By emulation and using the 60 fps hack, the game is surprisingly plays okay. The physics are still very bouncy, but it's at least unique to this game along with the suspension exploit. It's also a bit funny to see a very limited car selection of early to mid 90's cars. I got a used Mitsu GTO twin turbo early on and kept using till the end of the game.
It's incredibly rough, the handling is far too slippery in a bid to emulate 'realism', and the car list is impressive for the time but far outdone by any other title from the same series. Nevertheless, it's an incredibly valuable game due to the fact that it basically birthed the modern racing sim genre.
É muito doido pensar que lá em 1997 um certo japonês - que muito facilmente vai virar um dos meus favoritos quando o assunto é criar jogos - junto da sua equipe implementou mecânicas de customização absurdas, centenas de carros e gráficos estilosos pra época em um hardware com 2MB de RAM e 1MB de VRAM.
Gran Turismo is, without a doubt, my all-time favorite car racing game. Whenever I feel like playing a racing game, it's always my go-to choice. I revisited it in 2018 with the intention of completing all the licenses and tournaments, but unfortunately, I couldn't go as far as I wanted. Balancing multiple games at the same time proved challenging, as my time is limited.
I love how the cars handle and I like that you can upgrade them you can even make them think every single one of them looks like full-on race cars! and I think you can have a nice relationship with the cars you choose since there's not that many. lastly, the most expensive cars that cost like 500k from each dealership are fast af and cool that's all thanks :)