Reviews from

in the past


I mean it’s not usually a game for me but I really liked this, once I stuck with it and kept it going for a while I really got into this and really liked the variation you have. Because I feel the worst thing you can do with these type of games is just limit your options but I felt overwhelmed in a good way by how much I could do.

One of the big things with this is story felt very blank and dull, and the biggest thing is every character felt exactly the same I mean not everyone is kind hearted right but it just feels like every character is just the same basic personality just doing a different occupation and giving you a different task. And there’s just not that much dialogue to really branch out with who you want your character to be.

But the atmosphere is fantastic, I mean you’re just looking at a screen but still I feeling like I’m involved in every aspect of this spaceship and what it has, and the tasks are good for a space ship it really feels like you’re doing something futuristic, and the look is down perfectly.

Overall a great intro into these type of games and I hope to play more of them soon need to look into ones that are similar to this, did it in about 70+ cycles could go back to it and probably will eventually.

amazing music by amos roddy, also amazing game

interesting corporate cyberpunk premise but it’s not gripping for me. similar to disco elysium, the first 30 mins of the game are a bit rocky with the feeble world-building. kinda conflicted what to judge this game by, the story is not interesting enough as a visual novel, so the experience is very unforgiving when the gameplay and visuals are extremely minimal. thankfully this is on game pass so i don't have to pay for the full price considering the lack of content here

I loved the opening 2 hours for the focus on survival, getting your feet under you, and soaking in the atmosphere of the space station. I loved the next 2 hours because the game began to open up and I got to focus on things which seemed interesting over immediate survival. I learned more and more about the world I was living in. And the last 2 hours I finished all the little story lines that the developers had laid out. I ended up loving both the mechanics behind the gameplay and the visual novel elements. It was short and sweet and didn't overstay its welcome, beautiful little game.

Wonderful setting and writing. I felt touched by this game with the ending I got.


Good little roleplaying game. Enjoyed the dice mechanics and story was pretty good. I got the seed ending

the way i finished this game in 2 days, omg i was LOCKED in -- this is one of the many indie games that made me think about my own life + thought about for 2 more weeks

-what if you were a robot stuck on a space station with no real goal or motivation to do anything except to find a reason to keep living?
-plays as a dice roll when you make choices + has diff job "classes" that gives you benefits for doing specific tasks
-art is amazing + I wish I could draw as good as this
-the music has the perfect tone for the overall theme
-multiple different pathways you can take + endings, in which can be good, bad or neither
-i felt like i was just reading a really good visual novel

I may be stuck here, but I'm stuck with friends.

VG but no one ever asked me what pronouns i use.

I’d have liked this game more if I liked reading more

tender writing, flawed game

man capitalism sucks, huh

The game plays like an interactive novel with some light RPG elements. You get a character class with attributes that help with dice-based skill checks. It has a fascinating far-future setting aboard a kind of cyberpunk space station, and you have to navigate your way as a second-class citizen of sorts. Overall, I think the execution is solid, particularly in the storytelling and interactions with the characters on the station. I do feel like the gameplay loop gets a little stale near the end, but I was truly riveted for a good portion of my playthrough. Overall, an engaging experience that is worth playing through at least once!

Filosofar sobre la existencia en el espacio exterior.

Me gustó mucho el concepto pero me agotó. Tengo pendiente darle una segunda oportunidad.

Cool story and engaging gameplay loop.

This was solid. Decent space narrative, neat storyline options. Almost all story threads boil down to filling a meter and then getting to the end of the storyline and choosing Option A or B. Option A typically means leaving the Eye and Option B means staying. You can choose one then reload back and choose the other. And all of those choices, none really change the broader narrative.

And that's okay. There's a little too much illusion of choice and not enough consequence. The game doesn't do enough to railroad you into any choices. Which is normally a good or great thing. But it means there's very little practical stakes in your choices in Citizen Sleeper. Since it's a visual novel, with a really terrible navigation and UI, you hope that the narrative is strong and the choices are meaningful.

Neither is really the case. Pentiment offers a stronger narrative, Disco Elysium has a better art style, better gameplay and gives the player more agency and meaningful decisions, Roadwarden offers both a better narrative and better player choice. There are just much better visual novel+RPG mechanics games out there with budgets bigger and smaller and dev team bigger and smaller than Citizen Sleeper.

It's not bad. It's worth a play for cheap. I'd be interested in the upcoming sequel but I hope it's better and not just more of the same. It needs real improvements.