Reviews from

in the past


o jogo em si é muito legal, a história e o protagonista são muito legais, os personagens secundários igualmente, tem mecânicas muito interessantes que inclusive eu acho que mais jogos de herói deveriam ter, você pode seguir o caminho do bem ou do mal nesse jogo e isso vai influenciar na forma que a cidade e os habitantes vêem você, além da gameplay que é bem fluida e dinâmica, apesar do ps3 ter diversos problemas de otimização então o jogo dá umas lagadas monstra, e outro problema também infelizmente é que a dificuldade do jogo é muito mal balanceada, por muito tempo no jogo eu até joguei no modo difícil sem saber mas quando eu mudei pro normal ainda ficou difícil pra caralho kkkkkkkkkk mas é legal que os inimigos são também tem muitas variações e os poderes diversos, fazendo com que o jogo não fique repetitivo

Being a lifelong uber-fan of the Sly Cooper games and regarding Ghost of Tsushima as among the best of the nowadays slightly over-saturated open-world adventure genre, I went into Infamous fully expecting to find the same level of quality here as I have in Sucker Punch’s other titles. However, what I found instead is a game that shows initial promise in certain elements of its gameplay, but ultimately falters in terms of narrative and character writing.

Empire City, the setting of Infamous, is not much to look at, though that's very much by design. From the way the characters talk about it, even before the destructive events that kick off the plot, Empire was kind of a crapsack place to live anyway. Still, it fits the mood of the story as a gritty, intense superhero fantasy.

The superhero in question is Cole MacGrath, a bike messenger who gets caught in a huge explosion that levels an entire district of Empire City and survives, only to find he now possesses the power to harness and project electricity. It's a very intriguing premise; however, for me, it soon ran into the issue that not a single character in this entire game, Cole included, is likable or, at the very least, compelling. Granted, in Cole's case, much of that comes down to his over-the-top gravelly voice, which gets incredibly grating as the game goes on.

One of Infamous's biggest selling points is its 'karma' system. Throughout the game, you're given explicit opportunities to perform actions that grant you good or evil karma, changing the public's perception of you as either a savior or a tyrant, respectively. It's a neat idea in concept, and it's certainly been done before to great effect (KOTOR, for instance), but there's next to no nuance to be found in it.

To be a good Cole, you have to suck up to the police and help them escort prisoners to jail or the station for interrogation, encouraging you to electrocute them multiple times to make them go faster. To be an evil Cole, of course, you merely have to execute innocent civilians with reckless abandon. It's not a dealbreaker, and it's not entirely unexpected from a story like this; however, I still found myself at odds with where they drew their moral lines.

As for what I found enjoyable in Infamous, perhaps the biggest is traversal. It clearly takes notes from the studio's previous efforts in the Sly trilogy as you shimmy up pipes and roll around rooftops. It's much more slow and deliberate, unlike an Assassin's Creed or Insomniac Spider-Man parkour system. Here, it can sometimes take up to 10 seconds or more to scale one building. That may sound like a mark against it, but it allows much more precision in its platforming, which felt really satisfying to play around with from beginning to end.

Combat is a mixed bag overall. The systems and powers themselves are fun; however, most of the encounters in the game are repetitive and dull, with the only experimentation with your abilities coming from some of the boss fights. It's a fun power fantasy at the best of times, but a tedious, finicky experience otherwise.

Overall, I wasn't too impressed with Infamous, despite all the praise I've heard about it over the years. The story has its moments, sure, but the characters that inhabit it aren't interesting or compelling. The side mission structure is tedious and repetitive, and the karma system is lacking in depth. However, traversal, combat design, upgrade progression, and certain narrative turns almost make the whole game worth playing on their own.

5/10

The idea of this game is a lot cooler than actually playing it.

Infamous is one of the ugliest first party PS3 games. This game dropped right in the middle of the brown and grey era. Though it may be unfair of me to criticize the colour choices in a post-apocalyptic city, other post-apocalyptic games managed to use colours other than brown and grey and were much less ugly as a result. The framerate also tanks hard every time you get into combat.

The comic book cutscenes, however, still look great, and I enjoyed the story.

The Sly Cooper inspired movement still holds up and traveling around Empire City is a blast once you have a few traversal powers. Unfortunately the combat, which is most of the game, is hit or miss. Being a guy with electric powers is an idea with enormous potential but it ends up playing like a typical third person shooter, with lightning instead of guns. Enemies are ridiculously accurate from massive range, making rooftop traversal a chore until you do generic side missions that clear them out. Some late game enemies are very annoying to fight, especially with the game's horrible framerate. This game also followed the annoying trend of many other seventh gen games, of making your screen go grey or lose colour upon taking damage, in place of a normal health bar. In a game already mostly grey and lacking colour this usually just made it more difficult to see anything.

I can see how Infamous was really impressive in 2009, but I was late to the party and it wasn't quite what I thought it was going to be. But it still kept me intrigued until the end, and I'm glad I tried Infamous 2 because that game became one of my favorite PS3 games.

A fun ride, and easily the best super-hero-themed game I've played. It gets a bit repetitive here and there, but it's enjoyable the whole way through and definitely worth finishing. Oddly, the "good" ending I found to be rather depressing. Bring on Infamous 2!

I was really invested in the story (writing is pretty good) but playing as good Cole and getting torn apart by guns from every direction with the grey ass greyish greys everywhere is not fun


While not without its negatives, I can see why Infamous is as… famous as it is. There’s some classic PS3-isms that’ll remind you of the era you’re in, but it comes off more charming than grating to me. Most of the time that is. On that same train of thought, let’s get the infamous out of the way before we talk about why it’s famous.

Infamous is one of the many games of its generation to try its hand at the karma system, and it’s not the greatest. To its credit but primarily its detriment, it’s very on the nose with its choices. The total lack of nuance makes it very obvious the moral path that you’re going down, yet it also prevents any hard-choices or depth of choice. When your options are as starkly different as kill hungry civilians or save a hospital, it becomes much too easy to make a choice. And even with how satisfying the combat system is, I can’t see an argument to play the game through twice. There’s really one unique ability per alignment, and it’s no game changer either way. I think an alignment system can be great but the entire infrastructure has to be built around it intelligently, which is not the case here. Granted this is really a half-gripe, because I don’t think it takes away that much from the main game, except in the sense that the resources put towards it could have been put elsewhere. Still worth noting though.

My other gripe is with the characters. Growing up and watching my older brother play this game, I never really picked up on how naggy, backstabby, or just downright annoying almost everyone is here. After actually playing completely through Cole was pretty much the only person I wasn’t pissed at by the end. But hey, I know Zeke is much more likable in the sequel so at least I have that to look forward to. My last and most major issue I have is with the NPC generation, both the civilians and enemies. There are way too many at any given moment, in the immersive and gameplay sense. A healthy mix of NPCs are necessary for a world to feel lived in, it’s just literally every corner in Infamous is filled to the brim with people, to the point where civilian death is nearly a guarantee with how stupidly they run right in front of you while trying to zap some bad guys. And I’m sorry but there are SO many bad guys just strewn throughout the quarantined hellhole that is Empire City, that after a while I just ignored them to travel to my next mission. Some regulation of NPC count would have made the world not feel so cluttered.

In terms of pure gameplay, infamous is very refined for its first outing. A diverse array of offensive options, traversal enhancers, and even a permanent electro-shield all made for a veritable playground at any firefight. The ultimate ability and nade-spamming one being my personal favorites to unleash on some poor unsuspecting fool. Kudos also to the electrical line and train-tracks traversal, each were very smart and rewarding methods of travel. Same goes for the parkour, which felt very Assassin’s Creed-y, if made infinitely more relaxed. If any building exists in Infamous, as long as it has even the smallest lip jutting out, you can climb it, and I respect that greatly.

Not just suited for function, the aesthetics, power-wise and cityscape wise, were tip-top here as well. Using nearby generators, cars, and antennas to siphon energy for grenade blasts and hands-zaps emphasized how utterly badass playing as a superhero in a superheroless world could be. Along with using sewer substations to make yourself a literal conduit the game was A+ at making you feel awesome. I won’t get into the story here, I’ll just say it does have a pretty major twist unveiled at the end. I’m not sure it was necessary, and many people despise the supposed bait-and-switch they pulled, but I was honestly fairly lukewarm on it. Definitely the most interesting part of the narrative, so I suppose I’m cool with it. It certainly sets up the next game to be truly epic. On a last note about the story, I absolutely love the comic art cinematics they used to cap off mission completions. It was probably for budget purposes, however the art was positively striking, and I can see why they made a comic series in the same style after the fact.

All that to say, Infamous is a fun time. As long as you’re keeping a brisk pace and you can be patient with the video-game equivalent of your slightly older, ever-so-slightly backwards cousin, you’ll have a good time here. And you should, because I think Infamous holds up well despite its flaws.

Kessler should've went back in time to stop the creation of the SixAxis instead

I was playing this for a while and it was definitely “pretty good”. Got far in but after time away I wouldn’t say it’s good enough to beat. My main issue might honestly be how boring it is to get new powers from running in the sewers.

But also repetitive missions and lots of getting gun down while running up the street.

only single-player game where npcs tell you to kill yourself and throw rocks at you

I miss Infamous so much. I loved this game's whole vibe. It's gritty, it's bleak, and not only that, it's fun. It encourages a second playthrough due to its Karma system, and the choices to make get difficult at times too. A truly fun superhero experience by Sucker Punch that somehow feels like an Insomniac game with its fast-paced action and parkour.

I just wish there was an easy way to play it on PS3 without having to stream it via PS Plus. Give us a remaster Sony, please.

Score: 87

Got it for free with the Sony hacks 💜. Way over hyped but didn't have that many options for open world hero games other than prototype.

I actually enjoyed this a lot. I think the PS3/360 era was the peak for open world games when they were made with a focus on fun rather than tedious collectibles. Everything here serves its purpose well and instead of feeling like a meaningless collectathon like modern AC games I found myself enjoying traversing the city like I was playing GTA.

The best part of this game is how it drip feeds you new powers and tools to play with that make combat seem fresh. The story is nothing special but it kept me engaged and I liked the characters. Traversal was fun but a way to launch off the ground like in Second Son would have made it much more fluid.

Overall, it's a little dated yes but it reminds me of why I loved the PS3 generation so much, first party developers weren't afraid to work on their own new IPs and be creative. It's also pretty cool that this stands up there with other superhero games despite not having any licensed or popular characters.

it’s fun. it’s annoying and kinda drags on, but it’s fun. pretty cool powers

7.5/10

In this more gritty and realistic take on superheros, you play as Cole McGrath, a bike messenger who opened a package containing a device called the Ray Sphere that gave him lightning superpowers, however the sphere blew up and destroyed one of the districts in Empire City, and the whole city is put on lockdown with criminals rising up and taking over

You decide whether Cole becomes the savior they need, or the villain they frame you as

The most notable gameplay feature is the karma system, certain actions you do throughout the story will give you good or bad karma, which affects your powers by having different upgrades and effects for both paths

This gritty power fantasy allows players to run wild with their powers and experience what its like for an average joe to be superpowered

Side content is plenty too, although myself I found most of it a bit boring to do, you can find crystals called blast shards located around the world to increase your energy, missions that when completed will make its area safe and enemies can't return, or missions exclusive to good and evil paths

Overall, a pretty unique take on superheroes in the form of a power fantasy where you choose to the path of good or evil and a pretty decent if not good story for an original game inspired by comic book characters

However there are a few issues I had with the game overall, notably that the story seems over the place at times and rushing certain events in a effort to keep the flow going, while the game doesn't lack in challenge, enemies aren't designed the best as you can't walk 5 feet without getting shot at by some random enemy on a rooftop, you can be one shotted without warning and you might find yourself hiding behind cover alot to fire back with lightning most of the time since it can be risky just rushing in

Despite these flaws however, I cannot recommend this game enough if you have the ability to play, a game and its sequels that have been sadly overlooked by its parent company today

personally i find this underrated. The visuals were superb and seemed fitting for the vibe of the game. The choice of being evil and good is consistent with coles character throughout the plot.

That being said however, there were questionable plotlines through the game's story. That either seemed unfitting or badly written.

This game is just as awesome as i remembered it being. Pretty much everything about it just works across the board. The art direction is atmospheric and moody, the traversal has a somewhat steep learning curve but it’s still incredibly fluid and functional, the combat is energetic and engaging, and the story offers just enough twists to keep you wrapped up in it from start to finish. The progression is very rewarding too. The game always gives you cool new mechanics and unique abilities to experiment with and it in turn keeps the overall experience from becoming overly stale or repetitive. If the game does have any singular weaknesses it’s that the actual open world elements are somewhat lacking by modern standards and the world itself doesn’t offer a great deal in the way of in depth, substantial side content, opting to mostly uninspired collectibles and superfluous activities that aren’t entirely interesting. I’m also decidedly not the biggest fan of the morality system. It’s rather half baked and the player choices rarely affect the overarching narrative in any intrinsic or particularly meaningful way. Warts and all though? The core gameplay loop is so immensely satisfying that i can easily look past some of this game’s more glaringly apparent shortcomings. Infamous most certainly holds up as a very fun superhero game and it’s one of the playstation 3’s best exclusives.

Everything is bland and dated in today's standards, but for the time, it was incredible. Traversal is lacking, making the world not that fun to explore, but the powers make up for it.

Like Dying Light was the most 7/10 game I've ever played, this game was the most 6/10 game I've ever played.
Everything about this game is good enough, but not really amazing.

Gameplay has great potential and ideas, but is really repetitive and spammy (also there is no option to disable controller vibrations, my hands still feel numb).
It achieves this feeling of being an overpowered being well, but not much more.

Story starts off interesting and builds up more and more, until the ending gives you the dumbest plottwist and pulls the rest of the story down in quality.

Visuals are fine. Although face animations are worse than some ps2 games, but it's really not a deal breaker or anything.


Overall the game is worth playing, if you think it's something you like, but far from a must-play.

(Note: I played the game emulated and if you tried to emulate this game before, you'll know that I'm a maniac for having completed it in this state. It was just barely playable, with it dropping down to 15 FPS being completely normal and happening very frequently. It was only just playable, because the game's speed wasn't tied to the framerate, which means it won't slow down with the framerate.)

this feels like a game jesse pinkman would have

7/10

So muck jank... but like a Saints Row 2 kind of jank. It's like an endearing kind of jank.

This review contains spoilers

Only special types of games create a lasting impression on our youth. With a vast array of games to look back on, it’s easy to recall which ones were special. What’s even greater is revisiting these classics and finding that your affections weren’t misplaced. Many of those games earned that space in your memory and deserve to remain there. The inverse of this is also true. Some games that have garnered much praise have aged poorly. One of them being inFAMOUS. I remember charging through this game fondly. I beat it at least twice and made sure to find every collectible the game had to offer. Coming back to it 13 years later to discover monotonous settings, themes, and gameplay does not evoke the sense of nostalgia that I was expecting.

Initially, navigating Empire City was fun and interesting. You’re getting used to how Cole interacts with the world as the game drip-feeds you more lightning-based powers. The problem is that what you see in the beginning is what you get for the entire duration of the game. The dark and gloomy weather combined with rundown streets are designed to convey the oppressive atmosphere but it’s so ugly that it feels suffocating as a player to engage with. The enemy encounters never get more interesting because the design philosophy is just “more enemies” or “a handful of enemies and a bigger enemy.” The powers you gain along the way are supposed to facilitate change in the challenges presented but the daunting nature of constantly being shot by absurdly accurate enemies actively discourages you from wanting to participate in it. This combined with a half-baked narrative makes for an overall unpleasant experience.

You meet your core cast of friends and mysterious allies almost immediately but the game does not introduce you to the antagonist until much later in the story. You’re constantly facing the oppressive forces of the Reapers, Duskmen, and the First Sons but none of them are more than roadblocks as you push your way through them to get to the next objective. By the time you do meet the story’s villain, you’re ready to bolt your way to the finish line but by then you’ve been inundated with plagues of enemies constantly discharging fire upon you. This can be thinned out by doing the side quests offered in the game, but those quests are just as repetitive and unrefined as the primary gameplay. Bogged down by fetch quests, poorly designed stealth following quests, and elimination quests, you’re only hope of completing the game is to ignore it all and focus strictly on story missions. This resolves in one of two ways depending on a heavily imbalanced karma system that demands the player to commit to choices that are completely devoid of nuance.

Like many other games that came out during its time, inFAMOUS offers choices that are said to impact the storyline. These choices start off small where you have to decide whether you are going to share resources with the starving and desperate populace, or you can scare them away and horde them all to yourself. This choice serves nothing more than to generate karmic points towards either good or evil. The game informs you of which choice leans which way prior to you committing to it and provides nothing else for you. This is the case for basically every choice beyond that. They also usually boil down to scenarios where you either harm yourself or harm others. Towards the end of the game, the main antagonist gives you a choice to either save Cole’s love interest or a bunch of doctors. This is possibly the most frustrating choice in the game. It’s not a bad point of decision for what kind of character you want Cole to be, but because the love interest dies no matter what, the decision is immediately undermined. If you choose to save Trish, it’s revealed that the villain lied to you to prove a point and if you choose to save the doctors then you get a brief scene where Cole mourns his loss. Either way, it only skews your karma in one direction or the other. The game’s final decision is the only one that truly matters.

The game starts with you working as a courier delivering an object in your bag. Then there’s an explosion and you’re left in the epicenter with the power to control electricity. You later learn the object was an item called the Ray Sphere and it’s the source of your powers. In the game’s final chapters, you are given the choice to either destroy it or activate it again to enhance your powers further. This is the only decision that has a major influence on actual gameplay and the story’s ending. If you destroy it you gain a few points of good karma but if you activate it again you are locked into the evil ending and are realigned to full evil regardless of your karmic alignment prior to making that decision. You also gain some experience points and a power buff. From a narrative standpoint, it makes sense. Why would a hero committed to saving and helping people be willing to kill thousands of people to gain more power? The problem is the imbalance between the two decisions. Throughout the narrative, you’re encouraged to be a hero and do the right thing, the game practically shoves you in that direction by virtue of giving you good karma for simply not draining people of their energy to replenish your own. But were you to make it to the three evil ranks and choose to destroy the ray sphere you still remain evil. You have no true incentive to commit to one or the other when you can choose to go one way at the very end. After this decision, you are faced with the game’s conclusion.

Whether you are good or evil, you have to face Kessler (the main antagonist) at the end of the game. He’s been taunting you for all of the third act and now it’s finally time to end it. This battle takes place neatly where it all began and the setting is nicely designed to allow you to make full use of all of your abilities. These abilities have been the bread and butter of the entire game. Having shock grenades and rockets is a great way to make combat fun and engaging. This battle is one of the few instances where combat is actually enjoyable and engaging despite all of the powers you gain throughout the narrative. The boss has different moves that challenge your ability to maneuver and attack. Once you beat him, you are shown the big reveal that Kessler is actually you from the future where you were faced with an adversary that you chose to run away from. Shoehorning time travel into this already, weak story was the final nail in the coffin. This also depicts Cole taking actions that you, as the player, have no influence over which strips you of agency over whether Cole is truly good or evil. I wouldn’t call this a bad game by any stretch of the imagination. But the game’s active hostility towards the player whether it be from oppressive environments, overwhelming amounts of enemies easily overtaking you, or a weak story filled with meaningless decisions, I can easily call this a mediocre game that doesn't live up to the fond memories I had for it as a young adult.

ok... talvez esse seja o meu caso mais recente de ser enganado pela nostalgia... não me leve a mal, infamous com certeza é um bom jogo, mas pra cada coisa boa eu consigo citar umas duas outras que são ruins ou bem mais ou menos.

A liberdade de movimentação é algo bem impressionante, principalmente ao pensar na época de lançamento do jogo, mas o mundo aberto em si não é tão legal de se explorar , seja pelas escassas e monótonas missões secundarias ou pelos vários coletáveis que não fazem uma diferença efetiva na gameplay. o combate também poderia ser melhor, pq apesar de você ganhar um monte de poderes diferentes raramente parece que você fica de fato mais forte e spamar r1 ou a granada sempre me pareceu o mais efetivo em 90% das situações do game. E pra piorar a dificuldade do jogo é completamente maluca, a todo momento inimigos aparecem do nada pelo mundo aberto e além deles aguentarem uma quantidade enorme de dano mesmo com você todo upado, eles também tem uma precisão impecável e vão ficar te dando dano continuo as vezes sem nem ver onde eles estão, o que torna alguns momentos com muitos inimigos um pouco frustrantes.

a história é um caso a parte, por um lado, bem interessante isso de você escolher ser bom ou mal e isso alterar certos aspectos da trama(nada tão drástico assim infelizmente, geralmente só o tom e como o personagem interpreta algum acontecimento na narrativa), por outro lado... as escolhas são péssimas. péssimas, serio. chega em um nível em que o jogo te pergunta algo como "você quer ajudar essa pessoa com um exato aperto de botão e ganhar bônus de karma positivo ou só literalmente não fazer nada" ou te bota em uma situação tipo "ah se eu fechar essa válvula eu tomo um pouco de dano e se não as pessoas morrem.... hmnnn que coisa de difícil de escolher", é patético, e não vou nem entrar no mérito dessas escolhas as vezes não terem impacto algum de fato (a do interesse romântico ou os médicos principalmente). A história tem uma ideia legal sobre moralidade principalmente com o twist no final, mas isso não concerta a péssima estrutura de missões, os personagens bem rasos e majoritariamente descartáveis, escolhas sem peso algum e uma gameplay um pocado frustrante.

Every decision in this game:
"Would you like to help a child or kill ten babies?"

I like this original superhero game by sucker punch, the electric abilities are quite unique and this game kinda made the karma system very popular. The Comic cutscenes are great. At times the control’s can be annoying because Cole sticks to certain places like glue, I also think the evil route has cooler abilities. But overall a cool game that lacks some polish but makes up for it with other qualities.


I'm gonna be honest. For the first little bit, the game was really fun. I really enjoyed unlocking new powers, doing side quests, and fighting looters. Then the bridge opened and a whole new half of the map opened up where you did the same exact thing as before. There were some new enemies but I don't think that they were numerous enough. I wanted to fight conduits more often and see more cool powers but there just wasn't enough to make me stay.

A very fun sandbox super hero game. Infamous uses it's own unique IP to create an electricity wielding hero (or anti-hero if you choose to play that way) battling evil in a ruined city and gaining powers as you slowly level up. I really liked the way it introduced you to new powers slowly, and then gave you missions that forced you to use them. By the end you really felt like a bad ass as you blocked, blasted and blew up your enemies. Great game.

If not for my years as an elemental troll shaman leading up to playing this game for the first time I may not have played it through but sure enough, here's to infamous, for some the defacto open world superhero game, and for playstation fans everywhere the zappy thunderguy chain lightning spamming game of preference, me personally I'm more of a PSO/KH1 type of guy, ahem.

Well I liked this well enough, to be perfectly honest I prefered festival of blood in almost every aspect, it has many things holding it back, such as Cole's magnetic ass progressively becoming more and more of a liability as the game goes on, bullet spongy enemies that make a lot of the more fun abilities unreliable, boring side quests you dread to go through again after just once, sure ugly graphics and a so-so city that feels like it was copy pasted 3 times over, characters that are just disembodied voices, not a specially big fan of anyone's performance either, but that said the story is definitely the winning element for me, specifically the ending and the message it contains, how selfless and selfish people's actions are a means to an end, as much as we define ourselves as purely good or bad we expect to further ourselves by changing the world around us, reality is indiferent to either side and however good or bad we decide to become, no one gets a say when, arbitrarily, or by gods desire our hard work is taken away from us. Infamous goes on to foster themes of chaos, compassion, overambition, disenfranchisement and injustice in a very compelling fashion that tie well into its ultimatum where however you chose to live your life, it won't matter if you didn't consider the possibility that you would some day answer for your actions. If you don't adapt, or respond to what's around you, good or bad are you really who you claim to be?

I enjoyed the game, though it has a lot of problems. The graphics are dated, even for when the game first came out. The story was average with a not so surprising or good twist at the end. There's not much music but it's alright and the sound effects are average. The karma system needed more work. Gameplay is really bad, horrible controls, collisions, hit detection and so on. Cole's powers are fun as is running around the city. It's an okay open world hero game, but not amazing.