The Good:
- Parkour was fun. It could be frustrating at times as you get snagged on things. The vertical climbing also could have been smoother, but you actually had to think about traversal here unlike some other games <cough> Ubisoft <cough>
- Hacking and slashing was well done. The grisly gore physics never got boring
- Gameplay in general is fine. I've not played the first game so the day/night cycle and how you need to adapt playstyle felt unique
The Bad:
- Aiden may be the most boring protagonist of all time
- Repetitive missions and not much variety in the open-world
- The game gives the illusion of choice, but nothing you do matters. You can literally make it your mission to go full genocidal maniac against one of the factions and it won't change the game other than an occasional disapproving comment
- The game is broken. I can put up with roughness around the edges, but in 14hrs of playtime I've glitched out twice and currently have 3 side missions in my journal that are non-completable. It's crazy to me that this has been out for nearly 3yrs and there's still glaring bugs
Overall there's a decent game in here somewhere but execution is severely lacking. A big missed opportunity
- Parkour was fun. It could be frustrating at times as you get snagged on things. The vertical climbing also could have been smoother, but you actually had to think about traversal here unlike some other games <cough> Ubisoft <cough>
- Hacking and slashing was well done. The grisly gore physics never got boring
- Gameplay in general is fine. I've not played the first game so the day/night cycle and how you need to adapt playstyle felt unique
The Bad:
- Aiden may be the most boring protagonist of all time
- Repetitive missions and not much variety in the open-world
- The game gives the illusion of choice, but nothing you do matters. You can literally make it your mission to go full genocidal maniac against one of the factions and it won't change the game other than an occasional disapproving comment
- The game is broken. I can put up with roughness around the edges, but in 14hrs of playtime I've glitched out twice and currently have 3 side missions in my journal that are non-completable. It's crazy to me that this has been out for nearly 3yrs and there's still glaring bugs
Overall there's a decent game in here somewhere but execution is severely lacking. A big missed opportunity
After so long we finally were able to put our hands on continuation of really well received story about parkour and zombies surrounded by atmospheric Turkish post apocaliptic city. This story tho takes place few years later after new outbreak of the virus have turned the world upside down. Also climate changed, because now instead of not so typical country to chose to set game in we got typical, bland city of (probably) western europe.
Fighting with zombies and parkour both practicly not touched and good - the first one was standing well on technical side of the project and it was good decision to stay that way. Both parkour feels smooth and natural, and fight still is simple, bloody and hella satisying altho maybe too easy very fast after discovering the loot in the city.
Speak of the devil - the loot. Scattered in every one corner of the city, in the locations basicly copy-pasted with unlimited loot, randomly generated every fucking time. Activities that were killing the feeling of progress by how they weren't fading away after completion, repeated every single time was ruining the fun of clearing the map - so I gave up. Did some side quests, probably even most of them and I feel justified to say that they are booooooring. Even with every one of them backed with simple backstory they were lacking some depth and more interesting ideas to present.
Both side and main quests are filled with choices and unfortunetly most of them just doesn't matter and feel dull, even if they are important (which is really hard to miss) they are incredibly easy to predict what will happen in their outcome. The plot, as in the previous entry of the Dying Light duology, is really simple. And these choices are trying to make it feel even a little bit better. But it's just not enough to make it feel actually better than "alright".
If talking about some thing that were better than just "alright" we need to talk about something worse than "alright". And if said about mindless looting there is another elephant in the room - skill tree and equipment. Both very usefull at the beginning but after about 10 hours you come to realization that none of them are actually important in any way. Skills are useless and system of weapons and armor is very weak. It feels unnecessary. Very similiar case to the newer intries of Assassin's Creed franchise. Uncecessery changes that would need much more work than it was given to them.
And that's how it is with Dying Light - classical parts of the series are well preserved but was much less satisying because of live-service-bullshit.
Fighting with zombies and parkour both practicly not touched and good - the first one was standing well on technical side of the project and it was good decision to stay that way. Both parkour feels smooth and natural, and fight still is simple, bloody and hella satisying altho maybe too easy very fast after discovering the loot in the city.
Speak of the devil - the loot. Scattered in every one corner of the city, in the locations basicly copy-pasted with unlimited loot, randomly generated every fucking time. Activities that were killing the feeling of progress by how they weren't fading away after completion, repeated every single time was ruining the fun of clearing the map - so I gave up. Did some side quests, probably even most of them and I feel justified to say that they are booooooring. Even with every one of them backed with simple backstory they were lacking some depth and more interesting ideas to present.
Both side and main quests are filled with choices and unfortunetly most of them just doesn't matter and feel dull, even if they are important (which is really hard to miss) they are incredibly easy to predict what will happen in their outcome. The plot, as in the previous entry of the Dying Light duology, is really simple. And these choices are trying to make it feel even a little bit better. But it's just not enough to make it feel actually better than "alright".
If talking about some thing that were better than just "alright" we need to talk about something worse than "alright". And if said about mindless looting there is another elephant in the room - skill tree and equipment. Both very usefull at the beginning but after about 10 hours you come to realization that none of them are actually important in any way. Skills are useless and system of weapons and armor is very weak. It feels unnecessary. Very similiar case to the newer intries of Assassin's Creed franchise. Uncecessery changes that would need much more work than it was given to them.
And that's how it is with Dying Light - classical parts of the series are well preserved but was much less satisying because of live-service-bullshit.
I got this game for 20€, and I would recommend it on a sale.
I think that the story is very forgettable, even though some scenes "hooked" me and some design choices are really weird. Although I liked the choice system that can impact the outcome of the game.
However, I think people should play this game for its gameplay and its presentation. I really think that these 2 elements are a lesson for the industry as they are amazing. The game looks really good, the character models and the animations are really amazing, it's not as good as Cyberpunk 2077, but it really comes close, also little details like Aiden's breath or when he makes some sounds while running are very immersive. But the gameplay!! Wow, I had so much fun running, climbing, using my grapple hook in this game and even using parkour abilities. Also, the combat is very solid because of some combat abilities that are so fun and satisfying.
Buy this game on a sale if you want an amazing presentation and a very good gameplay, but if you want a good story, it may not be for you.
I think that the story is very forgettable, even though some scenes "hooked" me and some design choices are really weird. Although I liked the choice system that can impact the outcome of the game.
However, I think people should play this game for its gameplay and its presentation. I really think that these 2 elements are a lesson for the industry as they are amazing. The game looks really good, the character models and the animations are really amazing, it's not as good as Cyberpunk 2077, but it really comes close, also little details like Aiden's breath or when he makes some sounds while running are very immersive. But the gameplay!! Wow, I had so much fun running, climbing, using my grapple hook in this game and even using parkour abilities. Also, the combat is very solid because of some combat abilities that are so fun and satisfying.
Buy this game on a sale if you want an amazing presentation and a very good gameplay, but if you want a good story, it may not be for you.
The developers are extremely active, this game is unrecognizable from year to year, so it is difficult to speak about the gameplay here. As of 2024, the parkcour has been refined to the point of being the best in the AAA sphere in my opinion. The zombie fighting is visceral and fun, while the human combat is unwieldy and tiresome.
The story and characters, however have always been lackluster.
The story and characters, however have always been lackluster.
I can't say that this is the best game. I can't say she's bad. She's just good.
A project that has been in production hell, and then received a lot of updates, and that's what we see in front of us. A project that I will definitely close 100% because I like it. I like it very much.
It was a good walkthrough. And I'm not staying in Villedor any longer.
A project that has been in production hell, and then received a lot of updates, and that's what we see in front of us. A project that I will definitely close 100% because I like it. I like it very much.
It was a good walkthrough. And I'm not staying in Villedor any longer.