Reviews from

in the past


masterclass in how to screw up a time-tested gameplay formula that at this point probably should've been failproof for capcom

the overall pacing is bad - it's a 12 hour game that should only be around half its runtime

level design is wonky - you're either constantly backtracking from location to location or you're moving around an entire facility with no real way to get from point A to B concisely. it's an ordeal to grab one item needed for progression (in a game series about resource management and planning routes effectively!). comparing the maps in this to the RE1 mansion or the RE2 police station is such a stark contrast

for some reason the game gives you way too many bullets and resources? the way enemy placement is laid out encourages you to use them too. by the time you've explored a map once, you've killed all the zombies and then you're just running around empty corridors with no tension or need to plan ahead with your loadout - again, bad pacing. you can argue this can happen in the other classic REs but their level design guarantees youre not really visiting those same places over and over and over again. CV wants to be an action game but without all the mechanics to make that actually work

and even with that abundance of resources they never seem to be in the place where you actually need them - like, before boss fights?? i've seen more than one post here from people saying they had to restart the game completely because they ran out of healing items or explosive arrows or what have you (it all comes back to bad pacing...). to be fair - this can be mitigated by just rotating your saves but if it comes down to it that often that feels like bad game design on the devs' part

steve fucking sucks ass

the art direction overall isn't... great? it's softer and lends itself to being a lot less, idk, spooky, but i think there are individual parts of the game that are pretty cool - the victorian stylings of ashford residence, the cabin on the island, etc. and before it sunk in just how fucking long this game was, some of the backtracking felt almost comfy - like a walking sim pure vibes game.

and then i beat the tyrant on the plane and claire went to antarctica. and then after another hour the perspective shifts and theres a whole other half to the game. okay jesus christ

plot's bombastic and ridiculous but it's a different bombastic and ridiculous than other titles - and i do think a lot of it is genuinely really fun because of it. alexia and alfred are goofy weirdos, the first meeting with neo wesker is fun, it's INSANELY contrived in a way that works in its favor because of how goofy RE is as a series already so all the plot beats are just seeing how quirky the writers can get with it

this game would probably benefit from a remake like a lot of code veronica defenders say - but i don't see why capcom would feel the want or need to when the source material just isn't quite there. better to move on to revamping one of the best-selling games in the series in RE5 rather than a complete overhaul of a game that most folks don't really care about - and for good reason

I feel so weird about this game but has gotta be the funniest game ever cause the 5 minutes of wesker screen time and him beating chris up 😭😭

Some of the best locales in the series, and a solid way to conclude the classic RE formula. A moment of relief and the majority of CV's ost is also by far the best in the series.

It's wild though cause I thought the actual plot was also pretty solid, great lore but AWFUL voice acting. It has its charm but like it annoys me when good scenes just sound awkward.

The split story was done well but god damn the item box issue with the second half could have ruined it for me, thankfully wasn't the case.

Gotta sit with this one for a bit.

I don't think I'm one of those people that likes Code: Veronica.
It's a lot of little frustrations. For the first chunk of the game it just feels like there's a lack of healing items. I spent a full hour on red health before finding a single green herb.
The save rooms are in really out of the way locations, necessitating the most backtracking of any RE. At least they give you an obscene number of ink ribbons (seriously I had like, 30 stockpiled by the game's end).
I don't find the environments very visually interesting and some of the fixed camera angles are downright annoying, deliberately hiding enemies until you round a corner and they're in your face.
The puzzles are probably my least favorite part. RE3 showed what they could do with very natural feeling puzzles. Use a wrench on a busted pipe, get a battery from a broken car, etc. Code Veronica has puzzles like: "stab a sword into an iron maiden to open it, revealing a roll of sheet music you use on the piano to open a slot machine that contains a sapphire ant statue." I leaned on a guide way more than the other entries, mainly so I knew which items I would need to take with me so I didn't have to backtrack to the save rooms.
The bosses are really underwhelming or otherwise downright frustrating. The Tyrant on the plane is awful, and the last boss is mostly just an annoying speed bump.
What Veronica does have going for it is a really cool story. The Ashford Twins are a delightfully bizarre pair of antagonists and nouveau Wesker is a great ham. The new, John Woo inspired cutscenes give the game it's own distinct flavor and very clearly signal I've entered the more action-oriented phase of the franchise.
The failure of the story is that it includes Steve Burnside. Steve Burnside is a 3 meant to be a love interest for Claire who's a 9. Steve Burnside says every line like you're giving his nipple a good twist. Steve Burnside unironically owns Gamestop branded clothing. Steve Burnside only chews Spearmint gum because peppermint is too sharp for him. Steve Burnside once posted a 4chan thread listing all the reasons he and the Columbine shooters would have gotten along. Steve Burnside once had to be rushed to the hospital because he poked a beached jellyfish thinking "the sting can't hurt that bad." When you tell Steve Burnside to stop talking with his mouth full he sneers and sticks his food-laden tongue out. Steve Burnside gave the Snyder Cut 5 stars on principal. Steve Burnside destroyed his alienware laptop trying to mine bitcoin. All of Steve Burnside's gamecube controllers are made by madcatz.

This review contains spoilers

Code Veronica is a very interesting game. I now understand why it has earned its infamy.

There's a lot to dislike about Code Veronica. The game seems to gleefully tease and taunt the player, presenting a high number of situations that would stump on a blind playthrough. The famous Tyrant plane fight that requires proper preparation to avoid softlocking your save. The big stretchy boi Bandersnatch enemies that can attack you from off-screen. The switches between Claire and Chris that are not telegraphed, do not have save points close by, and lock out the inventory of the character you were just playing as. The endlessly respawning moth hallway, which mocks the player for not doing puzzles in the most efficient manner (that they would likely only know about from doing before or from reading a guide) by poisoning the player and laying poisonous eggs on them that hatch into creepy moth babies.

The game lacks save points in general, especially in Claire's sections. This game's approach to safe rooms is like if there was one typewriter in the entirety of the Spencer mansion in RE1, or in the entirety of the RPD in RE2. Despite being a much longer game than RE1, 2, and 3, and featuring a much larger game world, there is a ton of backtracking, which is exacerbated by the lacking save points. Most puzzles require you to trek all across the game map, and there is a surprisingly high number of respawning enemies, forcing you to either get good at running by them or use more ammo.

At the very least, there is a large excess of ammunition in this game. There are tons of different guns, each having different effectiveness against different enemies. I played very conservatively, running by most enemies and using the knife when I could, and I ended up with a fully loaded assault rifle, fully loaded SMGs, 80 shotgun shells, 20 grenade launcher rounds, 8 acid rounds, 12 flame rounds, 200 pistol bullets, 11 magnum rounds, 47 explosive bolts (I used about 20 on the final boss), and 60 crossbow bolts. I might be forgetting others, but that is a ton. In retrospect, I could've killed every Bandersnatch I encountered instead of running by most of them. I really enjoy using the knife in RE games, and this game might have the best knife next to RE4. I used it a ton early game to conserve ammo, but now on completion of the game I realize that was completely unnecessary.

There is still a fair bit I liked about Code Veronica. At the end of the day, it is a classic RE game. The story is fun, campy schlock with overexaggerated voice acting and silly melodrama. I really disliked Steve at the beginning of the game but I grew to like him over time, a lot of his actions make more sense when you realize he's literally a child. Wesker is great and his rivalry with Chris is fun. The Ashfords are interesting villains, though I could've done without the crossdressing subplot, if only so that we could avoid the character assassination of Claire calling Alfred a "crossdressing freak." Come on Claire, you're no bigot. I love the classic tank controls, but I also appreciate the quick-turn from RE3 was brought into this game. The game plays well for the most part even if there are some parts with unavoidable damage such as the ant hallway and the Bandersnatches. The 3D backgrounds are a neat relic of their times, even if the prior RE games' pre-rendered backgrounds aged better. The setting might be the best part of the game overall. The gothic architecture of the Military Base and Private Residence are awesome and a great new fit for RE. The Antarctic base is another novel setting for the series and gives shades of The Thing, which is always a good thing to me. The graphics are an excellent showpiece for the Dreamcast, but of course I played this on the GameCube so they are not nearly as impressive for that hardware.

Code Veronica was not that difficult, even if I did reset quite a few times to improve my routes and avoid taking damage while mastering the knife. The game is more annoying than hard, and when you know its tricks it is manageable. I played on the only difficulty setting in the NA release, Normal. I was aware of the famous pain points relating to soft locks going in to the game, and my natural inclination to hoard ammo meant I was always prepared for bosses, which either went down easy using the strongest ammo or were able to be skipped entirely by running away, which I absolutely did when possible. One of the things I quite like about the RE series is simply running away from enemies when convenient, and this game does not disappoint in that area.

The puzzles were fun but not overly involved. None stumped me so hard that I needed to look up the solution, though the portrait puzzle took me a few tries. I think the quality of the puzzles is probably lower than previous RE games, but still acceptable.

Claire's section of the game can feel like a bit of a slog with all the backtracking, but when you switch to Chris suddenly the game is much snappier. Explosions and broken doors close off areas you previously visited and end up providing Chris with a more linear experience, though not one that is as simple as a straight line. This improved pacing does a lot for the game. Chris also ends up getting most of the better set pieces in the game, getting to fight more bosses than Claire and experiencing a greater enemy variety, while having access to the entire loadout of weapons right from the start of his section. It does feel a bit messed up that Chris outshines Claire in "her" game, getting the better sections and defeating the final boss himself, but it is what it is.

To conclude, I would say this is a worse RE experience than RE1, 2, and 3, but it is still worth playing if you are a super fan of the series. I enjoyed what I played, but I am not chomping at the bit for a replay. There is enough interesting stuff in here that I think a Remake has the potential to be an excellent game by fixing the problems and keeping and improving on the stuff that worked. Bandersnatches would be way less annoying in a third-person perspective!


This review contains spoilers

I really love the story of Code Veronica. It adds a lot to the lore and the character development of Chris, Claire, and Wesker. The gameplay is typical of grandma’s recipe Resident Evil, which is fine with me but can be clunky of course. It’s fun with challenging boss fights and puzzles. The environment isn’t as scary as other RE games but I still enjoyed it. However, I got softlocked at the end of the game prior to the second Alexia boss fight. This was due to Claire having all of my high power weapons and not being able to get them back into Chris’s inventory. Really easy mistake to make on the first play through apparently. Bad game design imo as I had no idea I would not need them as Claire or that I wouldn’t be able to get them back. However, I really do love the story and the gameplay up to that point.

um dos melhore resident evil pena que é esquecido

Fuck this game. FUCK this game! Fuck it! Fuck it right to hell! FUCK! THIS! GAME! I feel about playing this game the same way I feel about going to the dentist. FUCK IT!


good game

game is great until the halfway point then it kinda tapers off a little for me. still a solid game though.

Pretty good game with one fatal flaw. Code Veronica has all the classic Resident Evil gameplay we love with the exploration and puzzles and looks pretty good with fully 3D environments for the first time in the series.

The one huge thing that brings this game down is the progression. There is lots and lots of back tracking in this game and all the items and puzzle solutions feel like they've been put through a randomizer so the way forward feels really obnoxious because the item you'd need is back 2 areas ago.

Another thing is the game requires lots of unnecessary trial and error to progress. There's lots of things you need to do but won't know about them until you've died to it. I liked the Claire section of the game more than the Chris section because of the larger emphasis on puzzles rather than the clunky combat.

Personally I think the best way to enjoy this game is with a guide or walkthrough on hand so you can be best prepared for the trail and error and backwards randomized progression. If you do have a guide or have played it before and know how to prepare for what's ahead than I think this game is a pretty fun experience.

I'm curious why this game is so popular. By this point the tank controls were already a headache, the backtracking was tedious and the story is not a big hook either. It was just more of the same and while the new location had some solid atmosphere the overall experience was bland. Finished this once and never came back.

This game needs a remake. Legit one of my favorite RE games. I love the story, characters, music, atmosphere, location, villains, and overall tone of the game. It truly is Resident Evil 3 in terms of continuity and the chance to play as both Claire and Chris in the same story is amazing.

remake it capcom your cowards

Decepcionante. El movimiento se siente peor que en el 3 y los enemigos (sobre todo algunos bosses) se mueven a velocidades irreaccionables para el control tanque que presenta el juego. Te dan una cantidad enorme de objetos clave para puzzles de golpe y no sabes hacia dónde ir y cuáles llevar en casi todo momento. El escenario es poco conexo (cosa que sí hacía muy bien en el 1 en la mansión Spencer) y te hace dar muchísimas vueltas, eso relacionado con la horrible disposición de baúles, provoca que te tires mucho tiempo de juego dando vueltas. Los objetos clave te los dan antes de enseñarte los puzzles o problemas, por lo que es un lío total. No hay ni un boss que sea mínimamente interactivo, todo es disparar estando quieto prácticamente porque el espacio es nulo y muchas veces se siente injusto, incluso hay un "boss" en el que es muy fácil que te quedes softlockeado. La mayoría de personajes se comportan como si fuese tontos, y Steve.

RE:CV is an interesting main line title that started as a Dreamcast exclusive and trickled its way to other systems eventually.

It introduced a couple innovations for the true and tried RE formula in the form of 3D characters and backgrounds, as well as dynamic camera angles with limited movement for certain areas/rooms of the game. The game villain(s) were certainly interesting and fit the wackiness of the RE series to a certain extent. Setting was interesting and it was fun to have the Redfield siblings as integral part of the story and setting.

One thing to note is that I felt this was more challenging than other RE classic games and will truly test the ability of the player to ration ammo and health items throughout the game (especially early to mid-game). All in all, RE:CV is a solid classic RE games but doesn't offer any major standout moments or gameplay features found in other games.

sem paciência pra review então vamos fazer diferente:

Pontos positivos:
- melhor câmera fixa da franquia
- trilha sonora boa
- gameplay bem bacana
- exploração clássica de RE

Pontos negativos:
- Muito, MUITO backtracking
- história confusa e sem sentido
- dublagem ruim de 90% dos personagens
- todos os chefes desse jogo (sem exceção)
- longo demais, arrastado e cansativo
- o final boss é literalmente o pior da franquia

Peak gaming rapaziada.

So imma keep it a buck I still haven't beat the final boss of this game but like I tried at that's what count but yeah I'm still counting it as completed but yeah I hate fixed cameras and the og resident evil bit I really enjoyed this one for some reason mostly the dual wielding and that I'm deeply attracted to women especially when their named claire redfeild but yeah fun experience not alot to say and not that I enjoyed at the time but when I beat the bow in the plan I was left with no ammo and heals and when I got to the artic place that shit was tense af and a brotha was struggling struggling and yeah pretty fun had to search up a guide but I'm not gonna hold the game against old games are retarded but yeah fun game 6.5/10

Great RE game, probably one of my favorites, aside from the fact that if I didn't have save states I would've really hated this game in particular, especially the final boss

po é bem daora

foi nesse jogo q resident começou a ir pro caralho

Code Veronica é o Resident Evil mais diferente que já joguei. Gosto da história e especialmente da ambientação
da musica...
Eu amo esse jogo. Claro, os controles e a dificuldade bizarra afastam um pouco as pessoas, mas vale a pena jogar de verdade. Tem puzzles tão bons e criativos

Got to the halfway point in Antarctica, and then stopped playing... looking up reviews, I'm shocked at how well received Code Veronica is. For a huge RE fan, I just don't see it. This game felt clunkier to me than the original trilogy, as it was much more poorly designed - between the pacing, backtracking, artificial difficulty, just everything about it was worse... and don't get me started on the characters and their voice acting... oh god, the voice acting... I thought we left this behind back in 1996 with the original RE...

The game more than overstayed its welcome, as I thought the fight with the Tyrant was going to be it, but to find out that was just the halfway point... at that time, I saved the game, and shut it off permanently without even giving it another go.

If they decide to remake this, maybe I'll try to go back and finish it... and based on Capcom's recent track record, I wouldn't put it past them to take this pile of trash and turn it into a proper RE treasure.

Na minha memória era melhor do que realmente é


Not without flaws, and definitely doesn't hold a candle to the classic Resident Evil games, but this was so great.

I absolutely loved the baroque levels of insanity reached in the plot. Some absolutely stunning creature designs - Nosferatu and Alexia are simply amazing. Lots of fun action set pieces and I enjoyed how they switched up the environments as you revisit locations. The beginning was a quite a slog for me, but the last 3/4ths of the game was extremely enjoyable. I love it!

Also, it is not that hard...

cara... que joguinho... COMPLICADO...

tem muita coisa nele que eu amei, a historia é com certeza de longe a melhor da serie ate agora (o que nao é muito difícil), mas meu deus como esse jogo é TRAVADO, tudo que voce vai fazer tem mil complicações, vc tem q pegar um bilhao de itens pra QUALQUER COISA, tem umas partes q pelo menos pra mim foi impossivel de descobrir o que fazer, precisei olhar detonado na net em varios momentos

por algum motivo esse jogo deu vários passos pra tras em relação ao 3, varios elementos de gameplays q eram legais foram descartados, a dublagem voltou a ser lamentável... nao entendo pq isso aconteceu

o jogo tambem tem um problema muito grave com a dificuldade, por algum motivo principalmente na segunda metade o jogo fica IMPOSSIVEL, lotaram quase todas as salas da parte do chris de hunters, o que desencorajou muito a exploração pra mim, eu so quis passar correndo por tudo pra nao correr o risco de morrer e perder progresso

a troca de perspectiva da claire pro chris eu tambem acho pessima na questao dos itens, eu fiquei literalmente 3 horas só pra matar o ultimo chefe, pq eu tinha deixado todas as armas pra claire achando que o chefe final era dela, aí eu deixei pro chris só uma pistolinha e uma shotgun com 6 tiros.. E NAO DA PRA VOLTAR ATRAS NOS ITENS QUANDO VC TROCA DE PERSONAGEM, SE VC NAO SEPAROU OS ITENS CERTOS PAU NO SEU CU, e foi oq rolou conigo, eu me lasquei pq n conhecia o jogo e o sistema mal feito nao me deixou consertar

eu gostei bastante até da parte da claire apesar dos pesares, gosto muito do alfred e da alexia como personagens, adoro viloes INSANOS LOUCOS DA MENTE, mas a parte do chris... foi um inferno na terra, fui me arrastando com muito pesar ate zerar, arruinou a experiência pra mim

MAS, o final foi bem legal, gostei muito de ver a luta do chris com o wesker e o cliffhanger que ficou com isso, to muito ansioso pra jogar o 5 e ver onde isso vai dar

outra coisa que eu gostei muito foi a ambientação na parte da claire, a estetica daquela mansão macabra, com aquela musica, a decoração da mansão e tudo mais é uma vibe q eu curto muito, me passou uma vibe muito jogo de rpg maker de terror do inicio dos anos 2010, e eu sou apaixonado por esse sentimento q passa

em resumo, é um jogo que tem vários elementos que eu gostei bastante, mas os defeitos gritam MUITO, sinceramente a impressão que me deu é que esse foi o primeiro trabalho do game designer q fez o jogo, parece q ele n sabia muito oq tava fazendo ainda...

sem duvidas no momento esse é o jogo q mais se beneficiaria de um remake, nas maos certas esse poderia virar facilmente o melhor resident evil de todos, tem muito potencial

It's been 6 years since my last RE (Revelations 2) and in 2022 I decide that the time has come for me to give RE series a try. Here you may ask - why I started with this one? Well the reason is my main problem with this game. From what I understand If you leave in Europe you can buy a game, but it would be 20% slower than American version, so as a digital only release I wanted to get rid of the game that is on a separate account and then get to those that are on main. As a newbie Enjoyer what I get that this was the peak of the series in the time of release, upgraded gameplay, great visuals, real 3D, consistent story, decent characters, one of the best OST I heard in the series, okay enemies, interesting puzzles. But all of that does not hold up that well now. The tank controls, the slow button initiated step movement, long location transfer animations. Out of all RE games now - this one needs remake the most.
Platinum/100%: first of all American version is a must, the game must be finished in 4,5 hours for a rank (which is harder when you are 20% slower), no saves (in fact one between "disc 1 and 2"), and some additional side activities must be done for A rank. I made a mistake, and did all on my first run. So I did not have time to fully explore the game. Would not recommend that. After that several side battle mode runs, a rank for each character (5 total), 3 of them (Alaire, Claire Alt and Chrie) are extremely low on time (16 rooms in 5.30- 6 minutes (so American version), Steve is quite easy if you master the headshot, and Wesker is luck based, and depends if you get a Magnum in one of the rooms or not.
To sum it up: great game that does not hold up that well. Recommend only if you a fan of older parts, or want to experience full story (like me). Otherwise I think it's better to wait for remake (because it is a mistake not to make one).

STEVE APENAS
CAIXA DE ITENS DE METAIS PRA UMA CRAINCA DE 10 ANOS Q N SABE INGLES AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA