety of plasmids encourages experimentation and strategic thinking.
Additionally, the game's morality system, where players must choose between saving or harvesting Little Sisters, adds depth to the narrative and forces players to consider the consequences of their actions. Go try it out for yourself.
Additionally, the game's morality system, where players must choose between saving or harvesting Little Sisters, adds depth to the narrative and forces players to consider the consequences of their actions. Go try it out for yourself.