Reviews from

in the past


1/10
Boring
Repetitive
Uncreative
Least Interesting
Ugly Protagonist looks like hay bale
Like what's even going on w/ hair
My life got worse after playing this game

You have an open world game littered by awesome robot dinosaurs and the only memorable thing about this entire game is how it got utterly mogged by Breath of the Wild.

I'm so tired of this formula for games. It's not fun. I like the actress for Aloy though!


Horizon: Zero Dawn (2017): Aloy bien, el resto mierda. Mecánicas de 2009, escenarios cartón-piedra, y a nada que lo fuerzas, se rompe por todas partes. Y el peor guión que he visto en un videojuego nunca, todo son estupideces para justificar un gameplay genérico y básico (5,40)

Horizon Zero Dawn is a ~tRiPlE A~ (James Stephanie Sterling Voice) game, if I've ever seen one. A cynical person might say It's nothing but an amalgamation of every trend you've seen in the 2010s in gaming:
Assassins Creed's free climbing and towers
Ubisoft's general open world structure
Witcher 3's witcher sense
BioShock's voice recordings as a way to tell the intricate backstory of several places
Soulslike button layout for close combat (though that feels rather janky)
...and Monster Hunter in regards to how the combat actually works, you know removing parts from enemies and stuff (or so I'm told, never really played monster hunter)

I'm seven years old and visit the kid that lives in the same house as me, he also only has an SNES and no N64 or PSX like the cool kids and we play Donkey Kong Country. We're not particularly good at it, but the music and the jungle athmosphere really fascinate me. The graphic looks gorgeous and I love just jumping through this vibrant jungle setting and even though underwater level is super hard, Aquatic Ambience is just an awesome piece of music

And of these open world features are used quite well here though - If you didn't get sick of open world by 2017 or whenever you decided to play this for the first time. There aren't as many "Towers" and the Tallnecks are a bit of a more interesting idea, moving around the area or being captured by a camp of the occult, so you have to work through that to be able to climb. Some baggage still remains of course, like bandit camps or numerous collectibles. Also you might at times travel great distances between story missions, which can be tedious if you don't feel like exploring at the time. Luckily I've barely played any open world games, cuz I thought they get tedious very easily, but I can bear the more annoying parts here, because I haven't done this a million times before.

I'm 10 years old and we have a project in history class building small houses modeled after the ones people in the early Bronze Age had lived in. I'm not good at crafting anything, but my heart was really in it and I couldn't stop thinking about what it must have been like to live in a house like that. It looks kinda cozy, though I would miss the comfort of my home, tv and video games

I found the world to be engaging, the vistas are just beautiful, between lush jungle forests, glistening deserts, decrepit ruins of a only slightly futuristic society long gone now.
And the enemies are fun to fight, the fucking Glinthawks you either have to shoot down very effeciently or you'll be like me and pull them down to you with a ropecaster. Laying traps for big and especially fearsome foes, sneaking around to kill the enemies one by one - I always felt their were a lot of apporaches to battle if you were willing to take you time, and there are some tactical or RPG-elements to it. Using elemental weaknesses or tearing down specific parts to maybe even use the weapons against the enemies themselves. Or you just sneak around and corrupt as many enemies as possible to have them fight each other. The only place, where this isnÄt true is the fight against other humans. You either hit them in the head with an arrow or you try to wittle down their health with your spear - and close combat isn't that good, if you're not sneaking about.

I'm 12 and I just got Star Fox Adventures. I didnt have much experience with the Star Fox franchise before, I've only seen a friend play Lylat Wars/ Star Fox 64 on his N64. Adventures is suppossed to be like a 3d Zelda though and I always wanted to play one of those myself! I like how the characters look and a planet full of dinosaurs is just exciting to visit. The environments are varied an lands of snow full of mammoths, a labyrinthine temple complex with triceratops and t-rex's lurking about, a misty village full of humanoid dinosaurs clad in tribal clothes with houses build on lakeland connected to each other with wooden racks. But the music is what realy builds the atmosphere! Everything is tribal drums, flutes and ethereal synth sounds

The story of Horizon Zero Dawn is told on two timelines if you will. On the one hand you have to figure out what happened in the distant past - our immediate future not destroyed by climate crisis, but by some rich guy who wanted to make money with the solution to climate crisis: ecological robots that can basically terraform. He sells them as warmachines reliant on biofuel and this is were shit goes haywire. Now a team of scientist will have to try salvage whatever possible, to have at least something survive. These stories are mostly told via voice recordings or the occasional holographic scene, showing us people arguing in the shape of purple hazes. The other part of the story is about Aloy an outcast in the tribal Nora society, seeking out how she was born and what mysteries lie in the ancient past as well as why she was attacked by an insane cult. She travels the world gets to know different tribes and different people.

I'm 25 sitting sitting in an anthropology class about how historically Europeans tried to model an universal history of humanity, putting themselves as the most advanced on top and modeling the "lower"and "most primitive stages" after North American Native people as well as African hunter and gatherer societies. I haven't thought about the early Bronze Age and how it was taught to me in ages, but the Professor points out how "tribal clothing" or "early humans" is often modeled after Native American people in popular media and sciences as well.

The settng of Horizon Zero Dawn tries to accomplish something interesting: a mix of Sci-fi with ancient history. Aloy and her immediate conflict and surroundings is more based in "tribal conflicts", religious superstition and a former feudal power exploiting local people than the conundrums of climate changes, billionaires or ecological responisiblity for the planet. I liked traveling through the lands and areas, getting to more about the local beliefs and histories while also figuring out what happened in the distant past. As an anthropologist I could recognize easily where the inspirations for some of these tribes came from. The shamistic rituals and musings of the Banuk are very much inspired by real shaminism in e.g. Mongolia. The Carja Sundom reminds me of Aztec or Babylonian "high cultures" (that term implies one cultures is more developed, which might be true concerning technology or means of production, but not in anything else, especially not in morals or religious belief). The Nora - Aloy's own tribe - are a superstitious bunch and reflect on tribal people as very backward. In general the sci-fi background tends to portray anyone else that is not Aloy (or otherwise a technological afficionados) as simpletons, which goes with western modern beliefs. Hand in hand with the borrowing of native american aestethics, this makes for a handful of icky immplications - though I don't think this was the intention here, I guess its more about making Aloy more relatable to a western audience. And I like Aloy, she is capable a bit of a loner, determined, but heartfelt and at times snarky. Her quest of wanting to find a home for herself and finding out more about the past and her mother/ previous version of herself Elisabet Solbeck caught me emotionally - it's just that it is often tangled up in typical Western portrayls of other societies.

All of this is a very roundabout, part academic, part reflective emotional way of saying: there are reasons this game resonantes with me. The atmosphere catches something I didn't remember that once fascinated me ("tribal societies", stone age/ early bronze age and vibrant jungles) with aspects that I care more about nowadays (different cultures and ecological responsibility for the planet) while giving me gameplay, that is enjoyable to me while not reinventing the weel and also giving me a character that is trying to find a home or a found family. A lot here just works, even if not perfect.

P.S.:
I like the commentary about capitalists fucking up the earth even if they actually might be able to save it from climate crisis.
I also think it's kinda interesting, that a huge group of them came together to try to just flee into space, which doesn't work out very well...
Also Ted Faro also destroys a huge knowledge data base on a whim. Feels awfully fitting with the downfall of Twitter.
...the choice to create an AI that is supposed to save the Earth...didn't age well though. I know, what we have now isn't AI but machine learning, but it feels weird to have such positive talks about AI especially in regards to the climate and nature in general.

It's tough to base Hozion Zero Dawn fairly because, as much as I enjoyed my overall time with it, I completed the game without ever having enjoyed the combat - fundementally the only mechanic worth commenting on.

The world building was excellent, and genuinely captivating to piece together. Aspects of it, sure, were obvious, but beneath those layers is a well-written mystery that is enjoyable to uncover. On top of that, probably more importantly, the world built on top of these foundations is even more well fleshed; the societies that interspace the diverse and beautiful environments that make exploring so bountiful are unique, engaging, well crafted, and full of memorable characters and politics. I was honestly far more motivated to dive into human conflict than I ever did mechanical ones.

This is part of my conflict as a player, though. The mechanical beasts themselves invite creative solutions and thoughtful combat, but I never found myself confident enough to differentiate parts of a creature and its weaknesses, and found myself in a loop of trusting the systems that seemed to work for me and being unable to budge when that solution didn't seem to work. And as much as I was emotionally driven to take part in human conflict, these fights were agonising; it didn't seem the game really invested in fighting humans at a mechanical level and I found my options were only cheese, or death.

It's a beautiful game that rises and falls at the right moments, and overall I felt incredibly content to have made the journey. But as much as I had heard The Frozen Wilds was unmissable DLC, the idea of having to suffer more of the gameplay itself was too much of an obstacle for me to overcome.

Very beautiful and with an awesome combat system. The Story and some secondary missions are very boring. There isn't a single good character in there.

I really just couldn't get into it. maybe when i play everything else in my backlog i'll come back, but i remember not caring about the story and the wacky voice acting throwing me off. not to mention i just couldn't grasp the combat in what felt like an empty world.

One of the most interesting settings I've ever seen in a videogame, this game is gorgeous, from the graphics to the worldbuilding, it's pure eye candy.

The game may feel a little bit linear at first but when it opens up, it gets better, and the story is decent with some cool twists later on, but sadly most of the characters are painfully generic and forgettable.

The gameplay is smooth and fun, very fast paced combat, using the environment against your enemies and hitting the weak spots feels satisfying. There are also different weapons you unlock as you progress, and a decent variety of enemy types.

Unfortunately though, the side content didn't really surprise me, most side quests are repetitive fetch quests or glorified stronghold liberations, there's no innovation whatsoever.

It really is a solid game overall, even with its shortcomings, the unique and fresh setting, the very enjoyable gameplay mechanics, the beautiful Open World and the amount of content definitely make this game a very fascinating experience, not the best of its kind but a pretty nice one.

Final Rating: "Good" ~ 7/10.

I don't get why people don't like this. The world is beautiful and fun to just wander in. The story is great and for higher difficulties it's really challenging to fight bigger robots. DOPE

Game was good but I played it after a long sting of open world games. I think by the time i completed the game the open world fatigue had set in.

Good, I think I liked it better than the sequel?

the concept is so cool. the environment, monster and enemy design is fun and we don't have much like it in modern games.

it's main shortcoming to me is both the main character herself, alloy, who has way too much cheesy, boring dialogue to make her seem like a girlboss (she very much does not slay as hard as she thinks), and also the amount of cutscenes and story that involves you not actually doing anything.

i dropped this game about halfway through but the combat and gameplay was definitely fun, i just couldn't get into the story and ally as the protagonist.

facilmente seria um jogo da ubisoft (e muita gente falaria mal se fosse), inclusive com direito a diálogo em que o personagem só mexe o bracinho

gameplay legal e história não opinarei (não prestei atenção)

This review contains spoilers

Rost deserved better

graphs very good good gameplay but repetitive boring story but game looks nice

please stop releasing games in this franchise right next to zelda it makes it look baddddddd

like the concept kinda poor excution but the atmosphere and map are awsome and beautiful, i fell off a rock and died fuck the fall damage in this game

Using a bow and arrow to fight robot animals was already a cool concept, and adding a really satisfying narrative to that made Horizon Zero Dawn one of my favorite games of 2017. Aloy is a great new protagonist in the video game pantheon, and following her journey to uncover the mystery of her origins was an excellent introduction. The bow combat is a lot of fun, and you have all manner of tools to take down the diverse array of enemies that take on many shapes and sizes. The setting is another highlight, with a fascinating world to explore and all kinds of interesting characters.

Horizon was a PS4 graphical showpiece, with some fantastic mechanics, and a story that actually reeled me in by the end.

Is this a game I'll be going back to in 10 years? Probably not. But was it fun to shoot arrows at robot dinosaurs? You bet.

Ótimo jogo. Curti muito a história e o combate desse jogo com todas as variações de inimigos, tanto humanos, quanto máquinas. Os únicos erros desse jogo são as missões secundárias, que você tem que andar basicamente o mapa inteiro pra completar elas. E o início, que, na minha opinião, é bastante puxado e chato. Fora isso, o jogo é muito bom e vale a pena, da metade pro final eu nem percebi as horas passando, fiz 40 horas fácil.


The first game in my life that has ever given me Open World Fatigue, because the gameplay loop is TIRING.
I completed it to give it a fair shot, and the premise of the robots was interesting. WATCH THIS but DONT PLAY IT, the Netflix show could probably be better than the game.

The combat almost never changed. Different enemies generally attacked all the same way and could be disposed without ever requiring me to think. World was massive but constant enemy encounters with boring combat made this a downside. I eventually grinded out for unlimited fast travel and the invincibility armor after I got fed up with fighting during giant fetch quests and traveling.

For an open world action game, bad, repetitive, and annoying combat is a death sentence that makes me detest the largely adventure based gameplay as a "trek" to be avoided rather than a journey to be had.

I played this in 2024 as a free game from SONY Days of Play in 2020, in anticipation of playing forbidden west complete edition immediately after, and this genuinely has made me avoid forbidden west entirely and left a sour, boring taste in my mouth.
The only reason I finished it was because it took me 2/3 of the game to come to this conclusion but I wanted to see if I was just in a mid-game slump, but I was wrong. This felt like homework after the halfway point.

NPC STFU CHALLENGE IMPOSSIBLE

The mechanic dinosaurs are a very special integration to the world. Alloy is strong and hard headed. My only disappointment is the ending. But I really love when you collect a bunch of allies for the finale.

It's pretty and all but that's pretty much the only good thing I think about the game.