Reviews from

in the past


This review contains spoilers

i really wanted to like this game more than i did.

borrowing from staples of the survival horror genre, signalis combines resident evil's inventory management system with the atmosphere of silent hill (in particular i was reminded of silent hill 3, owing to both games portraying a lone female protagonist, as well as sharing some choices in enemy design). whether or not signalis actually innovates on these concepts is... another matter entirely.

we'll get to that. i have something much more pressing to talk about first.

which would be the story.

the story feels... vague. you'd miss most of it if you weren't stopping to read every note and document strewn about the game's vast levels, which is fine, but even with poring over every single piece, the plot feels half-baked. i arguably got the best ending of them all, (of which there are four, including a secret ending) and it still felt like there was so much missing.

you play as an android named elster, who is trying to find her partner. that's as much as you have to go on initially, and you never really get much more. for a game so lauded for it's story and characters, it insists on telling you the bare facts without showing why you should care about the characters and their relationship. as a player, you have to want to find ariane because elster wants to. there was little else to compel me, and i wanted to be compelled. i wanted to get invested in the tragedy of these characters :c their little dance scene was cute, at least

there's also a plot detail (arguably a twist?) that happens very close to the end that i don't think is convincingly written or explained. it just happens, as so much of the game does. much of the story is also just left open to interpretation which is fine, and admittedly elster and ariane are just part of a larger plot with many moving pieces. but nothing about the characters felt distinctive enough for me to even wonder much about the wider themes at play, especially since those thematic elements felt more than a little derivative. even the gestalt/replika terminology used is nothing new.

the gameplay i can't fault it for; it's fun, satisfying, and the puzzles are mostly great (i did kinda feel sad that the tarot card puzzle just... gave you the answer). the weapons felt good and i liked having the ability to burn away the corpses of particularly annoying enemies, preventing them from reanimating. the flare gun added an interesting twist to the gameplay as it could be swapped between firing flares and grenades, making inventory management more complex and layered from swapping in and out more types of ammunition.

while it borrows much from its predecessors, signalis' major gameplay innovation lies in its radio-tuning mechanic, which is equal parts fun and clunky. i liked the story significance it has - one small concession i will allow for the writing in this game - and it leads to some interesting puzzle solutions and enemy design. it just, unfortunately, has to contend with some jank in its execution (why quick tuning is not the default operating mode, i have no idea). i wish the game relied on it a little more, though.

the visuals and aesthetics of signalis were what initially drew me in, and i think remain its strongest asset, with well-realised, intentionally low-poly models evoking a nostalgia that seems key to the post-apocalyptic setting. the facilities you explore are largely empty, populated only by a few survivors - several of whom are already fatally injured when you encounter them - and the deteriorating androids that roam the halls, now mindless husks of their former selves. an eclectic mix of cultural inspiration also suffuses the game's atmosphere - a lot of cutscene text is in german, many of the characters have distinctly asian names and the world is saturated in soviet propaganda posters and imagery. i think you could easily make an argument for the intentionality of signalis and all of its idiosyncrasies as an art piece, particularly given that it has such strong aesthetic sense.

while signalis is a fun experience on a surface level, though, i cannot help but feel a little disappointed by so much of the discussion around the game centring on aspects that i personally found to be underwhelming and uninspired.

also i was promised space lesbians and they didn't even kiss

Beautiful art-style, rich atmosphere, great cosmic horror theme. Not much for me to add that hasn't already been said; Rose Engine knocked it out of the park and deserves every bit of praise they have received.

Um survivor horror excelente que consegue quase evocar em mim a mesma sensação dos melhores jogos de sua categoria. Às vezes, jogando, eu senti que chupou até demais de outros jogos de terror (majoritariamente, mas não somente), tendo partes, mecânicas e estéticas extremamente parecidas. Mas, de verdade, a pior parte do jogo é o combate meio sofrível; numa tentativa de recriar o combate dos protagonistas desajeitados de Silent Hill, apesar de eu não achar ruim lá, aqui me incomodou algumas vezes. A história é bem legal, bem única, tanto na forma que ela é apresentada como no conteúdo em si.

I love my doomed space lesbians

Beautiful narrative, horrifying atmosphere, and uncomfortably good gameplay.

Will have to come back later to revisit this rating, but as is, Signalis is one of the best games I've ever played. Difficult to say why without spoilers, but if you're on the fence, play it.


twitter wasnt kidding 10/10 yuri story

Thank you signalis for fulfilling my 3 psychological needs of Silent Hill, Lovecraftian horror, and girls kissing

Esse jogo é incrivelmente bom, entrou para o meu top 5!

This game disappointed me so fucking hard, that i've been regularly checking for negative reviews here in seek of validation, despite playing the game a year ago.

Why am I like this.

Jugue como 3 horas, fui a ver más o menos por donde iba en un longplay y llevaba 1 hora de 8. Una pena haber jugado silent hill 2 hace un tiempo porque ya no disfruto los survival horror

Great atmosphere, great game. Its a little missleading, after you finish the game you have to play again to fully get the ending