Reviews from

in the past


Woulda been better if the MC would shut the fuck up for like 10 seconds

please stop releasing games in this franchise right next to zelda it makes it look baddddddd

Horizon Zero Dawn is a ~tRiPlE A~ (James Stephanie Sterling Voice) game, if I've ever seen one. A cynical person might say It's nothing but an amalgamation of every trend you've seen in the 2010s in gaming:
Assassins Creed's free climbing and towers
Ubisoft's general open world structure
Witcher 3's witcher sense
BioShock's voice recordings as a way to tell the intricate backstory of several places
Soulslike button layout for close combat (though that feels rather janky)
...and Monster Hunter in regards to how the combat actually works, you know removing parts from enemies and stuff (or so I'm told, never really played monster hunter)

I'm seven years old and visit the kid that lives in the same house as me, he also only has an SNES and no N64 or PSX like the cool kids and we play Donkey Kong Country. We're not particularly good at it, but the music and the jungle athmosphere really fascinate me. The graphic looks gorgeous and I love just jumping through this vibrant jungle setting and even though underwater level is super hard, Aquatic Ambience is just an awesome piece of music

And of these open world features are used quite well here though - If you didn't get sick of open world by 2017 or whenever you decided to play this for the first time. There aren't as many "Towers" and the Tallnecks are a bit of a more interesting idea, moving around the area or being captured by a camp of the occult, so you have to work through that to be able to climb. Some baggage still remains of course, like bandit camps or numerous collectibles. Also you might at times travel great distances between story missions, which can be tedious if you don't feel like exploring at the time. Luckily I've barely played any open world games, cuz I thought they get tedious very easily, but I can bear the more annoying parts here, because I haven't done this a million times before.

I'm 10 years old and we have a project in history class building small houses modeled after the ones people in the early Bronze Age had lived in. I'm not good at crafting anything, but my heart was really in it and I couldn't stop thinking about what it must have been like to live in a house like that. It looks kinda cozy, though I would miss the comfort of my home, tv and video games

I found the world to be engaging, the vistas are just beautiful, between lush jungle forests, glistening deserts, decrepit ruins of a only slightly futuristic society long gone now.
And the enemies are fun to fight, the fucking Glinthawks you either have to shoot down very effeciently or you'll be like me and pull them down to you with a ropecaster. Laying traps for big and especially fearsome foes, sneaking around to kill the enemies one by one - I always felt their were a lot of apporaches to battle if you were willing to take you time, and there are some tactical or RPG-elements to it. Using elemental weaknesses or tearing down specific parts to maybe even use the weapons against the enemies themselves. Or you just sneak around and corrupt as many enemies as possible to have them fight each other. The only place, where this isnÄt true is the fight against other humans. You either hit them in the head with an arrow or you try to wittle down their health with your spear - and close combat isn't that good, if you're not sneaking about.

I'm 12 and I just got Star Fox Adventures. I didnt have much experience with the Star Fox franchise before, I've only seen a friend play Lylat Wars/ Star Fox 64 on his N64. Adventures is suppossed to be like a 3d Zelda though and I always wanted to play one of those myself! I like how the characters look and a planet full of dinosaurs is just exciting to visit. The environments are varied an lands of snow full of mammoths, a labyrinthine temple complex with triceratops and t-rex's lurking about, a misty village full of humanoid dinosaurs clad in tribal clothes with houses build on lakeland connected to each other with wooden racks. But the music is what realy builds the atmosphere! Everything is tribal drums, flutes and ethereal synth sounds

The story of Horizon Zero Dawn is told on two timelines if you will. On the one hand you have to figure out what happened in the distant past - our immediate future not destroyed by climate crisis, but by some rich guy who wanted to make money with the solution to climate crisis: ecological robots that can basically terraform. He sells them as warmachines reliant on biofuel and this is were shit goes haywire. Now a team of scientist will have to try salvage whatever possible, to have at least something survive. These stories are mostly told via voice recordings or the occasional holographic scene, showing us people arguing in the shape of purple hazes. The other part of the story is about Aloy an outcast in the tribal Nora society, seeking out how she was born and what mysteries lie in the ancient past as well as why she was attacked by an insane cult. She travels the world gets to know different tribes and different people.

I'm 25 sitting sitting in an anthropology class about how historically Europeans tried to model an universal history of humanity, putting themselves as the most advanced on top and modeling the "lower"and "most primitive stages" after North American Native people as well as African hunter and gatherer societies. I haven't thought about the early Bronze Age and how it was taught to me in ages, but the Professor points out how "tribal clothing" or "early humans" is often modeled after Native American people in popular media and sciences as well.

The settng of Horizon Zero Dawn tries to accomplish something interesting: a mix of Sci-fi with ancient history. Aloy and her immediate conflict and surroundings is more based in "tribal conflicts", religious superstition and a former feudal power exploiting local people than the conundrums of climate changes, billionaires or ecological responisiblity for the planet. I liked traveling through the lands and areas, getting to more about the local beliefs and histories while also figuring out what happened in the distant past. As an anthropologist I could recognize easily where the inspirations for some of these tribes came from. The shamistic rituals and musings of the Banuk are very much inspired by real shaminism in e.g. Mongolia. The Carja Sundom reminds me of Aztec or Babylonian "high cultures" (that term implies one cultures is more developed, which might be true concerning technology or means of production, but not in anything else, especially not in morals or religious belief). The Nora - Aloy's own tribe - are a superstitious bunch and reflect on tribal people as very backward. In general the sci-fi background tends to portray anyone else that is not Aloy (or otherwise a technological afficionados) as simpletons, which goes with western modern beliefs. Hand in hand with the borrowing of native american aestethics, this makes for a handful of icky immplications - though I don't think this was the intention here, I guess its more about making Aloy more relatable to a western audience. And I like Aloy, she is capable a bit of a loner, determined, but heartfelt and at times snarky. Her quest of wanting to find a home for herself and finding out more about the past and her mother/ previous version of herself Elisabet Solbeck caught me emotionally - it's just that it is often tangled up in typical Western portrayls of other societies.

All of this is a very roundabout, part academic, part reflective emotional way of saying: there are reasons this game resonantes with me. The atmosphere catches something I didn't remember that once fascinated me ("tribal societies", stone age/ early bronze age and vibrant jungles) with aspects that I care more about nowadays (different cultures and ecological responsibility for the planet) while giving me gameplay, that is enjoyable to me while not reinventing the weel and also giving me a character that is trying to find a home or a found family. A lot here just works, even if not perfect.

P.S.:
I like the commentary about capitalists fucking up the earth even if they actually might be able to save it from climate crisis.
I also think it's kinda interesting, that a huge group of them came together to try to just flee into space, which doesn't work out very well...
Also Ted Faro also destroys a huge knowledge data base on a whim. Feels awfully fitting with the downfall of Twitter.
...the choice to create an AI that is supposed to save the Earth...didn't age well though. I know, what we have now isn't AI but machine learning, but it feels weird to have such positive talks about AI especially in regards to the climate and nature in general.


Really wish i could like the game more, they created really interesting world with cool build up, yet they failed on everything else. Dialogues are horrible, plot is somewhat boring and too long, combat is simple and not satisfying.

isso que da quando vcs ficam criando inteligencia artificial

be sure use every part of the robo-bison.

Meio pá mas acaba rápido então tudo bem.

Using a bow and arrow to fight robot animals was already a cool concept, and adding a really satisfying narrative to that made Horizon Zero Dawn one of my favorite games of 2017. Aloy is a great new protagonist in the video game pantheon, and following her journey to uncover the mystery of her origins was an excellent introduction. The bow combat is a lot of fun, and you have all manner of tools to take down the diverse array of enemies that take on many shapes and sizes. The setting is another highlight, with a fascinating world to explore and all kinds of interesting characters.

Somehow got this game cheap as fuck in 2017 and playing it broke my 13 year old Fortnite addiction. I also didn't own a switch so I couldn't play the alternative of BOTW...

jogo lindo, mas um mundo aberto morto, apesar de ter milhares de missões secundaria se repete muito, os desenvolvedores acharam que encher o mapa de inimigos deixaria o game "vivo" mas só causa frustação em que toda hora você se vê fugindo de monstros de levels mais alto, além de um modo historia um pouco fraco, mas como todo o jogo tem sua beleza.

oh boy an open world game where you hunt collectibles and unlock portions of the map with a shambled together story trying to hold it together

The game dont get me, dunno why.

Creative, challenging, and fun, but the duration is a major hindrance; this game doesn't have enough interesting content for 40 or 50 hours.

facilmente seria um jogo da ubisoft (e muita gente falaria mal se fosse), inclusive com direito a diálogo em que o personagem só mexe o bracinho

gameplay legal e história não opinarei (não prestei atenção)

Joguei por 2 horas no PS4 e larguei.

Its like an Ubisoft OpenWorld Game but without any microtransactions.

This review contains spoilers

It's a nice RPG game, but lacks on interesting side quests and other thing, if you're gonna put choices in your game, make them really alter the course, this game simply gives you choices, but the choices don't matter in the end of the day. Textures could be better. Is a fun game to play and what makes it a 4 to me is the INSANE story, the idea of the humans making machines to replace animals, is really simple, but also quite philosophic. When you're playing, you be like: "Of course some AI turned evil and bla bla". NO my friend, it was an architected solution by human design. Just for that, it receives 4.

A game that I found was carried very hard by its incredible story and endearing characters. The mystery of what Zero Dawn is, and where Aloy came from has to be one of the most engaging stories in gaming I have seen. I loved every second of it.

What I didn't love as much were its combat, its RPG-like mechanics, and some of the world exploration. Fighting the robots themselves wasn't too bad, even if the spear was barely ever useful, but what I disliked most was the constant need to find new long-ranged weapons and armour sets that would have the stats I was looking for. It almost reminded me of a looter shooter, which put me off quite a lot.

Crafting was also somewhat annoying, though it wasn't a game-breaker for me. The limited item space did completely turn me off from it though, as I always felt I was running out of space.

The ending also felt a bit lacking, not that I expected a huge boss but to get what we got felt a bit lacklustre after everything the player had gone through. This game is still worth your time, but just know there are some flaws before diving in.

The worldbuilding is one of the best, and the setting just oozes creativity. The story shattered my heart towards the end.

C’est fou comment on se fait chier sur ce jeu

how the fuck can she just "oh yeah, fuck your free will" and hack dinossaurs

never finished it, it didnt click for me

Fantastic game with fantastic characters and a compelling story. Highly recommend.

I came away from this game with no strong feelings. In all aspects it’s just Fine. The combat is probably the best part, the story is not terrible but kind of slow, and I found the characters forgettable. While I believe that in general ultra high-fidelity graphics are detrimental to game design, I can’t deny that this world is very pretty and sometimes it is fun to just look at it lol. Open world definitely a detriment and I can imagine another version of this game that is not open-world with well-designed levels and a tighter story and really cool boss fights oh if only…overall I didn’t have a bad time with this game but I’m not passionate about it and idk if I’ll ever get around to the sequel.


I played through all of this without knowing you could fast travel

I really just couldn't get into it. maybe when i play everything else in my backlog i'll come back, but i remember not caring about the story and the wacky voice acting throwing me off. not to mention i just couldn't grasp the combat in what felt like an empty world.

how do you make a game about robot dinosaurs boring

Achei o ambiente e o mundo mt legal, pensar que mesmo com tanta tecnologia se o ser humano deixar ela dominar a gente teria de voltar a viver como os povos antigos me cativou, a história não é a melhor do mundo, mas é o suficiente pra te prender.
Obrigado pelo presente na pandemia, Sony