Reviews from

in the past


I remember liking this game, even though it changes from the beloved fast-paced Doom formula into a slower horror. I can't recall too much about the storyline, except Anthony Hopkins is the villain.

Ich weiß bis heute nicht, wer hier die Zielgruppe bitte sein soll. Doom Fans werden es hassen, da es bis auf wenige Anspielungen, Gegner und Items, so rein gar nichts mit Doom am Hut hat.

Als Fan von Horrorgames, bietet Doom 3 nichts besonderes, außer: "Gegner spawnt hinter dir, Gegner spawnt hinter dir, zu lauter Sound weil das Audiomixing scheiße ist, Gegner spawnt wieder hinter dir". Die seltenen Lichtblicke, wo mit Events versucht wird, eine gruselige Stimmung zu sorgen, kannst du mit einer Hand abzählen und treffen dank schlampiger Ausführung nie den Nerv, den sie eigentlich treffen sollten.

Als Fan von Shootern bist du ebenfalls hier voll Fehl am Platz, da die Waffen keinerlei Gewicht haben, kein gutes Waffengefühl (Fick diese Maschinegun) und kein Gegner eine besondere Herausforderung ist, zu viel aushalten und durch schnelles Laufen, schnell outplayen lassen. Der Kampf in Doom 3 ist ein Witz und zu keiner Sekunde habe ich das Gefühl, in ernsthafter Gefahr zu sein, oder ein Machtgefühl zu bekommen, wenn ich denn gutspielen sollte.

Die wenigen positiven Momente sind hierbei der coole, leicht taktische Einsatz der Taschenlampe, welcher den Spieler die permamente Frage stellt, was sehen zu wollen, um Übersicht zu behalten, oder die Waffe am Mann zu haben, aber das Risiko einzugehen, nichts sehen zu können. Sehr gut, weil die verkackte BFG Edition, das einzige coole Feature für den Kampf entfernte und die Taschenlampe dort ein Gadget ist, welches man mit einem Tastendruck aktiviert, statt eine Waffe zu sein. Bethesda, ihr habt es wirklich verstanden.

Der andere Lichtblick aus diesem Spiel, ist ironischerweise ein ganzes Level, in welchen man zum ersten Mal die Hölle betritt. Dort ist der Ausdauerbalken deaktiviert und du als Spieler bist permanet mit Affenzahn-Tempo unterwegs, tötest einen Dämon nach den anderen, sammelst deine Waffen wieder auf, oder killst mit den Beserk-Item, alle Gegner per Faust. Unironisch: Dieses eine Level, ist mehr Doom, als Doom 3 und es lässt mich erneut hinterfragen, für wen denn nun dieses Spiel hier sein soll.

Stand dieser Review bin ich ebenfalls dabei, dass Addon zu spielen, aber der Ersteindruck dazu, ist nur minimal besser, als das Hauptspiel hier. Doom 3 habe ich ungelogen 5 mal auf verschiedenen Systemen, über Jahre hinweg, neuanfangen müssen, bis ich es endlich in seiner Ursprünglichen Version, für den PC, beenden konnte.

Hat es sich am Ende gelohnt?: Nö


for being such a black sheep, you'd think it'd feel a hell of a lot less like doom!

sure, it's a more 64 oriented take than what most fans are comfortable with, but absolutely deserving of the moniker nonetheless; way more so than that qte-laden quake knockoff 2016 reboot, anyway

it's one thing not to like doom 3's pacing, corridor-driven structure and how it distributes enemies; it's another thing entirely to dismiss anything and everything designed outside shooter norms as "dated" - as if the lighting in this game isn't still impressive or completely and totally deliberate. that "duct tape" mod wasn't an ingenious feat of fan programming that fixed a broken aspect of a woefully mismanaged fps; it just went against the game's intended design

and call it a symptom of half life's popularity if you want; i feel the mars base introductory sequence is more atmospherically dense and to-the-point than black mesa could've dreamed to be. unlike quake 4, which has a lot narrative stop-and-go, the action in doom 3 is almost completely uninterrupted throughout. it's story-driven compared to its maze-y predecessors, but most of that happens via in-game radio chatter. never once did i ask myself "where's the next thing to shoot at?"

hell - if anything i'd say this may be the core doom experience to a fault. the way enemies are dispatched doesn't differ much from their DOS-based counterparts. there's a lot of strafing around projectiles and shotgun kissing. like - a lot. and that's great, but i'd be lying if i said i didn't get seriously tired of needing to back away from every door i opened to prevent getting jumped by an imp's otherwise unavoidable lunge attack. granted, this wasn't because it was cheap and unpredictable or whatever - much the opposite - all it took was running up to the guy when he stood up and blowing his ass away with a single shotgun blast

oh and since i've opened a can of controversy by even mentioning the shotgun, i'll just come out and say that it - along with pretty much every other weapon - is really good. yeah yeah, spread is bad, whatever. the maps are set up in small to medium sized corridors and arenas. so it's not hard to get up close and kill most enemies in a single shot. too far away? that's what your other weapons are for. i'm not sure where the strangely common ammo complaints come from either. i played on veteran and used most guns in equal measure (though i favored the shotgun and used the chainsaw religiously) and i often had max ammo for everything minus the bfg

my biggest problems with the game structurally, besides its oft stale monster closeting, are more retrospective than anything. the whole experience is lots of fun, but it ramps up so much more in the second half that i can't help but wonder why it doesn't get there sooner. why is so little time spent in hell and the nether regions of mars? why does the enemy variety take several hours to spontaneously expand beyond primarily shooting imps and marines?

i don't wanna mince words here: this is the best depiction of hell in the whole damn franchise. it's so grandiose, grim and genuinely fucking evil. the level design also feels much more in line with what i'd expect from a classic doom title and has brilliant lighting which forgoes any need to even use the flashlight. it's perfect but most of y'all probably didn't even see it because you dropped the game about six hours too soon

apparently resurrection of evil is a lot more akin to the second half so i'm expecting that to be great as well. whether i'll play that or prey 06 next, i'm not sure; what i am sure of is that id tech 4 goes hard and doom 3 is pretty fuckin' awesome. i'm not surprised to see that the common consensus of a post-quake id software game is wrong once again. at this point i probably wouldn't be surprised if rage was the best game ever