Reviews from

in the past


You know? The first time I watched the trailer for this game, I thought it looked really good! However, it only took me watching the trailer more than once to notice this game looked mid as all hell.

Turns out I was right after all, and everything about this game is not only worse than Mania...But reminds me HEAVILY to Sonic 1 and Sonic CD. You know, the two worst fucking classic Sonic games of all time.

- Presentation is bland
- Music is shit
- Bonus minigames suck
- Bosses are bland and some of them take way too long!
- Chaos emerald abilities are pretty useless and pointless
- The co-op aspect feels like an afterthought
- A LOT of these levels are SUPER slow, frustrating and tedious, and feel like the worst levels in Sonic 1 (So most of them)
- The "final boss" against Fang is so unbearably obnoxious and unfair that I didn't even bother finishing this fucking game.

I remember reading somewhere that one of the level designers from Sonic 1 and CD came back as leading designer for this one, and people were talking about that like that was a good thing? That explains why this game sucks so incredibly hard honestly, but I don't know why ANYONE would think that was a good idea in the first place. Nothing against the guy...But please...Don't come back to make another one of these...I'm begging you.

This game sucks and pisses me off. It's embarrassing that this is what we got right after Mania...But it's even more embarrassing to have released this crap on the same month as Super Mario Bros. Wonder.

There's a lot good here, but a lot of bad as well. Aesthetically, it plays way too safe and isn't nearly as appealing to me as something like Sonic Mania. For once, they got the classic physics emulated in 2.5D very accurately. 40% of the music is bangers and the other 60% is super harsh tinny sounding fake genesis music (and the main problem with those songs is the instrumentation, there's some great re-written versions of those songs out there).

The boss fights are absolutely awful and have you waiting for minutes before you're allowed to attack. There's a weird emphasis on multiplayer which I don't think anybody wants. It costs $40 more than Sonic Mania which is just insane.

I couldn't even get past the final (or is it the penultimate? not 100% sure) boss because of the brutal difficulty spike, lack of rings, random jank, and time waiting to get back to the point I died at every time. It just stopped being fun. It's a shame, it has lots of potential.

I know some people hate it, some people love it. I closer to the loving side. Its has a lot of great details and i like how theres a boss at the end of every level. (Even if a few BLOW COCKS)

This review contains spoilers

Let’s start with the good: a lot of the acts are a fun ride, even though the later levels start to drag on for too long. They have the usual Sonic trappings, but nothing I can’t deal with. As a Sonic fan, I appreciate the new zones after seeing Green Hill Zone regurgitated countless times, even if they’re sometimes just recolours or combinations of older stages for the most part. The emerald powers were a surprisingly nice addition, especially avatar and bullet were great fun to use. Sadly, the rest of the emerald powers kind of fell flat, and they lack a sort of snappiness to them which makes them feel a tad clunky. I didn’t mind the special stages too much, they’re inoffensive, pretty much.

The rest goes from inconsistent, to bad to worse. The music goes all over the place: from bops, to forgettable to kind of annoying to listen to. The multiplayer just straight up doesn’t work, it all moves too fast so most of the squad is stuck being teleported to where the fastest player is at. The battle mode is more chaotic than fun, and the parts to customise your robot cost way too many medals for the amount you get through naturally playing. I found out the hard way that for some reason the paintjob is a one-use item, which makes it even more pricy. It just takes the fun out of collecting medals when you need so many for even basic stuff.

Now, the elephant in the room: those S&+§@# bosses. Some of them are fine, mostly when you can use the emerald powers to make them go by quicker. When you can’t use these powers, however, which happens a lot in the later stages, they become a slogfest. It’s a waiting game of when the enemy shows off their weak point, get one hit in, and then wait a bunch more until you can hit them again. They’re often not even that difficult pattern-wise, they just take ages, or have RNG elements that make the fight drag on even longer. My frustration truly started to ramp up with the Fang fight and the final boss. The final zone even has a pretty cool gimmick that legitimately impressed me, but those two fights just dragged on for what felt like ages, and my goodwill for the rest of the game steadily dropped with every failed attempt. For a game all about speed, it does feel like a lot of it is rather slow. Boss animations take just a bit too long, auto-scroller segments are a problem as usual when you’ve already done that segment a few times, I felt myself often thinking ‘Get a move on!’.

The extra story adds difficulty in the way of more enemies and more spikes, but since some of those enemies were already pretty annoying and putting spikes everywhere with a camera that’s too zoomed in to tell what’s coming… well, it just underlined the game’s shortcomings even more, and I decided I had enough. At least the new character, Trip, is very nicely designed and her moveset is quite unique, but that wasn’t enough to make me trudge through a worse version of an already occasionally very tedious game.

I don’t regret playing through sonic superstars, but after the fun I had with mania, this is decidedly a huge step down.

fiel a los sonic clásicos hasta en el hecho de tener un boss final de mierda


I'm sure I'm hurting a few people's hearts when I say this is my first experience with a Sonic game. I had fun overall (This game is hard to play when high, JS). I played the entire thing co-op with my boyfriend and I felt like it's just a game genre that doesnt work well with co-op, due to camera restrictions. While a fun idea in theory, I just don't think it worked well for this style of game. MOST of the level designs/environments were fun but none of the bosses stood out to me and were more annoying than anything. The final boss fight was horrendous during the first phase, doable on the second phase but not fun. While I did have fun in the moment playing it, the overall experience felt mediocre.

Probably the best 2d sonic game Sega has made since the mega drive days. Power ups don't add much for the most part and the boss fights go on too long but the game does play just like classic sonic games did

This review contains spoilers

The final boss is bs

a solid 2d sonic title that's held back by the difficulty spike toward the end of the game. i mean seriously did they have anyone playtest those final bosses? every single one of them are insanely hard and tedious. the co-op was cool even though it didn't really work since whoever was farther into the level would be the only one playing while everyone else is constantly respawning

Really wish this was better than it was

A return to the classic formula with a fresh look and full multiplayer, Sonic Superstars is essentially Sonic 5, in a good way. Not only does it look fantastic and wonderfully cartoony, but it brings completely new stages to the series for the first time in years! And most of these stages are fantastic, with a great sense of flow that only feels better the more you improve.

There's several playable characters which is fantastic for replayability, and tons of secrets to discover in every stage. It also introduced Emerald powers, abilities each character can use after collecting chaos emeralds, and I love this. It gives you more incentive than ever to find the special stages and unlock these powers.. which isn't hard because the special stages are absolutely piss easy, weirdly so.

The levels are honestly great and the music is pretty brillaint, though some tracks are clearly better than others.

The place the game loses the most points are the boss fights, they really missed the mark here. Some are easy pickings, but many of them just go on way too long, dragging out with long periods of invulnerability, and too many phases. Now quite a few bosses can be cheesed using emerald powers - and I like that, but the final bosses are awful. The final boss of hard mode is so drawn out with no checkpoints, and the true final boss isn't hard but goes on for an enternity.

That aside though, Sonic Superstars has a great energy, and i enjoyed it a lot - 8/10