Reviews from

in the past


Foundational work and all that, but I can't help but feel that the physics are pretty rigid and some of the later levels were rather frustrating.

The music is iconic and beautiful and all that, but I do feel like the game evokes a sense of artificial difficulty brought on by tricky jumps, wonky physics, and puzzle-esque trial and error segments. Topped off with the outdated life system and you've got a game that you either practice enough to be a master in some sense or you use save states.

chris pratt is pretty good in this he should consider hollywood

GooeyScale: 80/100

Completed it on the 3DS in emulated form. Challenging - simple, but effective even decades after its original release.

This game holds a special place in my heart because it was the very first video game I played on a console. From the moment I picked up that controller and started guiding Mario through the Mushroom Kingdom, I was hooked.

Sure, I failed countless times along the way, but that didn't stop me from playing. There was just something about the gameplay, the music, the colorful world—it all came together to create an experience that was truly magical. And let me tell you, the feeling of satisfaction I got every time I finally beat a level was pure joy.

Super Mario Bros. isn't just a game; it's a masterpiece of gaming history. It's the kind of game that transcends generations, and I can't wait to introduce it to my future kids someday.


Goddamn the way the game locks your max momentum once you jump STINKS

I've played this game so many times. I can just pick it up whenever and have a good time playing through it no matter what.

Beat over the course of an evening, with no Warp Zones or savestates but ample continues.

My problem with SMB1 has always been that Mario doesn't control like Mario—he has the moves, but they come with much more inertia than in later games, especially in the air, and he sometimes accelerates at weird times. The result is physics that are OK for a platformer but pretty bad for the series.

Despite the limited engine and relatively small enemy and object palettes, the game is varied enough; no two levels feel the same, and most of them are fun. The infamous Cheep-Cheep Bridge was much easier than I expected (only one death across multiple continues), but 8-3 was absolutely dreadful—a whole level built around the worst enemy in the game! World 8's levels felt a bit long in the tooth in general, and not just because they ate over a dozen continues.

I wish someone had warned me that the continue cheat restarts you at the beginning of the current world.

undeniably a classic but the best way to play this game is with rewind on the switch very frustrating and most of the game is completely skippable ratio

This is where it all started for me. Coming home from school, watching the afternoon cartoons and using the intro for the Brady Bunch oas the indicator that it was Nintendo time.

What else can be said at this point? It's not only an important game for Nintendo but an important game for the entire video game industry. It's by far the most jam packed Famicom game when it released back in September 1985 and was more or less the last hurrah for Famicom cartridge games from Nintendo before moving to the Disk System (and we all know how that ended). Meanwhile in North America this game is credited for saving the video game industry which I personally think is a bit silly although there is some level of truth to that. As for the game itself, its still fun 35+ years later! This is the game that got me into retro gaming and I don't know what would have happened if I hadn't played this on original hardware when I was a kid. A timeless game that will never get old.

Surprisingly holds up after 40 years, it’s no wonder the game spawned one of the most iconic characters ever

I completed the game, but I admit that I used save states. I am sorry. I am not worthy.

YK, it's just good. it's a legendary game, but YK. nothing special NOW.