Having to sit through that tedious, uninteresting and repetitive storyline for unlocking more stuff was terrible, I seriously fell asleep multiple times during the visual novel bits
The tracks were great for the most part, gameplay in the harder difficulties started getting convoluted after awhile and the size and shape of the Playstation Vita did not help at all
Definitely check this out if you are a sucker for Persona 4, otherwise don't bother and just listen the soundtrack
The tracks were great for the most part, gameplay in the harder difficulties started getting convoluted after awhile and the size and shape of the Playstation Vita did not help at all
Definitely check this out if you are a sucker for Persona 4, otherwise don't bother and just listen the soundtrack
Like all the Persona games, Dancing All Night is aesthetically flawless. The music is well-suited to a rhythm game, and the animation of the dancers is incredibly well-done. The controls are excellent, although they do start to fall apart at higher difficulties where complex rhythms really need some kind of visual indicator. I know most people will probably just brute-force memorize where they fall, but that's where the fun runs out for me. Unlockable items can add or remove challenges, and only a handful of the costumes are "anime sexy." The story mode is full of redundant dialogue and regressive social interactions, so I skipped most of it. Overall an excellent rhythm game if you can tune out the "writhing waifu" element.