Reviews from

in the past


Não tankou e foi de base.

Adios se destaca por meio de uma complicada narrativa moral. Os personagens são mostrados como complexos mesmo com um curto tempo de game, e é fácil se envolver emocionalmente na vida desse fazendeiro.

No entanto, a interatividade limitada realmente pesa na experiência, pois o jogo se arrasta em mecanicas batidas. As escolhas de dialogos que na teoria "mudaria" algo na história é simplesmente desleixada (Tem dialogos que você nem pode escolher e o jogo nem te explica o motivo).

A arte e gráficos do game claramente sofrem com a falta de polimento e acabam sendo simplesmente feios.

Existia uma tentativa boa de narrativa aqui, mas é tudo tão superficial e raso que não convence e não prende o player.


PRÓS:
- Narrativa forte e realista (porém curta e rasa).

CONTRAS:
- Pouco esforço em desenvolver a narrativa e os personagens.
- 0 divertido.

A thoughtful little game, kind of a walking sim/farming sim, but really it's all about the conversation, the routine. I wish it went a little further with exploring the routine, and unf the character models aren't the prettiest, but it's really truly touching in a way most media wishes it could be

An incredibly human game that isn't interested in embellishing the mundanity of death for anyone's benefit. Adios is a game about accepting the inevitable and trying to examine what makes up a life. It's getting a lot of unfair hate right now and honestly it's a case of "not every game is for every person".

Whether this ends up being a game for you or not, it's well voice acted, emotional, and reflective. A perfect product of exactly what genre it exists in that's worth the short playtime if you can take a moment to suspend your disbelief and embody where it places you.

This review contains spoilers

a nice short game (also pretty depressing) about a farmer who well doesn't want to be here anymore. (Aka kill himself I think) the game looks very good but sometimes would lag my Xbox one s. also got this when it was free with gold. other than that, lagging problem pretty good game.

I am very mixed here. I found the writing and performances to be absolutely excellent. The atmosphere was incredible. There are strong gut wrenching moments and even though you can see the ending coming it hits you like a truck.

But the way this story was told was disappointing and there isn't much else going on to substitute that. Most events involve little more than just standing around blankly staring while the characters talk. When interaction is at play its so limited like its almost an after thought. The strongest example is during the car repair scene when the hitman is just staring at the engine. He never interacts with it but eventually just says it's all fixed. Moments like that just took me out.

It's a shame because there is a lot of little touches to appreciate. The hitman has a cold stare but a warm voice that feels very sincere. You can hear his footsteps right behind you as he follows you around the farm, but it still felt like you were walking with a friend. It's a balance between threatening and comforting.

I recommend you play it because that narrative is great. I just wish it had more going on besides that.


This is a fine little narrative game, the story it chooses to tell is interesting and has some moments that really got to me due to it connecting to my own life experiences. I enjoyed my time with it but it's not something I'm going to remember in a few years, maybe even a few months. It won't stick with me even if it did elicit an emotional response out of me.

Just because something is emotionally resonant doesn't mean it's better than something that doesn't. That's my major issue, it's a game that rides on emotional connection and caring about what's going on, and if it doesn't land that, you're getting nothing out of it.

The overall presentation of the game is fine, though I'm not a big fan of the human models, since that's what you're forced to be staring at for most of the game. I'd like it if it was a bit more interesting to look at instead of just standing around with barely any motion.

The voice acting is excellent, DC Dougles and Rick Zieff do a good job with their performance, and all additional voices don't slack either, though some of the writing can feel a bit stilted at points, they are trying with what's given.

There's a issue with the subtitles at points not being accurate to what's being said and in one case just not bothering to subtitle a section of the game, if you're going to have accessibility features, actually commit to them. Minor nitpick but it annoyed me enough to mention.

This might sound like I'm being very negative and it's kinda because I am, the core of this game is good, but that's the most it'll get out of me. It's not great, excellent, amazing, outstanding, just good. I wouldn't pay full price for it, even at the 50% sale I got it in, £7 still felt like a big ask, but that's just me personally.

Well, after this review, I'll probably never think about this game again. Adios, Friendo, the time we spent together was good at best.

Adios.

Let's get it right out of the way, this is an ugly game. An ugly game with a decent sense of environmental visuals. The landscapes are nice but the models are ugly.

Anyway. This game is truly human. A game that will make you feel nostalgic for a life you never lived and will leave you with a lump in your throat. Incredibly written dialogue with a genuinely moving story. A sweet hour long game that feels right at home at that length.

Beautiful.

Good narrative, great voice acting. Wish the story wasn't so linear and there would be multiple endings based on the text choices, as some of them are grayed out (thought that I had to do or find something specific to unlock them, but nah it's just Ol` McDonald's more spicy thoughts). Try it if you wanna burn an hour or two.

Games With Gold's swan song has given this hidden gem of indie gaming in recent years. You control a mysterious man who asks a favor to the person who takes care of the farm with him, and that's all you should know! It's a short experience with progressive tension as you try to figure out what's happening. I love games like this because they only serve the purpose of having good, deep writing.

I generally do not like 'story-driven' games. There are definitely games I've played with good writing, as well as games where the gameplay justifies having a story. But I've never played anything where I'd say the writing on its own makes the game worth going through. But I want to be convinced otherwise. I want to play a game where I'm kinda meh on the mechanics but the narrative keeps me going. I want to be proven that games can be narratively compelling without any interactive assistance.

Adios didn't convince me.

Non dovrebbe essere un gioco.

Short little first-person narrative. Well written and acted (always great to hear D.C. Douglas) with a couple of powerful scenes that use the medium meaningfully. Not a whole lot to say beyond that.

Fantastic "walking sim"! The moment you realize why the farmer is making his decision hits you like a gut punch.

its crazy that doc might be one of the best game writers in the indie scene

One of the realest games out there, the character performances are so fucking fantastic and the dialogue exchanges feel so natural that it's a shame it's stuck in what's effectively a walking sim/visual novel. I would have enjoyed this much more if it was done in a non-interactive environment as I feel playing as the protagonist doesn't add anything to the experience. At an hour of playtime I feel Adios is worth experiencing just for the core performances of the actors, as I struggle to think of a game that hits the same kind of realism this small cast does.

The story is intriguing, I really got into the whole "I feed the bodies the mafia kill to my pigs", the feelings about the farmer's family, but the gameplay is weird. I mean, why would you make a game with "choices of dialogs", but when you choose it, the character just says "hmm" AND DON'T SAY WHAT YOU PRESSED, AND OBLIGATE YOU TO SAY THE "RIGHT OPTION"

What the hell? I get when you do that as something crucial, at a point where the conversation asks for it, but for 5, 6, 7 times? It doesn't help for a game that is about 1 hour and you don't have enough time to get attached to it. Well, I got reflexive, but that was it.

Also, the best part of the game was exploring the house, with the options the game didn't put on the notebook, the telephone and bill's room mainly. You'll learn more about the story doing this, than reading the dialogs. The fishing thing was just extended more than it should.

The achievements made me laugh sometimes, there's also that

Well, if you got it for free, I'd try it, but honestly, if you have limited amount of money to spend, don't buy it. It's pretty mid and It's not replayable.

Adios is an short and sweet intriguing story driven game.

Characters - Good backstory around the 2 main characters, the other ones are not as fleshed out, but the job is well done for such a short game.
Sound - Nice, simple background music. Nature sounds and farming noise effects are very simplistic, I think it could have been better with a quiet background soundtrack to make the game scene feel less 'hollow'
Mechanics - Also very basic, the game is essentially one giant cutscene, there are a couple minigames in which you throw, shoot and have options on replying to your friend.
Visuals - Not incredible, but not awful, it feels like it is one level above low poly, however the aesthetic does fit with the game.
Gameplay - Basic, once again you just walk around doing a range of activities whilst you sit back and enjoy the cutscene between you and your friend.
World design - I like the path by the fishing pond and some areas around the farm but I feel that some areas inside the house and at points in the farm could have been fleshed out more.
Goal - Nothing specific, just to get to the end of the game and figure out an agreement with your friend.
Story - Amazing, intriguing storyline. This isn't something you will find anywhere else. You, the player are a farmer who has been feeding dead bodies to your pigs from a criminal gang to get money. However, you want out and your friend comes over to discuss this with you, he doesn't like your answers, and shoots you inside your own house.
Length - 1-2 hours
Rating - 5/10


Perhaps one of the most ... ugly games I've played on consoles. The main character has no body. The only other character is very stiff. Very bad controls.

That said, if this were a short film or a play, it would be amazing. The game is mainly worth it for the dialogue and the two excellent voice actors. Play it if you can find it cheap for these reasons

I do like the audio drama here, but I don't think the first person adventure format serves this story well at all

made my jellies swelly, I wanna puke

Really good voice acting, good pacing, interesting story and characters. Gameplay is very limited but that's intentional, story is the focus.

A little narrative game, from the perspective of a farmer which used to do some deals with the Mafia.
It brings up a lot of emotional talk, about life.

I had to re-play it, and it's still very enjoyable.

It's okay if you have little more than an hour to kill and you want somethign that requires zero effort. Other than that, can't really say anything nice about it.

very rough narrative experience. Short and interesting. Interesting premise and decent voice acting, which I found surprising. Really bad controls and no explanation. Kinda anticlimactic.

A short story that could do really well as a short film. Small interactive moments break up the dialogue between a farmer and an old friend as the farmer contemplates the mistakes in his life.


I hate to be harsh on something that came from a genuine, human place but Adios is a pretty complete failure. There's not a lot to say other than that this shouldn't be a video game in its current state. Adios being a video game adds nothing to it; It takes away quite a bit as it turns out. The visual ugliness takes the player out of the experience constantly. The inconsistent writing is sometimes cringeworthy. The "game-y" elements are half-hearted at best (why was that fishing thing there to begin with and why did it take what felt like several years to complete). The story is, overall, quite boring but the dialogue has sparks of humanity that keep you invested. The story that's being told holds plenty of merit but despite its short runtime, Aidos was just a waste of a fine premise and ended up being a slog. I hope the team at Mischief continues working because clearly, they've got heart. Just remember why video games are special and don't be afraid to invest in the art form, which you obviously care about.

Pretty good! It is a pretty short game, most people finishing it in around 40 mins to an hour, I finished it in around an hour and 30 because I was messing around the place a bit

The story is definitely a highlight and maybe I was just a little slow to catch on, but the ending was quite unexpected, but in a good way. (I'm being vague about it to avoid spoilers, however there are already a couple Backloggd reviews on here that aren't tagged, so be weary of that I guess). This just gives the game a replayability factor of at least one more playthrough once you understand what's going on

I've seen some people on here describe this game as a walking sim, and they're kinda right? But not entirely... In terms of walking sims, it's more akin to something like Firewatch and less like Gone Home or Edith Finch. Like in Firewatch, you get to play through these "scenarios" where a majority of the gameplay really just consists of listening to two people talk to each other, there are a couple mini games sprinkled here and there, but overall, its very light on gameplay

In terms of gameplay, the most fun I had was trying to break some of the scenarios by screwing around and clipping into things. The funniest instance was when I was able to get on top of the dude's car while he was having a serious conversation with the farmer (the player)

There's really not much else to say tbh. The writing and voice acting are pretty stellar, but this game really could have used more memorable music. That's probably the only thing it was lacking-- experience-wise, anyway. Graphics were okay too

Overall, I'd say its well made, but just "okay" in the grand scheme of games similar to this. Still enjoyed it tho! I guess final thoughts are that this game is ridiculously easy to 100%. I don't even care about achievements all too much, but I got a good bulk of it in my first playthrough so I'd say go for this one, achievement hunters!

é uma curta experiência interessante. não é pra todo mundo, definitivamente. vale a jogada.

A decent narrative with surprisingly solid voice acting. The gameplay is simple and the graphics are unimpressive but I enjoyed my incredibly short time with this game.