Enjoyed this one a LOT. Although you can clearly see that this game takes a lot of inspiration from silent hill and resident evil, it feels very original. I found it to be a bit too easy but I finished it in around 8 hours which is a perfect length for this type of game. One of my favorite aspects of Signalis is the presentation. The whole game is just dripping with atmosphere and the world seems to have a rich history. The soundtrack complements this with a variety of beautifully crafted ambient tracks.
Highly recommended for horror fans. Left me ruminating for hours after the ending.
Highly recommended for horror fans. Left me ruminating for hours after the ending.
Game #48
I was very into the aesthetic of this at first, but as I kept playing I started having less and less fun. There is so much backtracking through environments that look the same and trial and error on figuring out what you're supposed to do. Still a cool concept and vision but a little then in the end.
I was very into the aesthetic of this at first, but as I kept playing I started having less and less fun. There is so much backtracking through environments that look the same and trial and error on figuring out what you're supposed to do. Still a cool concept and vision but a little then in the end.
Not afraid to heavily lean on its inspirations, Signalis is a classic survival horror fan’s dream. Dripping in atmosphere and with obtuse plot and puzzles alike it certainly scratches an itch that modern horror doesn’t seem to be aiming for. While it doesn’t hit the heights of the classics, it’s definitely a worthy addition to the cannon of the genre.
Some good good sapphic body horror that made me feel many things. No really, if you're into body horror and sapphic love this is a game that you will very much enjoy. Sadly another one of those things I felt was that the unfortunate combination of the king in yellow and Chinese communist imagery is a little bit ??? and left me feeling slightly uncomfortable.
I like Resident Evil and Silent Hill style games a lot even though I do not enjoy playing them. I think if you're into that genre of survival horror, this game has a lot to offer and would be really fun. If you're not, just slap the easiest difficulty on and vibe.
I like Resident Evil and Silent Hill style games a lot even though I do not enjoy playing them. I think if you're into that genre of survival horror, this game has a lot to offer and would be really fun. If you're not, just slap the easiest difficulty on and vibe.
I don't really know how to feel about this game. On one hand the game has a nice aesthetic and starts strongly with enjoyable puzzles, but the more I played it the more cracks began to show. On the gameplay end, this game almost rivals Hexen with the amount of backtracking through the same looking hallways. It's not scary it's just boring and with your abysmally small inventory space you will be backtracking more than progressing through the story.
You have a 6 slot inventory (which is one of the classic RE staples which this game should not have replicated) and half of it is taken by a healing item, your weapon and its ammo. Why can't your weapon not take space when you have it equipped? Then around the halfway point you get a flashlight which also takes space, so now you only have two free slots. I reckon I can carry more stuff on me than the protagonist of this game. Then there's just a bunch of dumb oversights. Why can I get hit by an enemy during the door transition animation? Is it so hard to program the enemies to not attack you until you get full player control after the door animation? Why do I take damage by touching enemies when they don't actually swing at me?
Then there's the story which is just a convoluted mess. It felt like I was watching a shitty youtube analogue horror video with "creepy" pictures flashing on screen and random cryptic text flashing on screen that's trying to seem all existential or philosophical. It got to the point where I picked up a note covered in blood that only read PLEASE KILL ME about 7 times and I actually laughed because it felt like it trying so hard to be frightening or somewhat depressing. I almost expected a scene where a character with realistic bloodshot eyes would stare at the screen with the text GOD IS DEAD flashing on screen that's how low the bar was set for me after that note.
Overall Signalis was a good game that I did enjoy my time with but it was held back by some gameplay issues and a confusing story that you'll only understand if you watch a video essay on it.
You have a 6 slot inventory (which is one of the classic RE staples which this game should not have replicated) and half of it is taken by a healing item, your weapon and its ammo. Why can't your weapon not take space when you have it equipped? Then around the halfway point you get a flashlight which also takes space, so now you only have two free slots. I reckon I can carry more stuff on me than the protagonist of this game. Then there's just a bunch of dumb oversights. Why can I get hit by an enemy during the door transition animation? Is it so hard to program the enemies to not attack you until you get full player control after the door animation? Why do I take damage by touching enemies when they don't actually swing at me?
Then there's the story which is just a convoluted mess. It felt like I was watching a shitty youtube analogue horror video with "creepy" pictures flashing on screen and random cryptic text flashing on screen that's trying to seem all existential or philosophical. It got to the point where I picked up a note covered in blood that only read PLEASE KILL ME about 7 times and I actually laughed because it felt like it trying so hard to be frightening or somewhat depressing. I almost expected a scene where a character with realistic bloodshot eyes would stare at the screen with the text GOD IS DEAD flashing on screen that's how low the bar was set for me after that note.
Overall Signalis was a good game that I did enjoy my time with but it was held back by some gameplay issues and a confusing story that you'll only understand if you watch a video essay on it.
While it is very shameless in the amount it borrows from other horror games, I do have to respect how well put together and tight the experience of playing the game is and the narrative stuff has its own things going for it. An extremely impressive indie survival horror that gets to the core of why I love them.
que indie incrivel, um presente de coração pra quem gosta de jogos de terror antigos igual Silent Hill e Resident Evil
Puzzles incriveis, achei todo puzzle que envolve a frequencia de radio algo foda pra caralho, foi o primeiro jogo que eu fiz anotações em caderno e no celular pra facilitar os puzzles, achei legal essa experiencia k
o terror é algo bem feito aqui tambem, acho que podiam ter mais boss fights, mas a dificuldade que é voce ser encurralado pelos monstros é algo mto aterrorizante, ainda mais pela escassez de munição no jogo, toda bala conta
no final das contas, é um jogo não necessário, mas OBRIGATÓRIO a qualquer fã de jogos de terror, especialmente a quem ama silent hill, já que o estilo, a trilha sonora e etc lembram BASTANTE o Silent
9/10
Puzzles incriveis, achei todo puzzle que envolve a frequencia de radio algo foda pra caralho, foi o primeiro jogo que eu fiz anotações em caderno e no celular pra facilitar os puzzles, achei legal essa experiencia k
o terror é algo bem feito aqui tambem, acho que podiam ter mais boss fights, mas a dificuldade que é voce ser encurralado pelos monstros é algo mto aterrorizante, ainda mais pela escassez de munição no jogo, toda bala conta
no final das contas, é um jogo não necessário, mas OBRIGATÓRIO a qualquer fã de jogos de terror, especialmente a quem ama silent hill, já que o estilo, a trilha sonora e etc lembram BASTANTE o Silent
9/10
Signalis utilizes the medium to it's fullest. It is, as corny as it sounds, a game. almost everything Signalis does is intentional and designed with the intent of creating a experience holy unique to gaming.
Only after beating the game and letting it rest in my mind for a bit do I truly get to appreciate what Signalis is going for. Not only will it use references to other bits of literature and pop culture, but also re-contextualize it to fit naturally in it's setting. Puzzles serve as both challenges and world building. Level design is simplistic both for allowing ease of navigation but also to instill a sense of dread into someone.
minor gripes would be how damage is given, sometimes it can be more on the unfair end. Limited inventory space but that is a given for this genre so that kind of issue lies to preference. The sound design may annoy you more than scare you, but I feel it does help build atmosphere.
This review is meant more to affirm what you may have heard about the game already, that being is it really that good? Yes, it is a spectacular game. Go play it.
Update: They changed around some stuff, mainly inventory. It's nice to see changes being made to accommodate everyone.
Only after beating the game and letting it rest in my mind for a bit do I truly get to appreciate what Signalis is going for. Not only will it use references to other bits of literature and pop culture, but also re-contextualize it to fit naturally in it's setting. Puzzles serve as both challenges and world building. Level design is simplistic both for allowing ease of navigation but also to instill a sense of dread into someone.
minor gripes would be how damage is given, sometimes it can be more on the unfair end. Limited inventory space but that is a given for this genre so that kind of issue lies to preference. The sound design may annoy you more than scare you, but I feel it does help build atmosphere.
This review is meant more to affirm what you may have heard about the game already, that being is it really that good? Yes, it is a spectacular game. Go play it.
Update: They changed around some stuff, mainly inventory. It's nice to see changes being made to accommodate everyone.
I greatly enjoyed this. When my only real negatives are "I wish it was a bit less obvious about referencing its inspirations" and "the combat might be worse than Silent Hill 2's"...yeah it's good.
The apocalyptic atmosphere of certain scenes and the dreamlike storytelling add up to a great feel. Some of the little character moments made me sad for basically nameless androids. You'll basically always get me when you have a fella propped up against the wall dying telling you not to worry, they'll be up and at em soon.
The radio was a fun mechanic when it came up. Tying it to safe codes is a brilliant idea that feels more rewarding. I also missed the file that tells you the right frequencies for the safes too so it felt doubly rewarding when I found the right frequency - especially with the sword safe.
There's a lot to unpack with the narrative (and how its told) but I especially like the Monogatari-style text flashes of "This Space Intentionally Left Blank" and the occasional "TRAUMA COMPARTMENTALIZED" which are such good bits of world-building and atmosphere combining.
The apocalyptic atmosphere of certain scenes and the dreamlike storytelling add up to a great feel. Some of the little character moments made me sad for basically nameless androids. You'll basically always get me when you have a fella propped up against the wall dying telling you not to worry, they'll be up and at em soon.
The radio was a fun mechanic when it came up. Tying it to safe codes is a brilliant idea that feels more rewarding. I also missed the file that tells you the right frequencies for the safes too so it felt doubly rewarding when I found the right frequency - especially with the sword safe.
There's a lot to unpack with the narrative (and how its told) but I especially like the Monogatari-style text flashes of "This Space Intentionally Left Blank" and the occasional "TRAUMA COMPARTMENTALIZED" which are such good bits of world-building and atmosphere combining.
For those looking for a stylish, modern take on proper survival horror you can't go wrong with Signalis. The story and world here is actually compelling so I want to actually read lore notes for reasons other then puzzle hits (sorry resi learning that Umbrella Nuevo is actually evil and released the pee virus isn't compelling).
In terms of gameplay this game has far more complex survival horror systems then silent hill 1-3. Really the major flaw here is that the game is way too easy even on survival mode. Rooms are wide enough, enemies are dumb enough, and you move fast enough to easily dodge most enemies. It reached a point where I stopped even carrying spare healing and ammo as I just wasn't using it as I had damage free paths memorized in most rooms. You could never get away with that so consistently in classic RE and it makes all of the guns and thermites useless since you aren't killing that many enemies. Like the game goes out of its way to have all of these different enemy types with different weapons being good against them and you can just run past them all. For what the game lacks challenge it makes up for in spunk and style.
In terms of gameplay this game has far more complex survival horror systems then silent hill 1-3. Really the major flaw here is that the game is way too easy even on survival mode. Rooms are wide enough, enemies are dumb enough, and you move fast enough to easily dodge most enemies. It reached a point where I stopped even carrying spare healing and ammo as I just wasn't using it as I had damage free paths memorized in most rooms. You could never get away with that so consistently in classic RE and it makes all of the guns and thermites useless since you aren't killing that many enemies. Like the game goes out of its way to have all of these different enemy types with different weapons being good against them and you can just run past them all. For what the game lacks challenge it makes up for in spunk and style.
i have never felt an emptiness so comforting, disgust and depression and darkness so effortless in their omniscience. they carved their pneumatics and sonics into my senses, strangling my amygdalae with hooks and barbs of indiscriminate love.
i can only recount my experience in broad, emotional strokes- as if to make sure i never forget the decisive futility of it all, i browsed the final screenshots from my first playthrough as my brain finally caught up to my heart, demanding release. i withered and cried in mourning of people and places who don't exist. i felt cradled and blessed in that moment, and i wasn't sure if i deserved to know such divine clarity.
signalis bore holes deep into my flesh and bone of blackest nightmares, of the loudest louds and a thousand, thousand deaths and rebirths consuming my synapses with the wisdom and light of infinite sorrows, a kindness i fear i will never be able to repay for as long as i live. it is one of the most beautiful pieces of human creation i have ever endured, and its memory will persist long after i am nothing but ash and dust.
i can only recount my experience in broad, emotional strokes- as if to make sure i never forget the decisive futility of it all, i browsed the final screenshots from my first playthrough as my brain finally caught up to my heart, demanding release. i withered and cried in mourning of people and places who don't exist. i felt cradled and blessed in that moment, and i wasn't sure if i deserved to know such divine clarity.
signalis bore holes deep into my flesh and bone of blackest nightmares, of the loudest louds and a thousand, thousand deaths and rebirths consuming my synapses with the wisdom and light of infinite sorrows, a kindness i fear i will never be able to repay for as long as i live. it is one of the most beautiful pieces of human creation i have ever endured, and its memory will persist long after i am nothing but ash and dust.