Hi guys, it's me, Team Funkin's Personal Crack dealer. I figured that it would be a nice time to sit down and write a proper review of the game of one of my most supportive clients, and since I'm here bored, sitting in the living room of my luxurious $2million mansion with my laptop, there's no better time like the present to do it.
First and foremost, I want to say that if you were one of the hopeful players that pledged to the overly ambitious kickstarter of a team of 4 guys, I'm really sorry, and I hope that you get your game eventually (although I wouldn't personally be on the expectation of it releasing soon lmao), but also I thank you from the bottom of my heart because now thanks to it, I have two state-of-the-art racing cars parked outside my crib, I really couldn't be living a better life!
Now I have sidetracked enough, it's time to properly review the current state of the game. FNF is an easily moddable rhythm game— wait hold on, someone is calling me I think my FBI agent isn't on board with me bragging about being a Crack dealer, I promise to finish this review later, just like Team Funkin promised they are working on the game and on the kickstarter physical rewards
First and foremost, I want to say that if you were one of the hopeful players that pledged to the overly ambitious kickstarter of a team of 4 guys, I'm really sorry, and I hope that you get your game eventually (although I wouldn't personally be on the expectation of it releasing soon lmao), but also I thank you from the bottom of my heart because now thanks to it, I have two state-of-the-art racing cars parked outside my crib, I really couldn't be living a better life!
Now I have sidetracked enough, it's time to properly review the current state of the game. FNF is an easily moddable rhythm game— wait hold on, someone is calling me I think my FBI agent isn't on board with me bragging about being a Crack dealer, I promise to finish this review later, just like Team Funkin promised they are working on the game and on the kickstarter physical rewards
Fun rhythm game that will make you go beeeeeeeebeeeeboooebeooooo. Most songs are absolute bangers and the harder difficulties are actually hard as asparagus piss.
I wished that it was longer so I backed the full game. The devs communicate like they wear diapers, but making games, especially the size that got funded, is no easy task. I'm still very excited to fully FUNK.
I wished that it was longer so I backed the full game. The devs communicate like they wear diapers, but making games, especially the size that got funded, is no easy task. I'm still very excited to fully FUNK.
(This is a review of the new Weekend 1 update that came out recently)
I’ve been sort of neglecting my connection to FNF the past few months due to being embarrassed to have liked it so much despite it’s negative perception in online spaces. I stopped listening to the soundtrack, stopped playing mods as much as I used to and barely kept up with a community I had spent nearly 4 years interacting with.
Then a new update to the base game came out and I rediscovered why I fell in love with this game years ago. There’s something about this game’s charm and aesthetic that I’ve never seen in any other game before. The artstyle is gorgeous, the songs are catchy despite having gibberish for lyrics, it’s respect towards Newgrounds and it’s history as a massive website for artists and creatives, etc. Its honestly inspiring how much passion was put into a game like this.
But anyways, onto the update itself. The new Week (or really Weekend I should be saying) is great and really showcases what the devs have been up to in the time between this and the Week 7 update. A whole engine rework, better input system, new shaders, fully hand animated cutscenes that are amazing to watch and some great new music. I really like the idea of having epilogues to weeks in the form of Weekends levels where we play as a different character, with this Weekend being an epilogue to Week 3 and sort of Week 7 as well where we see what happened to Pico. It helps with the world building of the game, that not everything is happening to our main characters. This update also added in new Erect remixes, basically harder versions of already existing songs in the game. They’re all great to listen to and the guest musicians they got on these songs were cool to see, going from some pretty renowned musicians in the mod community to even the composer who worked on the Tekken series, Kohta Takahashi.
Overall, an amazing update to the game. Can’t wait to see what the devs come up with for the next one.
I’ve been sort of neglecting my connection to FNF the past few months due to being embarrassed to have liked it so much despite it’s negative perception in online spaces. I stopped listening to the soundtrack, stopped playing mods as much as I used to and barely kept up with a community I had spent nearly 4 years interacting with.
Then a new update to the base game came out and I rediscovered why I fell in love with this game years ago. There’s something about this game’s charm and aesthetic that I’ve never seen in any other game before. The artstyle is gorgeous, the songs are catchy despite having gibberish for lyrics, it’s respect towards Newgrounds and it’s history as a massive website for artists and creatives, etc. Its honestly inspiring how much passion was put into a game like this.
But anyways, onto the update itself. The new Week (or really Weekend I should be saying) is great and really showcases what the devs have been up to in the time between this and the Week 7 update. A whole engine rework, better input system, new shaders, fully hand animated cutscenes that are amazing to watch and some great new music. I really like the idea of having epilogues to weeks in the form of Weekends levels where we play as a different character, with this Weekend being an epilogue to Week 3 and sort of Week 7 as well where we see what happened to Pico. It helps with the world building of the game, that not everything is happening to our main characters. This update also added in new Erect remixes, basically harder versions of already existing songs in the game. They’re all great to listen to and the guest musicians they got on these songs were cool to see, going from some pretty renowned musicians in the mod community to even the composer who worked on the Tekken series, Kohta Takahashi.
Overall, an amazing update to the game. Can’t wait to see what the devs come up with for the next one.
blind unapologetic hatred for this game is about as corny as its fanbase, that combined with the admittedly shitty way the kickstarter was handled gaslit most people into thinking this game is worse than hitler when its a perfectly serviceable rhythm game with lots of promise, perfect example of people saying "guys we've GOTTA support indie games!!!!!!" right up until they become the next viral thing
StepMania and osu are better, the point to this is the visual charm and characters that can be modded in.
it can be button mashy but all I can add to that sentiment is that the game is better when not taken seriously. game is dying but already has a lot of content.
The base game is not worth mentioning, the mods are where its at.
some may not like the songs don't have lyrics, but that can be modded in too
it can be button mashy but all I can add to that sentiment is that the game is better when not taken seriously. game is dying but already has a lot of content.
The base game is not worth mentioning, the mods are where its at.
some may not like the songs don't have lyrics, but that can be modded in too