Hotline Miami 2 es un experimento fallido. Intenta ampliar en sus mecánicas aplicando variedades de estilos de juego, y su historia intenta ser innecesariamente compleja. La violencia desenfrenada se convierte en una secuencia táctica pausada debido a la desmedida dificultad que tiene en varias secciones. No siempre más es mejor, y esta es la demostración de ello. Aun así, agradezco el intento por hacer algo distinto, pero mentiría si dijera que me parece efectivo.
La violencia decae, la crítica se diluye, y Hotline Miami 2 es la sombra de su antecesor.
La violencia decae, la crítica se diluye, y Hotline Miami 2 es la sombra de su antecesor.
Ok so I know it's not as controversial an opinion anymore, but I prefer Hotline Miami 2 to the first game. It's probably my favourite game ever, honestly. I love the more sober tone compared to the first game, the extra characters makes it feel more sprawling and like this is happening in an actual world and not just some rooms floating in a neon void. The music is somehow even better this time around, and I just like a bunch of the new aesthetic flourishes, like the UI.
I really wanted to say this game is very good, but compared to the first one, it is a huge downgrade.
Hotline Miami was a tactical game, you had to plan your actions through trial and error in order to get the perfect run, while Hotline Miami 2 requires you to rely purely on reflex.
I may pick up this game sometime in the future for completion sake, but I can't say I had a lot of fun with it compared to Hotline Miami
Hotline Miami was a tactical game, you had to plan your actions through trial and error in order to get the perfect run, while Hotline Miami 2 requires you to rely purely on reflex.
I may pick up this game sometime in the future for completion sake, but I can't say I had a lot of fun with it compared to Hotline Miami