Reviews from

in the past


BORN TO FUNNY
WORLD IS A TURNABOUT BIG TOP
West Clownadelphia 2006
I am Moe Curls
410,757,864,530 GROWN MEN ATTRACTED TO A 16 YEAR OLD

a parte mais legal foi quando pediram pro phoenix wright somar 5 + 5 e ele disse não sou muito bom em matemática..

I quite literally owe everything in my life to Franziska. Not even fucking around in a hyperbolic way here.

It's because I played this in 2013 and said "hey, she's kinda cute. I'll use her as an icon on Twitter" that I now have a wife. She followed me there thanks to my profile icon and the rest is history. Meeting her also led me to befriend one of her friends, who helped us get our current job which allowed us to move out and live together. The butterfly effect is VERY much real and my experience with this game is proof enough for me.

Oh, and uh, game's pretty good too. I love Franziska, love the soundtrack, and case 4 is pretty intense.

🤡🤡🤡🤡🦁🦁🦁🐐🐐🐐🐐🐐🐐🐐🐐 TURNABOUT BIG TOP GOATED 🐐🐐🐐🐐🐐🐐🐐🐐🐐🦁🦁🦁🤡🤡🤡🤡

I love how much the judge clearly hates Phoenix. Like we could have fifteen murder weapons all with the real culprits fingerprints alongside a full confession from the murderer while they're foaming from the mouth on the stand but because we didn't explain a motive for our defendant the judge is just like, "Sorry there's no proof, guilty, throw 'em in the chair".


This review contains spoilers

I don't think the Ace Attorney fandom and the band Tigers Jaw fan base are intertwined at all but Ben Woodman from 2-4 looks like Ben Walsh from Tigers Jaw and I can never unsee it :o xD

primeiro caso legalzinho, o segundo é muito bom, o terceiro é um lixo e o quarto é masterpiece. Não sei como um jogo consegue ter uma disparidade de qualidade tão grande dentro dele mesmo. Justice for all seria uma obra prima se não fosse por aquele caso lixo do circo, odeio tudo relacionado a aquilo, o palhaço escroto, a garota, o triângulo amoroso pedófilo, a música insuportável. Mas enfim, o caso após esse foi tão bom que eu terminei em 1 dia e não consegui sair da frente da tv, cheguei a me emocionar nos créditos

i feel weird about rating this 5 stars. ill start with the bad. i really do not like turnabout big top. i don't think its irredeemably bad and i quite like acro and moe as characters, but the Pedophilic Love Triangle really just. dampens the whole thing for me and makes me not want to think about it.
the good absolutely outweighs this for me though. farewell, my turnabout is one of the best things i've ever had the pleasure of playing through. its genuinely peak fiction, no game has ever made me feel the sense of urgency it made me feel. the entire case feels like one long moral dilemma that culminated in my favorite climax of any case so far and made for one of the most satisfying endings i've ever experienced in a game. the 5 stars is basically for 2-4 alone. i do like the rest of the game, especially 2-2 which i think is also fantastic, but 2-4 is just on another level of storytelling.

favorite osts: this game somehow tops the first games ost in my opinion, again just dropping banger after banger. my personal favorites this time around are pressing pursuit variation and investigation core 2002.

disliked case 1
liked case 2
hated case 3
Loved case 4

Overall not as strong as the first game but still a fun experience.

This review contains spoilers

Phoenix Wright Ace Attorney Justice for all is a pretty interesting title to talk about, the “black sheep” of the trilogy as it were, the game at large has a really interesting general consensus, where most folks would agree that while the majority of the game isn’t good, the final case is one of the series’ absolute finest, and makes the whole thing worth going through just to get to that point. I feel that that viewpoint does a lot of JFA a bit of a disservice, though admittedly I do have some somewhat spicy takes about this one. There’s some general gameplay improvements here like being able to present character profiles as evidence and having a more flexible health system, but the main new addition here is the Psyche Locks, which I’m a tad conflicted on, while they do make investigation segments more interesting, their actual in-universe presence is pretty contrived and annoyingly glanced upon, like Phoenix is basically given a magical lie detector, but not only does it not work in court for reasons literally never touched on, but Wright doesn’t just have the bright idea to go up to everyone and ask whether they’re the culprit or not, know I know that sounds silly, but the game literally establishes in case 4 that Phoenix is ALLOWED to use it that way, it just never happens for the sake of the story, which kinda bothers me a lot, but overall it’s whatever, I can suspend my suspension of disbelief.

As for some more hot takes, I actually really like the soundtrack here and prefer it to that of the first game’s even, the OST isn’t quite as catchy and doesn’t have as many “banger” tracks per-se, but it makes up for it with some truly gut-wrenching emotional and dramatic pieces, from Announce the Truth to core to the credits theme and to ALL the Reminiscence themes-GOD these Reminiscence fucking HIT. The first game had some good emotional pisces, but the stuff in JFA just genuinely gets to my heart, and I can’t get enough of it.

On to the cases though! The Lost Turnabout kinda faces a dilemma where it needs to explain the game’s mechanics in case the player hasn’t picked up the first game yet, but that wouldn’t make much sense in-universe seeing as Wright already knows how to lawyer, so the solution is was using a somewhat generic amnesia plot line giving the characters an excuse to go over everything again. Yeah it’s kinda annoying, but it doesn’t really bother me too much. I know some people who HATE this case, like consider it the literal worst in the series even, but honestly I don’t really get that, like yeah it’s really simple and the tutorial stuff is annoying, but the characters are mostly pretty fun, and there’s some fun contradictions, really I think it’s mostly just inoffensive, and being a tutorial case I don’t think there’s really much reason to get too up in arms about it.

Reunion and Turnabout is an interesting one, cause honestly I’m not even sure what the general consensus on it even is, like It’s considered the second best case in the game by most, but at the same time people still push the narrative that everything pre case 4 is pretty bad, and when it comes to this case, I honestly don’t really see it. It relies a lot on the supernatural aspects of the series which I don’t enjoy much, but it subverts your expectations and ends up being a really clever murder plan using no channeling whatsoever. It seems hopeless at first, but is really satisfying to nail down. It introduces us to series staple characters like Pearl Fey and Franziska Von Karma, both of which I personally find to be really enjoyable, and the culprit here is a definite highlight, Ini Miney isn’t the series’ first “tragic villain”, that title goes to Yanni Yogi, but I think she’s the first one I ended up actually feeling really bad for, she has a really unique tragic backstory, and it does a similar thing to turnabout Samurai where it’s not completely clear whether the victim Turner Grey actually drugged her or not, you get why she’d want to kill him, but like it’s still fucked up and tragic. Honestly I think my biggest issue here is that I don’t like Maya needing to be the defendant again, this on top of her being kidnapped in case 4 is really frustrating, she’s a fun character and has great synergy with wright, but she spends most of the game being a damsel in distress which is just really disappointing, making the only full case in the game where she gets to really shine is…

Turnabout Big Top, from the very early days of the Ace Attorney fandom, this case was the very commonly agreed upon “worst case in the series”, and through all the changes in opinion this freaking fandom has gone through over the years, this title has impressively remained pretty intact, people REALLY don’t like this one, and alright… I’d like to make clear that I do get why people hate this one. The subplot with a bunch of the characters wanting to marry a 16 year old is bad and creepy, some of the characters can be kinda annoying, and there are some pretty ridiculous leaps in logic. All of that is true, yes, but here’s my take on it, this is one of the most subversive cases in the original trilogy in a lot of ways, and I think the general circus setting makes the tragedy here really fascinating. Firstly the defendant Max Galactica is barely even likable, which is kind of a series first, the dude is a total self loving jerk, with the quote on quote “nice humble guy” here being, of all people, the culprit. The entire circus gang here is really interesting to see in this time of crisis, the headmaster loved by everyone has passed away, but most of the crew seems not all too bothered, and I feel the game uses this to display the way many try and cope with grief, from Moe trying to just laugh it off and hide his depression, to Regina dismissing the notion entirely. By the end the circus crew is forced to accept everything that’s happened, including that one of their own is responsible, and Phoenix’s take down of him is raw and unfiltered, a depressing reality check for everyone involved. It was an extremely bold choice to make the culprit literally disabled, and while Acro’s want to murder a kid, but here’s the thing, Acro is a disabled man literally doomed to the circus for the rest of his life, him existence being made into an endless comedy being stuck only knowing these annoying over the top clowns, I honestly think it’s reasonable that he’s somewhat go insane, regardless of how good he hides it. The tragedy here isn’t quite as compelling as the one from case 2, but dammit this shit is still really heartbreaking, at the end the circus crew is forced to face the brutal reality of everything that’s happened, but come to know that they have each other, and can move forward to a brighter tomorrow.

But finally, we’ve got the big one, Farewell, my Turnabout. In all honesty, I don’t really have much to say about this case that hasn’t already been repeated by many others over the years, but needless to say, yeah this shit’s amazing. I feel like most people coming into this series had a feeling that they were gonna play the “guilty defendant” card at SOME point, and DAMN did they play this card well. Matt Engarde is such a great villain, he’s a complete contrast to the culprits of cases 2 and 3, just being this insanely evil celebrity hiding his facade behind the mask of an oblivious airhead. The whole dynamic between him, Juan Corrida, and Adrian Andrews is so compelling and provides a fascinating critique of celebrity culture, with them being prived upon for pretty much their whole lives, leading to Matt and Juan slowly becoming hyper-obsessed rivals getting to the point of driving their former loved ones to suicide, all just for the ability to get back at one another, to be more beloved and more popular, it’s an exaggerated display of the most disgusting areas of celebrity culture that’s fascinating to see broken down here. One of my favorite details the game never really touches upon is that the woman driven to suicide by Matt and Juan’s rivalry, Celeste Inpax, was long assumed to have left a suicide note due to remains of ink on her corpses’ finger, but near the cases end it’s revealed that there never end was a suicide note, meaning that after Juan found her hanged body, he literally dipped her fingers in ink so that the public would assume that a note was left, all JUST so that he could get back at Engrade, absolutely depraved… Andrews then is the one left with bearing the consequences of the two’s maddening hate, and her character is arguably one of the most complex in the series, she’s heavily implied to be somewhat mentally ill with needing to always be heavily dependent on someone, along with being a survivor of a failed suicide, she’s not entierly “inocent” what with being the one to further frame the crime on Engarde, but still goddamn throughout this case her worst fears and anxieties are constantly being brought to the forefront, and it is truly saddening to see. Cases like these serve as an example for the main conceit of Justice for All, why the legal system NEEDS prosecutors. For most of the first games, prosecutors were portrayed pretty heavily as the “bad guys” with Edgeworth kinda being the face of them for Wright. And while Wright was the one to teach Edgeworth his wrongs back then, in JFA, after coming back from his self discovery and finding his reason to live, Edgeworth comes back, and manages to show wright the true meaning of the courts, it’s not just about needing to trust in a client, or get a client found guilty, it’s about both sides coming together to find the truth. Without a prosecutor, there would be nothing stopping Wright from just accusing Andrews and leaving it at that, but Edgeworth, despite giving Andrews some choice words and quite a hard time, was ultimately there to defend her, only when the shields and the swords are crossed, is when the light can be made bare to see. It is through Franziska Von Karma’s warped views that Edgeworth is able to confront his past, while Franziska is obsessed with victory and being perfect, Edgeworth has come to realize that you shouldn’t be perfect, that’s not what makes you a good prosecutor, a good human. It’s all about coming together, and using everyone’s opposed viewpoints and perspectives, that is the only way for the courts to prosper… And GOD there’s so much other great stuff I haven’t even gotten to yet, like how great Gumshoe is here as an ally to Wright, or how cool Shelly the killer is as a terrifying presence, with the final choice with him being so powerful, possibly leading to that absolutely GUT WRENCHING bad ending that never fails to hit me in the feels, but I feel like I’ve said most of what I needed to, Farewell, My Turnabout is just as good, if not even BETTER than most make it out to be, and even if the rest of JFA really WAS garbage, it STILL would’ve made going through the whole thing 100% worth it.

I know that I’ve kinda neglected to go over and dwell on a lot of JFA’s shortcomings, but honestly, I just really love this game at the end of the day, and I feel that despite everything, it makes for a fantastic followup that helped fully define with the series is, with deeper, more complex plots and characters that I still find myself thinking about to this day. Honestly, the fact that this game was somehow fully written by 1 person over the course of only FOUR MONTHS is insane, even if you hate JFA, you can’t deny that for the amount of time given, this script absolutely hit it out of the park, a true testament to the sheer power of love, dedication, and a WHOLE lot of alcohol.

Kind of amazing how a game that plays, looks, and is mostly written in the exact same way as its predecessor can be so much worse largely due to such a downgraded soundtrack.

last case is a banger but sadly mid overall... as stated in my review of the first game, I played the first 1-3 cases of all of the games in the original trilogy when I got the collection on my ipad when i was like 14 (since it let you jump between all of them for some reason?), but never finished any of them since i got stuck on investigation sections due to playing it so intermittently. i dropped this one at big top which is completely understandable

overall it's not bad but case 1 is the most forgettable thing ever, case 2 is neat but mostly just because you get to see maya's hometown, case 3 is just as miserable as everyone says it is lol, and case 4 is like clearly by a wide margin the best thing here...

my issues with these are still at their loudest in the investigation sections which involve a lot of wandering back and forth between locations and tripping flags, made most prominent by how clunky navigation is in these earlier titles. it's a nitpick but it's a pretty consistent one, and in this game psyche locks make the investigation sections take up much more of the time than they do in the first game, which is a bit of a bummer. still excited for trials and tribulations though! it's the one out of the original trilogy that i'm still the most blind on (only played the first case) and its status as a bit of a fan favorite does have me more hopeful than i was going into this (which has the status of "the one with franziska von karma" and "has big top in it")

the circus case is one of the most jarring, unpleasant, tonally dissonant experiences i have had in years. the game bounces back and forth from being engaging and dynamic to dull and colorless, and the villain in the end serves more as a tool for growth for phoenix than an actual character. this feels like an attempt was made but whiffed. looking forward to the much praised sequel.

Widely considered to be the black sheep of the original Ace Attorney Trilogy, to say Justice for All is a divisive entry among AA fans would be an understatement. And, while I certainly agree that it’s the weakest out of the original trilogy, I’d still consider it an absolutely delightful romp that not only introduces a ton of memorable characters and a brand new core mechanic, but one that tells a damn compelling series of vignettes, with one in particular sticking with you long after the credits roll. But alas, I’m getting ahead of myself; it’s time to re-enter the courtroom once more and see what it is that makes JFA so damn weird. Oh and uhh…. no whips please? Thank you very much.

(WARNING: this review contains minor/vague spoilers for each of the 4 cases featured in Justice for All)

In a shift from my review of the first game, where I essentially explained what an Attorney of the Ace variety even was, I’m mainly going to be discussing what new things JFA brings to the table (since, being completely honest as someone who adores this series, if you’ve played one entry, you’ve basically played them all). In this sense, JFA is probably the biggest trend setter of the series, establishing mechanics/additions that would go on to be utilised in pretty much every single game going forward. One of the most significant new toys added to the series in JFA would have to be the Psyche-Locks: given to you just before the midpoint of the 2nd Case, this glowing magatama allows you peer into the souls of any witness who’s being particularly defensive about a given subject, functioning essentially as the Cross Examination parts of Trials but this time during the Investigation segments and only focusing on presenting the correct evidence. It’s not the deepest mechanic in the world, but it adds a nice layer of tension to Investigations that the first game lacked, connecting the two styles of gameplay together a lot more cohesively. Psyche-Locks or a variation of their general gameplay formula would stick around in every AA game after this and I’d say it was definitely for the best.

After that would be the general trends JFA would lay the groundwork for for each subsequent game in the series (there’s a lot it sets up here so buckle up). Starting off the list would be the tradition of a new composer being brought on to work for each entry (most of the time anyway), giving each new game its own musical style. In JFA’s case, Naoto Tanaka took over the reins from Masakazu Sugimori this time round, delivering some absolutely excellent new tracks throughout (particularly with his Investigation and character themes which I still hold as some of the best in the series). Next would be in how it’s structured: JFA, the original Ace Attorney and almost every game after these two follow a very similar structure: Case 1 is very much a dressed up tutorial, getting you to grips with the game’s mechanics as it throws some generally pedestrian challenges your way, Case 2 is a mix of tutorial-ness (usually through it’s introduction of Investigation segments) along with setting up the main characters/story elements that will persist throughout the entire game (or even multiple games), Case 3 is usually tied to a unique location (e.g. JFA’s is a circus) that has a few moments that tie back to the overarching narrative but mainly exists as a filler case for the devs to flex their creative muscles on what they can come up with (to….let’s just say varying degrees of success) and Case 4/5 being where shit hits the fan and a ton of loose ends and tiny things set up in previous cases all culminate in an epic climax. Not every game follows this structure (The Great Ace Attorney is a particular deviant of this) but it’s one that JFA cemented as what would be the standard going forward. Finally, and undoubtedly the biggest, would be the concept of having Phoenix (/Apollo/Athena/Ryuunosuke, take your pick really) face off against a different prosecutor each game. And who is the one to kickstart this trend you ask? None other than the offspring of the demon known as Manfred von Karma, Franziska von Karma. Franziska as a character is certainly an interesting one and, while I wouldn’t call her as multi-faceted as her predecessor Edgeworth and a certain caffeine junkie that we’ll get to in due time, she still manages to be a fascinating study of the effects of succession on the mind and how someone acts when presented with the prospect of living up to the legacy of someone revered (or in this case feared) throughout the nation. Like I said, she isn’t the deepest character compared to many of the other prosecutors seen throughout the series, but she does a great job of chastising the player and being the centrepiece of some genuinely fantastic emotional moments (the post credits scene is particularly heartwrenching). Just...don't let me near her whip, OK?

In terms of JFA’s overall case quality, I’d say it’s pretty hit or miss. The tutorial case is pretty fun (with a delightfully hammy villain at the centre of it), the 2nd is pretty dull in my opinion, with not much of note happening past the first Investigation segment (it did introduce Pearls though so that’s definitely a positive) and Case 3, while maligned by the general AA fandom as the worst in the series, was one I found to be immensely enjoyable to go through (extremely weird and uncomfortable love triangle notwithstanding) with it’s sheer absurdity and genuinely heartbreaking villain.

And then there’s Case 4: Farewell My Turnabout.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH


Farewell My Turnabout is widely considered to be one of, if not THE best case in the entire series and for damn good reason; it sets up a highly unique scenario that hasn’t really been done in any other AA games since, is filled with tons of both new and returning faces (each with their own absolutely fascinating and deeply compelling quirks and backstories) and is fueled by one of the greatest moments in Ace Attorney history that’ll leave you reeling long after the credits roll. It’s hard to really say much about this case without giving away what makes it so damn enjoyable (as evident by how vague I’m being with the details here) but just know that it makes sitting through JFA’s admittedly wishy-washy quality so worth it in the end. All in all, it’s a fascinating crop of cases that serves to tee up stuff to come in T&T while also making for an (at the very least) extremely engaging journey throughout many different locales, helping you to slowly piece together the overall narrative as they progress before climaxing in one of the most unforgettable finales in the series.

In a way, JFA’s choice of prosecutor and what they represent feels almost emblematic of the entire game to me: a sequel that couldn’t possibly hope to match the lasting legacy of their predecessor, fumbles when it tries too hard to recapture what worked in the past before ultimately soaring to new, near insurmountable heights once it decides to carve its own path, untethered by the expectations brought about from what came before. It’s this enrapturing level of perfect imperfection that lets JFA, despite of all of it's shortcomings, sit proudly alongside it’s more generally respected siblings in my eyes. Until we meet again....Mr. Phoenix Wright.

Justice for All is a really strange entry.

The first two cases are just kind of bad and not really memorable, meanwhile Turnabout Big Top is a case you're either neutral on or absolute despise.

However, the fourth case in this game is one of the best cases in the entire series and is a welcome breath of fresh air after the rest of the cases. It's probably also the only reason this game gets 3 stars.

justice for all is most often seen as the worst of the original ace attorney trilogy and i mean it is but i think a lot of people dismiss this game which kinda sucks because it has some great moments that are some of my favorite in the series

the opening case is shit and i wont try to redeem it. they used amnesia in one of the worst ways they could and also do the thing i didn't like about the first game where they show you the killer in the opening.

reunion and turnabout however is a great second case and i feel like a lot of people overlook it. i think that the worldbuilding it gives to the fey clan as a whole as well as making me care about maya more was really well done

turnabout big top is definitely the most clowned on case in the entire franchise (pun not intended i swear) and while a lot of the witnesses are extremely annoying and the whole regina subplot is just wrong in so many ways,..... acro is a great character and i wish he could've been in a better case

last is farewell my turnabout which is such a fun ride. the drama in this case is some of the best you will find in the entire series and i think anyone who has played this game will agree with me that it is easily a top 3 all time ace attorney case

overall justice for all is a mixed bag but its highs are extremely high and farewell my turnabout is my favorite case in the entire trilogy so i have to give it points for that

Justice for All is widely agreed on to be the weakest of the Ace Attorney trilogy, for reasons I can understand. It only contains four cases out of the typical five, for one. The first case being a tutorial and the third, infamously, being brought down by the pedophile love triangle plotline. For all of that though, it still introduces incredibly important developments for the series; premiering Fransizka and finishing with the much revered Farewell, my Turnabout

As a child this was easily the least influential game for me, I absolutely could not STAND Fransizka and none of the cases stood out to me much. Now though, I definitely feel more positive about it. I still dont have much attraction for the 1st and 3rd cases but I'm pretty impressed by the overall implications the events in this game have over the rest of the series. In a way, some of it feels partly like a set up for T&T, especially the happenings with Morgan and Pearl. But heres where we start getting smarter and more thoroughly crafted cases, psyche locks also being an intresting way to interact with and progress characters outside of court. As a kid I think I preferred Maya, but honestly Pearl is very endearing and a delight to have as an assistant. Her being more "mature" than her cousin despite her age introduces a lot of funny situations and also reinforces my belief that 9 year old girls are the greatest force on the planet. Mimi Miney and Acro are two of my favorite killers in the trilogy, and I thought Mimi's situation in the 2nd case specifically was very cleverly thought out.

Unfortunately this game (all of the trilogy, really) has some bad habits which annoyed me in JFA particularly. One is just straight up showing you who the killer is- if not in the opening cutscene then just at a random point throughout the case. The other is withholding all developement until you present a random item/profile to a character- despite the fact that you may have already discussed said item with said character 2 or 3 times but you havent ACTUALLY unlocked the conversation topic for it until you show them. And it is very easy go forget what you should be showing whom as theres no way to keep track of dialouge, so that can be a tad frustrating.

Farewell, my Turnabout is a huge bombshell in terms of the logic of the series and opens up a lot of questions that it is still answering. Mainly, what it means to be a defense lawyer and what the search for truth actually looks like, if the law can even uphold that standard, and how to make the right decision within that confinement. Watching Phoenix grow throughout the game from being an anxious rookie to a genuine attorney is important, but it's really only evident through the developments in this case as his and Miles' relationship is reestablished. Miles himself has grown into the character we more or less remember him as, and in a world where prosecutors hate your guts, it is very refreshing to watch a dynamic where the two work together and mesh with each other so easily. Because of the game's length, Fransizka tended to be sidelined a great deal of the time (being the only prosecutor to not even have her own theme), but she did get her moments throughout case 4 that made my heart hurt a little. Especially the post credits scene which had me tearing up a bit at the end, it is a huge shame we dont really see more of her throughout JFA and T&T because I adore her and she should be treated better.

Overall I'm kind of just happy to finally be playing T&T now, and while I wouldnt risk it all dying on the hill of defending JFA- it IS still a very good and important game to the Ace Attorney series regardless of how much you may want to hang Trilo upsidedown by his feet and force feed him milk till he pukes.

umm, like... how do I close out a review? I kind of, like, forgot. Sorry.

2-1 is bad, 2-2 is really good, 2-3 is the worst case in the series by a really wide margin, 2-4 is the best case in the series. How did they manage to put the worst and best case in the series in the same game one after the other?

point docked for making me defend some pedophile bruh That mf should've rotted in that cell

If the first game is peak then this game is peak 2. Solved every mystery except for how did Mia's chest get bigger.

This review contains spoilers

Hot take: I like Justice for All a little better than the first game. Not by a ton; it has a lot of issues with the writing, which I'll get to in a bit, but I think the pacing is greatly improved and the magatama adds a lot to investigations.

The Lost Turnabout: A better first case than The First Turnabout, imo. Nick having amnesia is a pretty cool twist that also justifies re-tutorializing the mechanics. Maggie and The Drift King are really fun characters and Gumshoe is also there which is good.

Reunion and Turnabout: A very good second case. I like how it build's on the backgrounds of Maya, Kurain Village, and the Fey family. Pearl and Morgan are also great characters and it was fun getting to see Lotta again. The central mystery surrounding Ini Miney and how it plays out are also pretty neat. Franzy's my least favorite main prosecutor of the trilogy, but she's still got a lot going for her (even if it doesn't get fully resolved until Trials and Tribulations).

Turnabout Big Top: Hoo boy, this one's rough. You've probably heard before about how badly it handles the love triangle, and the defendant, and certain leaps in logic in the deduction, and certain parts of the trial, and all of those are true. With that said, I don't hate it, even if I think it's the weakest case in the trilogy. Moe the Clown is actually a pretty good character when he's not being so unfunny it gets a man convicted of murder, Acro's a really interesting killer, and I like the conversation between Franziska and Phoenix.

Farewell, My Turnabout: My second-favorite case in the trilogy. It has everything you could possibly ask for from an Ace Attorney case: High stakes, great characters, an intriguing mystery, Edgeworth catching the phone, and so much more. Edgeworth's return is absolutely glorious and really highlights how he's grown since the end of the first game, with him simultaneously being a rival and an ally. I love how the game tricks you into thinking it's just another Turnabout Samurai before immediately placing Maya's life on the line. And holy shit, Matt Engarde is a fantastic villain. Forcing Phoenix to defend a guilty man is probably the most interesting thing you could possibly do for his character, and it's fully explored here. All of this culminates in an insanely satisfying conclusion and an enticing set-up for the next game. This case deserves every bit of praise it gets.

This is a perfect example of a game that is more than the sum of its parts. I love halv of the cases in this game (2 and 4) and dislike the other half (1 and 3). Despite that the cases i do love made such an impression on me that i feel like it outweighs the mediocre parts. A perfect middle point in the series ending with one of the best cases in the series.

Going from first game to this game was a bit of a disappointment. Even from the first case I felt something was not right, every case feels seperate from each other and nothing connects to nothing, feels like bunch of filler dlc cases than a sequel with no focus or reason for it's existence, I struggled to continue multiple times, I even forced myself to continue with convincing myself it's gonna eventually be good and it didn't... until the grand and the best and the most awesome case in the entire goddamn franchise that is.

THE FINALE CASE
(and the sole reason I am not giving this game a 2/5)


i love franziska . and yea turnabout big top was terrible but it was funny so its fine

note: I played the Nintendo Switch version of this game on the trilogy collection, though I am logging it as this since I am exclusively talking about this second title

Phoenix Wright: Ace Attorney - Justice For All is a mouthful of a title, but one hell of a video game. Compared to the first game, I believe this game gets the second place trophy- however, that is far from something to be ashamed of given the bar that the game set. Justice For All is a fantastic game, a fantastic follow up, and a game that I loved thoroughly and dearly.

For the most part, it took everything that made the first game good and simply did it again- some might interpret that as unambitious, but I think it was a great choice. When talking about it in a spoiler free manner, however, it mostly lends itself to echoing the same points as before. Because of that, I will redirect your attention to my review of the first game, and then here I will highlight elements of it that I liked or disliked exclusive to this title. The link for the previously mentioned review can be found here,

https://www.backloggd.com/u/brende/review/1275065/

For what this game new or differently,

My favorite thing that JFA brought to the table that the first game didn’t have are the new characters. I praised the original title for its incredibly strong characters, and the ones introduced here are just as wonderful. Pearl/s/y is such a fun character and the dynamic she brings to the game is wonderful. Von Karma has an incredibly strong presence and is equally intimidating as she is goofy. The list goes on. The recurring characters get plenty of time to shine too, it is an excellent blend and I loved it all.

I also really enjoyed the gameplay additions here, notably the psyche-lock system. This was such a fun concept both conceptually and mechanically. I thought the silliness of the supernatural added a layer to the world of Ace Attorney that made it even goofier, and exploring that idea in the gameplay just extended the fun that brought. On a gameplay front, I loved that it allowed for more use of the evidence-presentation previously only found in the courtroom, and it made the investigations more engaging because of such. My only criticism is that I don’t really get why it takes away from your penalty meter in court- I don’t get why completely unrelated investigations impact that(?). Mostly just a nitpick but I thought it was a little odd.

Without spoiling anything, I will also put it here that the second and final cases of this game are outstanding, and as I am closing up on the original trilogy I think both stand as some of my top tier chapters in it all.

Where the game falls a bit for me are mostly in the other two cases. The first case in the game is about as baseline ‘pretty good’ an Ace Attorney case has been thus far, nothing about it was particularly interesting aside from really liking the defendant character. The third case is also not bad by any means but it is stuffed with red herrings to the point where the resolution of it isn’t very satisfying and it feels more time-wastey, even if it had plenty of charms during it all. Probably the weakest case of the original trilogy thus far. The game also has a fairly hefty handful of moments that require some bizarre leaps of logic that lack some of the polish I think the first game had. Experience will be different for everyone and it might just be me, sure, but there were plenty of points where the needed evidence didn’t match my line of thinking and got a little frustrating.

I wrote quite a bit here about things that I thought were points against this game, but the reality is they are tiny dents on a game that is otherwise a pretty amazingly well done sequel to a game that I think is already a masterpiece. From what I have played of Trials and Tribulations, this will likely be the ‘bottom’ of the three games for me, and yet I found it just as fun and addictive. Sign of a great trilogy, in my eyes at least. Fantastic game.

Adds more mechanics to the original and new music, however the 3rd case sucks and is about two older men having a love triangle with a 16 year old which isn't treated as weird at all, and they removed the best song from the original.

This review contains spoilers

There is a lot to say about this game and it feels wrong giving it the equivalent of a 7 but I think that it's accurate.

I will start with the bad first. A lot of the new characters introduced in this game are not super enjoyable. For example, Franziska von Karma is very annoying for most of her screen time, which is kind of a problem when she is the main prosecutor you go up against in this game. She'll constantly whip everyone in the court and keep repeating that Phoenix is a "foolishly foolish fool" over and over again. Her base personality is so annoying that even though they started to give her some more depth near the end it doesn't mean a lot (although she has potential to become a better character). Pearl is a character that is cute and sweet but there are somethings about her that are just somewhat annoying. The constant shipping of Phoenix and Maya for example is just weird, and there are times where she says things that are impressive for any child her age to know, and then others where she doesn't even know the most basic words and concepts. She is basically just very inconsistent and half of her dialogue feels like it's her whining, but I don't necessarily dislike her. I still enjoy her cute childlike innocence for the most part, it's just that I think she is a weaker character than some of the original characters such as her cousin Maya. Other than weaker recurring characters than the first game, the cases are much less consistent as well. The first tutorial case is mostly forgettable, I don't really have any strong feelings about it. I also don't have super strong feelings about the first real case. It doesn't stand out as anything special but it definitely wasn't anything bad and it introduced a lot of things that I'm sure could come back in a more major way in the third game. The third case, however, is genuinely the worst case of the series so far. All of the characters introduced during this case are unbearable. The annoying clown, the asshole puppet and his creepy ventriloquist, the extremely annoying and stupid daughter of the victim, and then to top it all off the defendant in this case is just an arrogant asshole magician. A lot of these characters are into the underage daughter that I mentioned as well and are trying to pursue her in a romantic way which is really weird. Phoenix and even the judge will also make comments every once in a while that come across as creepy and really weird, and the game doesn't really acknowledge how weird it is. Even Maya will cheer for her to get with the puppet for example. But anyways, these characters that you have to constantly interact with throughout this case just made it kind of hard to sit through sometimes, but I don't actually dislike it as much as others just because I think the core gameplay of Ace Attorney is still quite enjoyable. It is still bad though.

Now that I've mostly got the negatives out of the way, I want to go into detail about what I think this game does really well. I will start with general gameplay improvements before moving on to the more interesting stuff. To start, they introduce a new mechanic called "psyche-locks" that add a whole new level of engagement in the investigation process. In the first game all you do is gather the evidence and that's it, but in this game you have to do that while also breaking through the characters' lies and get them to tell you the truth so you can have a better understanding of the situation to use in court. I didn't like this addition at first, but it really grew on me as, like I said, I think it made the gameplay more engaging. Other than this I don't think the game play changed in any major way, but it has been a while since I played the first game now so there could be things I am forgetting. Anyways though now I want to get into what really stands out about this game, and that is the final case.

Right off the bat this case hits you with a twist when Maya is kidnapped and Phoenix is forced to take the defendant as his client or else the kidnapper will not let Maya go. It introduces the question very early of "Would you fight to get a not guilty for a murderer if it meant saving Maya?" which is a question that stays prominent throughout the case. At first you think that he is really innocent and there is nothing to worry about, but as time passes the truth starts to reveal itself and spoiler alert: the defendant is a guilty party. This dilemma and what it does for Phoenix's character is by far the best part about the game. It explores his character in a way that I would have never expected from Ace Attorney and it made me appreciate him and the game a lot more. It really makes you question your own morality and what you would do if you were in that situation, and what it really means to be a lawyer. Another thing that makes this case better is that Edgeworth is back and he is actually the lead prosecutor for the case, which means no more whipping and shit from franziska. He also has a lot going on as well as he has changed since the last time we saw him in the first game. No longer is he just the enemy but throughout most of this case he kind of works as your ally and he also heavily contributes to the main theme of "what does it mean to be a lawyer." Gone are the times where he would forge evidence and do anything to get a guilty verdict, he has come to realize that his true job is discovering the truth, and he uses his experience and growth to help Phoenix better understand himself and grow as well. There's a level of character depth to this case that was never present in the series before and I really appreciated that. I could go into a lot more detail about this case and what I love about it, but I struggle to even find the best way to start explaining my thoughts and I think what I have said does a good job at generally giving what makes it so great. I believe it to be the best case in the series so far and I think they will have trouble ever topping it. It is genuinely a 10/10 experience, however, since the rest of the game doesn't really match up to that quality, the overall game gets more of a 7-7.5/10. Not as consistent as the first game and has much lower lows, but the highs are much higher as well. Definitely worth playing if you liked the first game for the last case alone.