Reviews from

in the past


I adore how the narrative is contextualized through your role as someone who perseveres in the face of the unforgiving nature of not only the setting but its mechanics. The player's will to engage with the game being used this way is so cool and the lengths the game goes to respect each players varying degrees of investment is amazing. You can get lost forever uncovering new details and peeling back the near infinite layers to lordran and it's history. Its masterful world design combined with its strict traversal limitations creates an intimacy with your surroundings that makes each moment of discovery just as magical as beating a tough boss. Locations are visually striking and rich with details that tell stories all their own and that level of intentionality can be found all over the place. Gameplay wise, most levels are outstanding and the estus flask fail state goes a long way into making them work as well as they do, along with the great enemy placement. I really like the choose your own difficulty element kindling adds to the system, and it just furthers how this game is obsessed with letting you meet it on your own terms. Progression is perfectly paced with a great escalation of difficulty through building knowledge and subtly teaching players lessons. Bosses are mostly very good and I appreciate the variety baked into each encounter, with things like the rooms informing your strategy, positioning based openings, tail weapons it all goes a long way in making each encounter distinct. The stamina based combat system is deceptively simple and lowkey genius especially with how deliberate your forced to be with your kit in this game. A lot has been said about fromsoft's hands-off approach to building player knowledge and what strikes me most about it is how it intuitively creates so many moments of discovery. The undefined nature of its systems allows players to further shape the experience to their liking, which directly ties into how your individual experience informs which ending you pick. For a game all about struggling in the face of pointlessness, it's amazing how much of the game design reflects how personal an endeavor that is.

Dark Souls isn't a perfect game; the second half feels rushed. But the first blind playthrough until Anor Londo is something that I never felt before. It's a 3D Metroidvania mixed with an Action RPG, absolute generational masterpiece, one of the GOATs. It's so deep and good that it hurts. I played it during the looong nights of isolation times of COVID, and this game taught me that I could never stop fighting against depression and the real-life demons. If I raised the white flag, I would turn hollow, but I didn't dare to do it...

Dark Souls 3 was my first souls title but when this came out in 2018, I was so hooked from the start. Being able to experience a souls title without the help from anyone or looking up zero guides made the experience a lot more memorable. Exploring Lordran with so much joy and learning lore more about the souls universe from where it truly started . From series staples like the jolly cooperation Solaire, to the back Knight Lautrec and Siegmeyer snoozing in front on sen's fortress. The game has many flaws like Lost Izalith and tedious item drops but even with the that I pushed to the 100%. The game holds up well for its challenging and stood the test of time among the rest FromSofts titles. I love dark souls to death and it would be a game I wish I could replay for the first time all over


REMASTER BOSTA REMASTER BOSTA

After dying a lot of times i killed plin plin plon lord and became the plin plin plon lord itself

Um remaster inteligente e totalmente compreensível. Pegou os problemas e, obviamente, remasterizou de forma absurda. Mesmo possuindo as melhoras significativas, eu não senti a mesma empolgação, vibe ou sentimento igual no clássico. Foi uma experiência ótima, mas morna.

Nota: 8.1/10

MELHOR DESIGN DE MAPA DA HISTORIA E OS BOSSES MAIS FDPS DA HISTORIA TBM

So, I am a sucker for a good challenge. I knew eventually I would have to play through these games. Idk the bosses were just mid, felt pretty brainless for most of them.

The enemies just felt obnoxious, and I know that's the point, but idk. Game never really challenged me, mostly just bored me.

Now the dlc bosses. That's why the rating is 3.5 instead of just 3. Holy cow those bosses were amazing. Exactly the type of stuff I expected.

This review contains spoilers

A challenging experience that I am so happy to have stuck with instead of going straight to 3! The jankier areas and enemies are very dated, but are still super endearing as they aren't from the devs being "bad," but instead from going out of their way to try things new!

Such a beautiful game about a man too scared of change to the point of losing himself, the whole Gwyn area is so good!

I'm so glad this game invented difficulty

GooeyScale: 9/10

Aunque sea remastered, tiene las mismas fallas del anterior y mas, ademas que eliminaron de la venta la version original...
igual le he dado 100 horas

Nostalgia always brings you back to Dark Souls 1. I don't think any game feels like this 1 does, no matter how sloppy it gets. Biased 4.5 rating, reality would bring it closer to a low 4.

Love this game, but this run I just skipped the DLC because Artorius just kept buffing after being attacked one for some fucking reason, then the run to him (and most bosses in this game) are just too fucking long. Also how did they make the aggro in the remastered version so fucked.

All the rage over the game was entirely overblown. The changes made to the game are extremely minor and won't matter to people who haven't played the game.

It's Dark Souls.

“Every soul has its dark” - John Darksoul

Why does my character moan like he's getting sloppy from Gwynevere herself every time he gets hit?

so peak i had to let the game sit a while before writing to not just call it best game ever and end it at that. it took me a while to truly understand it and post-Anor Londo, could not recreate the feeling of everything beforehand [at least to me]. but the interconnected world, almost 'rhythmic' combat, secrets and how so much rich worldbuilding was hidden, left for the player to discover, just leaves you with a special feeling and becomes one of my favourite games to think about

The best souls game from from software

First half was actually good. Second half is not good. Bosses are generally bad in the game. Interesting stuff. Lots of jank that just makes the game not feel very fair a lot of the time. Very overrated. I enjoyed it a lot more this time I played it though.

Yeah this the best game i’ve ever played. I have nothing to say that hasn’t already been said. Please give it a fair shot with an open mind. It’s really not that difficult

"Tengo la camisa negra, porque negra tengo el alma" - John Darksoul, creo


Had an absolute blast with this game. It feels so weird since I've basically played backwards by playing Dark Souls 3, into Bloodborne, and now into DS1. Honestly starting off I was struggling. The beginning of the game kicked my ass. Especially areas like Blighttown and Sens fortress. But after those places I started steamrolling with my quality build. The world design is insane. The fact that everything is so interconnected and the way there's so many shortcuts all over is incredible. It obviously has to be that way since you don't get the lordvessel to bonfire warp for awhile, but still the world felt so much bigger than I expected. Big fan of the OST, stuff like the main menu theme, Gwyns theme, Ornstein and Smoughs theme, and Artorias' put me in such a trance while playing. Artorias was the boss I died to the most, I want to say 6 or 7 deaths? Mainly due to just picking bad places to heal. Fav bosses though all around difficulty, design, and lore wise I'd say Artorias for sure my #1, along with Gwyn even though he's easy af. Sif, Nito, and Manus. And the vibes in areas like Darkroot Garden and Royal Wood are soooo good man. Masterfully crafted game.

Level design et world building exceptionnel, bien meilleur que dans le 3 car le monde est entièrement interconnecté et non-linéaire, ce qui rend l'univers très cohérent et facilite l'immersion. Les boss sont sympas bien que très en dessous de ceux du 3 pour la plupart. A faire absolument si vous avez aimé Dark Souls 3.

Si y avait 6 étoiles j'en mettrai 8

É incrível no nível de detalhes que esse jogo tem, um mundo muito rico em detalhe, tanta coisa escondida e não, é absurdo o carinho que tiveram ao fazer ele, é o Dark Souls que você sente que mais teve carinho ao ser criado de tanto detalhes mínimos que esse jogo tem, e a gameplay consegue ser melhor que o segundo jogo